using UnityEngine; using UnityEditor; using System; using System.Collections; using System.Collections.Generic; namespace Fungus.Script { public class FungusEditorWindow : EditorWindow { private List windowSequenceMap = new List(); [MenuItem("Window/Fungus Editor")] static void Init() { GetWindow(typeof(FungusEditorWindow), false, "Fungus Editor"); } public void OnInspectorUpdate() { Repaint(); } static public FungusScript GetFungusScript() { GameObject activeObject = Selection.activeGameObject; while (activeObject != null) { FungusScript fungusScript = activeObject.GetComponent(); Sequence sequence = activeObject.GetComponent(); if (fungusScript != null) { // Found sequence controller return fungusScript; } else if (sequence != null && sequence.transform.parent != null) { // Check parent for sequence controller activeObject = sequence.transform.parent.gameObject; } else { activeObject = null; } } return null; } void OnGUI() { FungusScript fungusScript = GetFungusScript(); if (fungusScript == null) { return; } EditorUtility.SetDirty(fungusScript); if (Event.current.button == 0 && Event.current.type == EventType.MouseDown) { fungusScript.selectedSequence = null; } Sequence[] sequences = fungusScript.GetComponentsInChildren(); Rect scrollViewRect = new Rect(); foreach (Sequence s in sequences) { scrollViewRect.xMin = Mathf.Min(scrollViewRect.xMin, s.nodeRect.xMin); scrollViewRect.xMax = Mathf.Max(scrollViewRect.xMax, s.nodeRect.xMax); scrollViewRect.yMin = Mathf.Min(scrollViewRect.yMin, s.nodeRect.yMin); scrollViewRect.yMax = Mathf.Max(scrollViewRect.yMax, s.nodeRect.yMax); } // Empty buffer area around edges of scroll rect float bufferScale = 0.25f; scrollViewRect.xMin -= position.width * bufferScale; scrollViewRect.yMin -= position.height * bufferScale; scrollViewRect.xMax += position.width * bufferScale; scrollViewRect.yMax += position.height * bufferScale; fungusScript.scrollPos = GUI.BeginScrollView(new Rect(0, 0, position.width, position.height), fungusScript.scrollPos, scrollViewRect); BeginWindows(); GUIStyle windowStyle = new GUIStyle(GUI.skin.window); windowSequenceMap.Clear(); for (int i = 0; i < sequences.Length; ++i) { Sequence sequence = sequences[i]; float titleWidth = windowStyle.CalcSize(new GUIContent(sequence.name)).x; float windowWidth = Mathf.Max (titleWidth + 10, 100); sequence.nodeRect = GUILayout.Window(i, sequence.nodeRect, DrawWindow, sequence.name, GUILayout.Width(windowWidth), GUILayout.Height(20), GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)); windowSequenceMap.Add(sequence); } // Draw connections foreach (Sequence s in windowSequenceMap) { DrawConnections(fungusScript, s, false); } foreach (Sequence s in windowSequenceMap) { DrawConnections(fungusScript, s, true); } if (fungusScript.selectedSequence != null || fungusScript.executingSequence != null) { Rect outlineRect = new Rect(); if (fungusScript.executingSequence != null) { outlineRect = fungusScript.executingSequence.nodeRect; } else if (fungusScript.selectedSequence != null) { outlineRect = fungusScript.selectedSequence.nodeRect; } outlineRect.width += 10; outlineRect.x -= 5; outlineRect.height += 10; outlineRect.y -= 5; GLDraw.DrawBox(outlineRect, Color.green, 2); } EndWindows(); GUI.EndScrollView(); GUILayout.BeginVertical(); GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(); GUILayout.Space(10); GUI.backgroundColor = Color.white; if (GUILayout.Button("Show Variables")) { EditorWindow.GetWindow(true, "Fungus Variables"); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.Space(15); GUILayout.EndVertical(); } void DrawWindow(int windowId) { // Select sequence when node is clicked if (Event.current.button == 0 && Event.current.type == EventType.MouseDown) { if (windowId < windowSequenceMap.Count) { Sequence s = windowSequenceMap[windowId]; if (s != null) { FungusScript fungusScript = s.GetFungusScript(); fungusScript.selectedSequence = s; } } } Sequence sequence = windowSequenceMap[windowId]; GUIStyle labelStyle = new GUIStyle(GUI.skin.label); labelStyle.wordWrap = true; GUILayout.Label(sequence.description, labelStyle); GUILayout.Space(1); GUI.DragWindow(); } void DrawConnections(FungusScript fungusScript, Sequence sequence, bool highlightedOnly) { List connectedSequences = new List(); bool sequenceIsSelected = (fungusScript.selectedSequence == sequence); FungusCommand[] commands = sequence.GetComponentsInChildren(); foreach (FungusCommand command in commands) { bool highlight = command.IsExecuting() || (sequenceIsSelected && command.expanded); if (highlightedOnly && !highlight || !highlightedOnly && highlight) { continue; } connectedSequences.Clear(); command.GetConnectedSequences(ref connectedSequences); foreach (Sequence sequenceB in connectedSequences) { DrawRectConnection(sequence.nodeRect, sequenceB.nodeRect, highlight); } } } void DrawRectConnection(Rect rectA, Rect rectB, bool highlight) { Vector2 pointA; Vector2 pointB; Vector2 p1 = rectA.center; Vector2 p2 = rectB.center; GLDraw.segment_rect_intersection(rectA, ref p1, ref p2); pointA = p2; p1 = rectB.center; p2 = rectA.center; GLDraw.segment_rect_intersection(rectB, ref p1, ref p2); pointB = p2; Color color = Color.grey; if (highlight) { color = Color.green; } GLDraw.DrawConnectingCurve(pointA, pointB, color, 2); } } }