using UnityEngine; using System.Collections; using System.Collections.Generic; using MoonSharp.Interpreter; namespace Fungus { // Dummy component for testing iterating over c# collections from Lua public class DummyCollection : MonoBehaviour { public List stringList = new List(); public List spriteList = new List(); void Awake() { // Register this type with MoonSharp UserData.RegisterType(GetType()); } } }