// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using UnityEngine.Serialization; namespace Fungus { /// /// Sets a float parameter on an Animator component to control a Unity animation. /// [CommandInfo("Animation", "Set Anim Float", "Sets a float parameter on an Animator component to control a Unity animation")] [AddComponentMenu("")] [ExecuteInEditMode] public class SetAnimFloat : Command { [Tooltip("Reference to an Animator component in a game object")] [SerializeField] protected AnimatorData _animator; [Tooltip("Name of the float Animator parameter that will have its value changed")] [SerializeField] protected StringData _parameterName; [Tooltip("The float value to set the parameter to")] [SerializeField] protected FloatData value; #region Public members public override void OnEnter() { if (_animator.Value != null) { _animator.Value.SetFloat(_parameterName.Value, value.Value); } Continue(); } public override string GetSummary() { if (_animator.Value == null) { return "Error: No animator selected"; } return _animator.Value.name + " (" + _parameterName.Value + ")"; } public override Color GetButtonColor() { return new Color32(170, 204, 169, 255); } #endregion #region Backwards compatibility [HideInInspector] [FormerlySerializedAs("animator")] public Animator animatorOLD; [HideInInspector] [FormerlySerializedAs("parameterName")] public string parameterNameOLD = ""; protected virtual void OnEnable() { if (animatorOLD != null) { _animator.Value = animatorOLD; animatorOLD = null; } if (parameterNameOLD != "") { _parameterName.Value = parameterNameOLD; parameterNameOLD = ""; } } #endregion } }