// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using UnityEditor; using System; using System.Linq; using System.Collections.Generic; using System.Reflection; using Object = UnityEngine.Object; namespace Fungus.EditorUtils { public class FlowchartWindow : EventWindow { protected class ClipboardObject { internal SerializedObject serializedObject; internal Type type; internal ClipboardObject(Object obj) { serializedObject = new SerializedObject(obj); type = obj.GetType(); } } protected class BlockCopy { private SerializedObject block = null; private List commands = new List(); private ClipboardObject eventHandler = null; internal BlockCopy(Block block) { this.block = new SerializedObject(block); foreach (var command in block.CommandList) { commands.Add(new ClipboardObject(command)); } if (block._EventHandler != null) { eventHandler = new ClipboardObject(block._EventHandler); } } private void CopyProperties(SerializedObject source, Object dest, params SerializedPropertyType[] excludeTypes) { var newSerializedObject = new SerializedObject(dest); var prop = source.GetIterator(); while (prop.NextVisible(true)) { if (!excludeTypes.Contains(prop.propertyType)) { newSerializedObject.CopyFromSerializedProperty(prop); } } newSerializedObject.ApplyModifiedProperties(); } internal Block PasteBlock(Flowchart flowchart) { var newBlock = FlowchartWindow.CreateBlock(flowchart, Vector2.zero); // Copy all command serialized properties // Copy references to match duplication behavior foreach (var command in commands) { var newCommand = Undo.AddComponent(flowchart.gameObject, command.type) as Command; CopyProperties(command.serializedObject, newCommand); newCommand.ItemId = flowchart.NextItemId(); newBlock.CommandList.Add(newCommand); } // Copy event handler if (eventHandler != null) { var newEventHandler = Undo.AddComponent(flowchart.gameObject, eventHandler.type) as EventHandler; CopyProperties(eventHandler.serializedObject, newEventHandler); newEventHandler.ParentBlock = newBlock; newBlock._EventHandler = newEventHandler; } // Copy block properties, but do not copy references because those were just assigned CopyProperties( block, newBlock, SerializedPropertyType.ObjectReference, SerializedPropertyType.Generic, SerializedPropertyType.ArraySize ); newBlock.BlockName = flowchart.GetUniqueBlockKey(block.FindProperty("blockName").stringValue + " (Copy)"); return newBlock; } } protected struct BlockGraphics { internal Color tint; internal Texture2D onTexture; internal Texture2D offTexture; } protected List copyList = new List(); public static List deleteList = new List(); protected Vector2 startDragPosition; public const float minZoomValue = 0.25f; public const float maxZoomValue = 1f; protected GUIStyle nodeStyle = new GUIStyle(); protected static BlockInspector blockInspector; protected int forceRepaintCount; protected Texture2D addTexture; protected Texture2D connectionPointTexture; protected Rect selectionBox; protected Vector2 startSelectionBoxPosition = -Vector2.one; protected List mouseDownSelectionState = new List(); protected Color gridLineColor = Color.black; protected readonly Color connectionColor = new Color(0.65f, 0.65f, 0.65f, 1.0f); // Context Click occurs on MouseDown which interferes with panning // Track right click positions manually to show menus on MouseUp protected Vector2 rightClickDown = -Vector2.one; protected const float rightClickTolerance = 5f; protected const string searchFieldName = "search"; private string searchString = string.Empty; protected