using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace Fungus { public class CommandInfoAttribute : Attribute { public CommandInfoAttribute(string category, string commandName, string helpText, int priority = 0) { this.Category = category; this.CommandName = commandName; this.HelpText = helpText; this.Priority = priority; } public string Category { get; set; } public string CommandName { get; set; } public string HelpText { get; set; } public int Priority { get; set; } } public class Command : MonoBehaviour { [HideInInspector] public string errorMessage = ""; [HideInInspector] public int indentLevel; /** * Reference to the Sequence object that this command belongs to. * This reference is only set at runtime (null in editor). */ [NonSerialized] public Sequence parentSequence; public virtual FungusScript GetFungusScript() { FungusScript fungusScript = GetComponent(); if (fungusScript == null && transform.parent != null) { fungusScript = transform.parent.GetComponent(); } return fungusScript; } public virtual bool IsExecuting() { if (parentSequence == null) { return false; } return (parentSequence.activeCommand == this); } public virtual void Execute() { OnEnter(); } public virtual void Continue() { Continue(this); } public virtual void Continue(Command currentCommand) { OnExit(); if (parentSequence != null) { parentSequence.ExecuteNextCommand(currentCommand); } } public virtual void Stop() { OnExit(); if (parentSequence != null) { parentSequence.Stop(); } } public virtual void ExecuteSequence(Sequence s) { OnExit(); if (parentSequence != null) { parentSequence.Stop(); FungusScript fungusScript = parentSequence.GetFungusScript(); if (fungusScript != null) { fungusScript.ExecuteSequence(s); } } } /** * Called when the new command is added to a sequence in the editor. */ public virtual void OnCommandAdded(Sequence parentSequence) {} public virtual void OnEnter() {} public virtual void OnExit() {} public virtual void OnReset() {} public virtual void GetConnectedSequences(ref List connectedSequences) {} public virtual bool HasReference(Variable variable) { return false; } public virtual string GetSummary() { return ""; } public virtual string GetHelpText() { return ""; } /** * Indent offset for this command. */ public virtual int GetPreIndent() { return 0; } /** * Indent offset for subsequent commands. */ public virtual int GetPostIndent() { return 0; } public virtual Color GetButtonColor() { return Color.white; } } }