using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
using System.Linq;
using System.Diagnostics;
using System.Text.RegularExpressions;
using MoonSharp.Interpreter;
using MoonSharp.Interpreter.Interop;
using MoonSharp.Interpreter.Loaders;
using MoonSharp.RemoteDebugger;
namespace Fungus
{
public class LuaUtils : LuaEnvironment.Initializer
{
///
/// Lua script file which defines the global string table used for localisation.
///
[Tooltip("Lua script file which defines the global string table used for localisation.")]
public TextAsset stringTable;
///
/// The currently selected language in the string table. Affects variable substitution.
///
[Tooltip("The currently selected language in the string table. Affects variable substitution.")]
public string activeLanguage = "en";
///
/// Time scale factor to apply when running Lua scripts.
/// This allows pausing of time based operations by setting timescale to 0.
/// Use the GetTime() and GetDeltaTime() functions to get scaled time values.
/// If negative, then GetTime() and GetDeltaTime() return the same values as the standard Time class.
///
[Tooltip("Time scale factor to apply when running Lua scripts. If negative then uses the same values as the standard Time class.")]
public float timeScale = -1f;
///
/// A text file listing the c# types that can be accessed from Lua.
///
[HideInInspector]
public List registerTypes = new List();
///
/// Flag used to avoid startup dependency issues.
///
protected bool initialised = false;
///
/// Cached reference to the string table (if loaded).
///
protected Table stringTableCached;
///
/// Cached reference to the Lua Environment component.
///
protected LuaEnvironment luaEnvironment;
///
/// Called by LuaEnvironment when initializing.
///
public override void Initialize()
{
luaEnvironment = GetComponent();
if (luaEnvironment == null)
{
UnityEngine.Debug.LogError("No Lua Environment found");
return;
}
if (luaEnvironment.Interpreter == null)
{
UnityEngine.Debug.LogError("No Lua interpreter found");
return;
}
InitTypes();
InitBindings();
InitCustomObjects();
InitStringTable();
}
///
/// Registers all listed c# types for interop with Lua.
/// You can also register types directly in the Awake method of any
/// monobehavior in your scene using UserData.RegisterType().
///
protected virtual void InitTypes()
{
foreach (TextAsset textFile in registerTypes)
{
if (textFile == null)
{
continue;
}
char[] separators = { '\r', '\n' };
foreach (string typeName in textFile.text.Split(separators, StringSplitOptions.RemoveEmptyEntries))
{
// Skip comments and empty lines
if (typeName.StartsWith("#") || typeName.Trim() == "")
{
continue;
}
LuaEnvironment.RegisterType(typeName);
}
}
}
///
/// Binds all gameobjects and components defined in scene LuaBindings to the global table.
///
protected virtual void InitBindings()
{
MoonSharp.Interpreter.Script interpreter = luaEnvironment.Interpreter;
LuaBindingsBase[] bindings = GameObject.FindObjectsOfType();
foreach (LuaBindingsBase binding in bindings)
{
binding.AddBindings(interpreter.Globals);
}
}
///
/// Register some commonly used Unity classes and objects for Lua interop.
/// To register more class objects externally to this class, register them in the Awake method of any
/// monobehavior in your scene.
///
protected virtual void InitCustomObjects()
{
MoonSharp.Interpreter.Script interpreter = luaEnvironment.Interpreter;
// Add the CLR class objects to a global unity table
Table unityTable = new Table(interpreter);
interpreter.Globals["unity"] = unityTable;
// Static classes
unityTable["time"] = UserData.CreateStatic(typeof(Time));
unityTable["fungusprefs"] = UserData.CreateStatic(typeof(FungusPrefs));
UserData.RegisterType(typeof(PODTypeFactory));
unityTable["factory"] = UserData.CreateStatic(typeof(PODTypeFactory));
// Lua Environment and Lua Utils components
unityTable["luaenvironment"] = luaEnvironment;
unityTable["luautils"] = this;
// Provide access to the Unity Test Tools (if available).
Type testType = Type.GetType("IntegrationTest");
if (testType != null)
{
UserData.RegisterType(testType);
unityTable["test"] = UserData.CreateStatic(testType);
}
// Example of how to register an enum
// UserData.RegisterType();
// interpreter.Globals.Set("MyEnum", UserData.CreateStatic());
}
///
/// Loads the global string table used for localisation.
///
protected virtual void InitStringTable()
{
MoonSharp.Interpreter.Script interpreter = luaEnvironment.Interpreter;
if (stringTable != null)
{
try
{
DynValue stringTableRes = interpreter.DoString(stringTable.text);
if (stringTableRes.Type == DataType.Table)
{
stringTableCached = stringTableRes.Table;
interpreter.Globals["stringtable"] = stringTableCached;
}
}
catch (ScriptRuntimeException ex)
{
UnityEngine.Debug.LogError("Lua runtime error: " + ex.DecoratedMessage);
}
catch (InterpreterException ex)
{
UnityEngine.Debug.LogError(ex.DecoratedMessage);
}
}
}
///
/// Returns a string from the string table for this key.
/// The string returned depends on the active language.
///
public virtual string GetString(string key)
{
if (stringTableCached != null)
{
// Match against string table and active language
DynValue stringTableVar = stringTableCached.Get(key);
if (stringTableVar.Type == DataType.Table)
{
DynValue languageEntry = stringTableVar.Table.Get(activeLanguage);
if (languageEntry.Type == DataType.String)
{
return languageEntry.String;
}
}
}
return "";
}
///
/// Substitutes specially formatted tokens in the text with global variables and string table values.
/// The string table value used depends on the currently loaded string table and active language.
///
public virtual string Substitute(string text)
{
if (luaEnvironment == null)
{
UnityEngine.Debug.LogError("No Lua Environment found");
return text;
}
if (luaEnvironment.Interpreter == null)
{
UnityEngine.Debug.LogError("No Lua interpreter found");
return text;
}
MoonSharp.Interpreter.Script interpreter = luaEnvironment.Interpreter;
string subbedText = text;
// Instantiate the regular expression object.
Regex r = new Regex("\\[\\$.*?\\]");
// Match the regular expression pattern against a text string.
var results = r.Matches(text);
foreach (Match match in results)
{
string key = match.Value.Substring(2, match.Value.Length - 3);
// Match against string table and active language (if specified)
if (stringTableCached != null)
{
DynValue stringTableVar = stringTableCached.Get(key);
if (stringTableVar.Type == DataType.Table)
{
DynValue languageEntry = stringTableVar.Table.Get(activeLanguage);
if (languageEntry.Type == DataType.String)
{
subbedText = subbedText.Replace(match.Value, languageEntry.String);
}
continue;
}
}
// Match against global variables
DynValue globalVar = interpreter.Globals.Get(key);
if (globalVar.Type != DataType.Nil)
{
subbedText = subbedText.Replace(match.Value, globalVar.ToPrintString());
continue;
}
}
return subbedText;
}
///
/// Returns the time since level load, multiplied by timeScale.
/// If timeScale is negative then returns the same as Time.timeSinceLevelLoaded.
///
public float GetTime()
{
if (timeScale < 0f)
{
return Time.timeSinceLevelLoad;
}
else
{
return Time.unscaledTime * timeScale;
}
}
///
/// Returns the delta time this frame, multiplied by timeScale.
/// If timeScale is negative then returns the same as Time.deltaTime.
///
public float GetDeltaTime()
{
if (timeScale < 0f)
{
return Time.deltaTime;
}
else
{
return Time.deltaTime * timeScale;
}
}
}
}