Rect searchRect; protected Rect popupRect; protected Block[] filteredBlocks; protected int blockPopupSelection = -1; protected Vector2 popupScroll; protected Flowchart flowchart, prevFlowchart; protected Block[] blocks; protected Block dragBlock; protected static FungusState fungusState; [MenuItem("Tools/Fungus/Flowchart Window")] static void Init() { GetWindow(typeof(FlowchartWindow), false, "Flowchart"); } protected virtual void OnEnable() { // All block nodes use the same GUIStyle, but with a different background nodeStyle.border = new RectOffset(20, 20, 5, 5); nodeStyle.padding = nodeStyle.border; nodeStyle.contentOffset = Vector2.zero; nodeStyle.alignment = TextAnchor.MiddleCenter; nodeStyle.wordWrap = true; addTexture = FungusEditorResources.AddSmall; connectionPointTexture = FungusEditorResources.ConnectionPoint; gridLineColor.a = EditorGUIUtility.isProSkin ? 0.5f : 0.25f; copyList.Clear(); wantsMouseMove = true; // For hover selection in block search popup } protected virtual void OnInspectorUpdate() { // Ensure the Block Inspector is always showing the currently selected block var flowchart = GetFlowchart(); if (flowchart == null) { return; } if (Selection.activeGameObject == null && flowchart.SelectedBlock != null ) { if (blockInspector == null) { ShowBlockInspector(flowchart); } blockInspector.block = (Block)flowchart.SelectedBlock; } forceRepaintCount--; forceRepaintCount = Math.Max(0, forceRepaintCount); Repaint(); } protected virtual void OnBecameVisible() { // Ensure that toolbar looks correct in both docked and undocked windows // The docked value doesn't always report correctly without the delayCall EditorApplication.delayCall += () => { var flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance; var isDockedMethod = typeof(EditorWindow).GetProperty("docked", flags).GetGetMethod(true); if ((bool) isDockedMethod.Invoke(this, null)) { EditorZoomArea.Offset = new Vector2(2.0f, 19.0f); } else { EditorZoomArea.Offset = new Vector2(0.0f, 22.0f); } }; } public static Flowchart GetFlowchart() { // Using a temp hidden object to track the active Flowchart across // serialization / deserialization when playing the game in the editor. if (fungusState == null) { fungusState = GameObject.FindObjectOfType(); if (fungusState == null) { GameObject go = new GameObject("_FungusState"); go.hideFlags = HideFlags.HideInHierarchy; fungusState = go.AddComponent(); } } if (Selection.activeGameObject != null) { var fs = Selection.activeGameObject.GetComponent(); if (fs != null) { fungusState.SelectedFlowchart = fs; } } return fungusState.SelectedFlowchart; } protected void UpdateFilteredBlocks() { filteredBlocks = blocks.Where(block => block.BlockName.ToLower().Contains(searchString.ToLower())).ToArray(); blockPopupSelection = Mathf.Clamp(blockPopupSelection, 0, filteredBlocks.Length - 1); } protected virtual void HandleEarlyEvents(Event e) { switch (e.type) { case EventType.MouseDown: // Clear search filter focus if (!searchRect.Contains(e.mousePosition) && !popupRect.Contains(e.mousePosition)) { CloseBlockPopup(); } if (e.button == 0 && searchRect.Contains(e.mousePosition)) { blockPopupSelection = 0; popupScroll = Vector2.zero; } rightClickDown = -Vector2.one; break; case EventType.KeyDown: if (GUI.GetNameOfFocusedControl() == searchFieldName) { var centerBlock = false; var selectBlock = false; var closePopup = false; var useEvent = false; switch (e.keyCode) { case KeyCode.DownArrow: ++blockPopupSelection; centerBlock = true; useEvent = true; break; case