using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace Fungus.Script { public class Say : FungusCommand { public string character; public string text; public override void OnEnter() { Dialog dialog = Game.GetInstance().dialog; if (dialog == null) { Continue(); return; } if (character.Length > 0) { dialog.SetCharacter(character); } dialog.Say (text, delegate { Continue(); }); } } }