using UnityEditor; using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Reflection; namespace Fungus { [CustomEditor (typeof(RandomInteger))] public class RandomIntegerEditor : CommandEditor { protected SerializedProperty variableProp; protected SerializedProperty minValueProp; protected SerializedProperty maxValueProp; protected virtual void OnEnable() { variableProp = serializedObject.FindProperty("variable"); minValueProp = serializedObject.FindProperty("minValue"); maxValueProp = serializedObject.FindProperty("maxValue"); } public override void DrawCommandGUI() { serializedObject.Update(); RandomInteger t = target as RandomInteger; FungusScript fungusScript = t.GetFungusScript(); if (fungusScript == null) { return; } VariableEditor.VariableField(variableProp, new GUIContent("Variable", "Variable to use in operation"), t.GetFungusScript(), (v) => (v.GetType() == typeof(IntegerVariable))); EditorGUILayout.PropertyField(minValueProp); EditorGUILayout.PropertyField(maxValueProp); serializedObject.ApplyModifiedProperties(); } } }