using UnityEngine; namespace Fungus { /// <summary> /// A Block may have an associated Event Handler which starts executing commands when /// a specific event occurs. /// To create a custom Event Handler, simply subclass EventHandler and call the ExecuteBlock() method /// when the event occurs. /// Add an EventHandlerInfo attibute and your new EventHandler class will automatically appear in the /// 'Execute On Event' dropdown menu when a block is selected. /// </summary> public interface IEventHandler { /// <summary> /// The parent Block which owns this Event Handler. /// </summary> IBlock ParentBlock { get; set; } /// <summary> /// The Event Handler should call this method when the event is detected to start executing the Block. /// </summary> bool ExecuteBlock(); /// <summary> /// Returns custom summary text for the event handler. /// </summary> string GetSummary(); } }