using UnityEngine; using UnityEditor.Experimental.AssetImporters; using System.IO; namespace Fungus.EditorUtils { [ScriptedImporter(1, "lua")] public class LuaScriptedImporter : ScriptedImporter { public override void OnImportAsset(AssetImportContext ctx) { TextAsset lua = new TextAsset(File.ReadAllText(ctx.assetPath)); ctx.AddObjectToAsset("main", lua); ctx.SetMainObject(lua); } } }