using UnityEditor; using UnityEngine; using System.Collections; using System.Collections.Generic; using Fungus; using Rotorz.ReorderableList; using System.Linq; namespace Fungus.Script { [CustomPropertyDrawer (typeof(Variable))] public class VariableDrawer : PropertyDrawer { public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) { SerializedProperty keyProp = property.FindPropertyRelative("key"); SerializedProperty typeProp = property.FindPropertyRelative("type"); // Draw the text field control GUI. EditorGUI.BeginChangeCheck(); Rect keyRect = position; keyRect.width *= 0.5f; Rect typeRect = position; typeRect.x += keyRect.width; typeRect.width -= keyRect.width; string keyValue = EditorGUI.TextField(keyRect, label, keyProp.stringValue); int selectedEnum = (int)(VariableType)EditorGUI.EnumPopup(typeRect, (VariableType)typeProp.enumValueIndex); if (EditorGUI.EndChangeCheck ()) { char[] arr = keyValue.Where(c => (char.IsLetterOrDigit(c) || c == '_')).ToArray(); keyValue = new string(arr); keyProp.stringValue = keyValue; typeProp.enumValueIndex = selectedEnum; } } } [CustomEditor (typeof(FungusScript))] public class FungusScriptEditor : Editor { SerializedProperty variablesProperty; void OnEnable() { variablesProperty = serializedObject.FindProperty("variables"); } public override void OnInspectorGUI() { serializedObject.Update(); FungusScript t = target as FungusScript; GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Open Fungus Editor")) { EditorWindow.GetWindow(typeof(FungusEditorWindow), false, "Fungus Editor"); } if (GUILayout.Button("New Sequence")) { GameObject go = new GameObject("Sequence"); go.transform.parent = t.transform; Sequence s = go.AddComponent(); FungusEditorWindow fungusEditorWindow = EditorWindow.GetWindow(typeof(FungusEditorWindow), false, "Fungus Editor") as FungusEditorWindow; s.nodeRect.x = fungusEditorWindow.scrollPos.x; s.nodeRect.y = fungusEditorWindow.scrollPos.y; Undo.RegisterCreatedObjectUndo(go, "Sequence"); Selection.activeGameObject = go; } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUIContent stepTimeLabel = new GUIContent("Step Time", "Minimum time to execute each step"); t.stepTime = EditorGUILayout.FloatField(stepTimeLabel, t.stepTime); GUIContent startSequenceLabel = new GUIContent("Start Sequence", "Sequence to be executed when controller starts."); t.startSequence = SequenceEditor.SequenceField(startSequenceLabel, t, t.startSequence); GUIContent startAutomaticallyLabel = new GUIContent("Start Automatically", "Start this Fungus Script when the scene starts."); t.startAutomatically = EditorGUILayout.Toggle(startAutomaticallyLabel, t.startAutomatically); if (t.startSequence == null) { GUIStyle style = new GUIStyle(GUI.skin.label); style.normal.textColor = new Color(1,0,0); EditorGUILayout.LabelField(new GUIContent("Error: Please select a Start Sequence"), style); } ReorderableListGUI.Title("Variables"); ReorderableListGUI.ListField(variablesProperty); serializedObject.ApplyModifiedProperties(); } } }