KeyCode.UpArrow: --blockPopupSelection; centerBlock = true; useEvent = true; break; case KeyCode.Return: centerBlock = true; selectBlock = true; closePopup = true; useEvent = true; break; case KeyCode.Escape: closePopup = true; useEvent = true; break; } blockPopupSelection = Mathf.Clamp(blockPopupSelection, 0, filteredBlocks.Length - 1); if (centerBlock && filteredBlocks.Length > 0) { var block = filteredBlocks[blockPopupSelection]; CenterBlock(block); if (selectBlock) { SelectBlock(block); } } if (closePopup) { CloseBlockPopup(); } if (useEvent) { e.Use(); } } else if (e.keyCode == KeyCode.Escape && flowchart.SelectedBlocks.Count > 0) { DeselectAll(); e.Use(); } break; } } protected virtual void OnGUI() { // TODO: avoid calling some of these methods in OnGUI because it should be possible // to only call them when the window is initialized or a new flowchart is selected, etc. flowchart = GetFlowchart(); if (flowchart == null) { GUILayout.Label("No Flowchart scene object selected"); return; } //target has changed, so clear the blockinspector if (flowchart != prevFlowchart) { blockInspector = null; prevFlowchart = flowchart; return; } DeleteBlocks(); blocks = flowchart.GetComponents(); UpdateFilteredBlocks(); BringSelectedBlockToFront(); HandleEarlyEvents(Event.current); // Draw background color / drop shadow if (Event.current.type == EventType.Repaint) { UnityEditor.Graphs.Styles.graphBackground.Draw( new Rect(0, 17, position.width, position.height - 17), false, false, false, false ); } // Draw blocks and connections DrawFlowchartView(Event.current); // Draw selection box if (Event.current.type == EventType.Repaint) { if (startSelectionBoxPosition.x >= 0 && startSelectionBoxPosition.y >= 0) { GUI.Box(selectionBox, "", GUI.skin.FindStyle("SelectionRect")); } } // Draw toolbar, search popup, and variables window // need try catch here as we are now invalidating the drawer if the target flowchart // has changed which makes unity GUILayouts upset and this function appears to // actually get called partially outside our control try { DrawOverlay(Event.current); } catch (Exception) { //Debug.Log("Failed to draw overlay in some way"); } // Handle events for custom GUI base.HandleEvents(Event.current); if (forceRepaintCount > 0) { // Redraw on next frame to get crisp refresh rate Repaint(); } } protected virtual void DrawOverlay(Event e) { // Main toolbar group GUILayout.BeginHorizontal(EditorStyles.toolbar); { GUILayout.Space(2); // Draw add block button if (GUILayout.Button(new GUIContent(addTexture, "Add a new block"), EditorStyles.toolbarButton)) { DeselectAll(); Vector2 newNodePosition = new Vector2( 50 / flowchart.Zoom - flowchart.ScrollPos.x, 50 / flowchart.Zoom - flowchart.ScrollPos.y ); CreateBlock(flowchart, newNodePosition); } GUILayout.Label("", EditorStyles.toolbarButton, GUILayout.Width(8)); // Separator // Draw scale bar and labels GUILayout.Label("Scale", EditorStyles.miniLabel); var newZoom = GUILayout.HorizontalSlider( flowchart.Zoom, minZoomValue, maxZoomValue, GUILayout.MinWidth(40), GUILayout.MaxWidth(100) ); GUILayout.Label(flowchart.Zoom.ToString("0.0#x"), EditorStyles.miniLabel, GUILayout.Width(30)); if (newZoom != flowchart.Zoom) { DoZoom(newZoom - flowchart.Zoom, Vector2.one * 0.5f); } // Draw center button if (GUILayout.Button("Center", EditorStyles.toolbarButton)) { CenterFlowchart(); } GUILayout.FlexibleSpace(); // Draw search bar GUI.SetNextControlName(searchFieldName); var newString = EditorGUILayout.TextField(searchString, GUI.skin.FindStyle("ToolbarSeachTextField"), GUILayout.Width(150)); if (newString != searchString) { searchString = newString; } if (e.type == EventType.Repaint) { searchRect = GUILayoutUtility.GetLastRect(); popupRect = searchRect; popupRect.width += 12; popupRect.y += popupRect.height; popupRect.height = Mathf.Min(filteredBlocks.Length * 16, position.height - 22); } if (GUILayout.Button("", GUI.skin.FindStyle("ToolbarSeachCancelButton"))) { CloseBlockPopup(); } // Eat all click events on toolbar if (e.type == EventType.MouseDown) { if (e.mousePosition.y < searchRect.height) { e.Use(); } } } GUILayout.EndHorizontal(); // Name and description group GUILayout.BeginHorizontal(); { GUILayout.FlexibleSpace(); GUILayout.BeginVertical(); { GUILayout.Label(flowchart.name, EditorStyles.whiteBoldLabel); GUILayout.Space(2); if (flowchart.Description.Length > 0) { GUILayout.Label(flowchart.Description, EditorStyles.helpBox); } } GUILayout.EndVertical(); } GUILayout.EndHorizontal(); // Variables group GUILayout.BeginHorizontal(); { GUILayout.BeginVertical(GUILayout.Width(440)); { GUILayout.FlexibleSpace(); flowchart.VariablesScrollPos = GUILayout.BeginScrollView(flowchart.VariablesScrollPos); { GUILayout.Space(8); FlowchartEditor flowchartEditor = Editor.CreateEditor (flowchart) as FlowchartEditor; flowchartEditor.DrawVariablesGUI(); DestroyImmediate(flowchartEditor); Rect variableWindowRect = GUILayoutUtility.GetLastRect(); if (flowchart.VariablesExpanded && flowchart.Variables.Count > 0) { variableWindowRect.y -= 20; variableWindowRect.height += 20; } // Eat mouse events if (e.type == EventType.MouseDown) { if (e.mousePosition.x <= variableWindowRect.width && e.mousePosition.y <= variableWindowRect.height) { e.Use(); } } } GUILayout.EndScrollView(); } GUILayout.EndVertical(); GUILayout.FlexibleSpace(); } GUILayout.EndHorizontal(); // Draw block search popup on top of other controls if (GUI.GetNameOfFocusedControl() == searchFieldName && filteredBlocks.Length > 0) { DrawBlockPopup(e); } } protected virtual void DrawBlockPopup(Event e) { blockPopupSelection = Mathf.Clamp(blockPopupSelection, 0, filteredBlocks.Length - 1); GUI.Box(popupRect, "", GUI.skin.FindStyle("sv_iconselector_back")); if (e.type == EventType.MouseMove) { if (popupRect.Contains(e.mousePosition)) { var relativeY = e.mousePosition.y - popupRect.yMin + popupScroll.y; blockPopupSelection = (int) (relativeY / 16); } e.Use(); } GUILayout.BeginArea(popupRect); { popupScroll = EditorGUILayout.BeginScrollView(popupScroll, GUIStyle.none, GUI.skin.verticalScrollbar); { var normalStyle = new GUIStyle(GUI.skin.FindStyle("MenuItem")); normalStyle.padding = new RectOffset(8, 0, 0, 0); normalStyle.imagePosition = ImagePosition.ImageLeft; var selectedStyle = new GUIStyle(normalStyle); selectedStyle.normal = selectedStyle.hover; normalStyle.hover = normalStyle.normal; for (int i = 0; i < filteredBlocks.Length; ++i) { EditorGUILayout.BeginHorizontal(GUILayout.Height(16)); var block = filteredBlocks[i]; var style = i == blockPopupSelection ? selectedStyle : normalStyle; GUI.contentColor = GetBlockGraphics(block).tint; var buttonPressed = false; if (GUILayout.Button(FungusEditorResources.BulletPoint, style, GUILayout.Width(16))) { buttonPressed = true; } GUI.contentColor = Color.white; if (GUILayout.Button(block.BlockName, style)) { buttonPressed = true; } if (buttonPressed) { CenterBlock(block); SelectBlock(block); CloseBlockPopup(); } EditorGUILayout.EndHorizontal(); } } EditorGUILayout.EndScrollView(); } GUILayout.EndArea(); } protected