// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using System.IO;
namespace Fungus.EditorUtils
{
///
/// Prevents saving of selected blocks and commands to avoid version control conflicts.
///
public class AssetModProcessor : UnityEditor.AssetModificationProcessor
{
public static string[] OnWillSaveAssets(string[] paths)
{
string sceneName = "";
foreach (string path in paths)
{
if (path.Contains(".unity"))
{
sceneName = Path.GetFileNameWithoutExtension(path);
}
}
if (sceneName.Length == 0)
{
return paths;
}
// Reset these variables before save so that they won't cause a git conflict
Flowchart[] flowcharts = UnityEngine.Object.FindObjectsOfType();
foreach (Flowchart f in flowcharts)
{
if (!f.SaveSelection)
{
f.SelectedBlock = null;
f.ClearSelectedCommands();
}
}
return paths;
}
}
}