Block GetBlockAtPoint(Vector2 point) { for (int i = blocks.Length - 1; i > -1; --i) { var block = blocks[i]; var rect = block._NodeRect; rect.position += flowchart.ScrollPos; if (rect.Contains(point / flowchart.Zoom)) { return block; } } return null; } protected void BringSelectedBlockToFront() { var block = flowchart.SelectedBlock; if (block != null) { var index = Array.IndexOf(blocks, block); for (int i = index; i < blocks.Length - 1; ++i) { blocks[i] = blocks[i + 1]; } blocks[blocks.Length - 1] = block; } } protected override void OnMouseDown(Event e) { var hitBlock = GetBlockAtPoint(e.mousePosition); // Convert Ctrl+Left click to a right click on mac if (Application.platform == RuntimePlatform.OSXEditor) { if (e.button == MouseButton.Left && e.control) { e.button = MouseButton.Right; } } switch(e.button) { case MouseButton.Left: if (!e.alt) { if (hitBlock != null) { startDragPosition = e.mousePosition / flowchart.Zoom - flowchart.ScrollPos; Undo.RecordObject(flowchart, "Select"); if (GetAppendModifierDown()) { if (flowchart.SelectedBlocks.Contains(hitBlock)) { flowchart.SelectedBlocks.Remove(hitBlock); } else { flowchart.AddSelectedBlock(hitBlock); } } else { if (flowchart.SelectedBlocks.Contains(hitBlock)) { SetBlockForInspector(flowchart, hitBlock); } else { SelectBlock(hitBlock); } dragBlock = hitBlock; } e.Use(); GUIUtility.keyboardControl = 0; // Fix for textarea not refeshing (change focus) } else if (!(UnityEditor.Tools.current == Tool.View && UnityEditor.Tools.viewTool == ViewTool.Zoom)) { if (!GetAppendModifierDown()) { DeselectAll(); } startSelectionBoxPosition = e.mousePosition; mouseDownSelectionState = new List(flowchart.SelectedBlocks); e.Use(); } } break; case MouseButton.Right: rightClickDown = e.mousePosition; e.Use(); break; } } protected override void OnMouseDrag(Event e) { var drag = false; switch (e.button) { case MouseButton.Left: // Block dragging if (dragBlock != null) { for (int i = 0; i < flowchart.SelectedBlocks.Count; ++i) { var block = flowchart.SelectedBlocks[i]; var tempRect = block._NodeRect; tempRect.position += e.delta / flowchart.Zoom; block._NodeRect = tempRect; } e.Use(); } // Pan tool or alt + left click else if (UnityEditor.Tools.current == Tool.View && UnityEditor.Tools.viewTool == ViewTool.Pan || e.alt) { drag = true; } else if (UnityEditor.Tools.current == Tool.View && UnityEditor.Tools.viewTool == ViewTool.Zoom) { DoZoom(-e.delta.y * 0.01f, Vector2.one * 0.5f); e.Use(); } // Selection box else if (startSelectionBoxPosition.x >= 0 && startSelectionBoxPosition.y >= 0) { var topLeft = Vector2.Min(startSelectionBoxPosition, e.mousePosition); var bottomRight = Vector2.Max(startSelectionBoxPosition, e.mousePosition); selectionBox = Rect.MinMaxRect(topLeft.x, topLeft.y, bottomRight.x, bottomRight.y); Rect zoomSelectionBox = selectionBox; zoomSelectionBox.position -= flowchart.ScrollPos * flowchart.Zoom; zoomSelectionBox.position /= flowchart.Zoom; zoomSelectionBox.size /= flowchart.Zoom; for (int i = 0; i < blocks.Length; ++i) { var block = blocks[i]; if (zoomSelectionBox.Overlaps(block._NodeRect)) { if (mouseDownSelectionState.Contains(block)) { flowchart.SelectedBlocks.Remove(block); } else { flowchart.AddSelectedBlock(block); } } else if (mouseDownSelectionState.Contains(block)) { flowchart.AddSelectedBlock(block); } else { flowchart.SelectedBlocks.Remove(block); } } e.Use(); } break; case MouseButton.Right: if (Vector2.Distance(rightClickDown, e.mousePosition) > rightClickTolerance) { rightClickDown = -Vector2.one; } drag = true; break; case MouseButton.Middle: drag = true; break; } if (drag) { flowchart.ScrollPos += e.delta / flowchart.Zoom; e.Use(); } } protected override void OnRawMouseUp(Event e) { var hitBlock = GetBlockAtPoint(e.mousePosition); // Convert Ctrl+Left click to a right click on mac if (Application.platform == RuntimePlatform.OSXEditor) { if (e.button == MouseButton.Left && e.control) { e.button = MouseButton.Right; } } switch (e.button) { case MouseButton.Left: if (dragBlock != null) { for (int i = 0; i < flowchart.SelectedBlocks.Count; ++i) { var block = flowchart.SelectedBlocks[i]; var tempRect = block._NodeRect; var distance = e.mousePosition / flowchart.Zoom - flowchart.ScrollPos - startDragPosition; tempRect.position -= distance; block._NodeRect = tempRect; Undo.RecordObject(block, "Block Position"); tempRect.position += distance; block._NodeRect = tempRect; } dragBlock = null; } // Check to see if selection actually changed? if (selectionBox.size.x > 0 && selectionBox.size.y > 0) { var tempList = new List(flowchart.SelectedBlocks); flowchart.SelectedBlocks = mouseDownSelectionState; Undo.RecordObject(flowchart, "Select"); flowchart.SelectedBlocks = tempList; if (flowchart.SelectedBlock != null) { SetBlockForInspector(flowchart, flowchart.SelectedBlock); } } break; case MouseButton.Right: if (rightClickDown != -Vector2.one) { var menu = new GenericMenu(); var mousePosition = rightClickDown; // Clicked on a block if (hitBlock != null) { flowchart.AddSelectedBlock(hitBlock); // Use a copy because flowchart.SelectedBlocks gets modified var blockList = new List(flowchart.SelectedBlocks); menu.AddItem(new GUIContent ("Copy"), false, () => Copy()); menu.AddItem(new GUIContent ("Cut"), false, () => Cut()); menu.AddItem(new GUIContent ("Duplicate"), false, () => Duplicate()); menu.AddItem(new GUIContent ("Delete"), false, () => AddToDeleteList(blockList)); } else { DeselectAll(); menu.AddItem(new GUIContent("Add Block"), false, () => CreateBlock(flowchart, mousePosition / flowchart.Zoom - flowchart.ScrollPos)); if (copyList.Count > 0) { menu.AddItem(new GUIContent("Paste"), false, () => Paste(mousePosition)); } else { menu.AddDisabledItem(new GUIContent("Paste")); } } var menuRect = new Rect(); menuRect.position = new Vector2(mousePosition.x, mousePosition.y - 12f); menu.DropDown(menuRect); e.Use(); } break; } // Selection box selectionBox.size = Vector2.zero; selectionBox.position = -Vector2.one; startSelectionBoxPosition = selectionBox.position; } protected override void OnScrollWheel(Event e) { if (selectionBox.size == Vector2.zero) { Vector2 zoomCenter; zoomCenter.x = e.mousePosition.x / flowchart.Zoom / position.width; zoomCenter.y = e.mousePosition.y / flowchart.Zoom / position.height; zoomCenter *= flowchart.Zoom; DoZoom(-e.delta.y * 0.01f, zoomCenter); e.Use(); } } protected virtual void DrawFlowchartView(Event e) { // Calc rect for script view Rect scriptViewRect = new Rect(0, 0, this.position.width / flowchart.Zoom, this.position.height / flowchart.Zoom); EditorZoomArea.Begin(flowchart.Zoom, scriptViewRect); if (e.type == EventType.Repaint) { DrawGrid(); // Draw connections foreach (var block in blocks) { DrawConnections(block, false); } foreach (var block in blocks) { DrawConnections(block, true); } } for (int i = 0; i < blocks.Length; ++i) { var block = blocks[i]; float nodeWidthA = nodeStyle.CalcSize(new GUIContent(block.BlockName)).x + 10; float nodeWidthB = 0f; if (block._EventHandler != null) { nodeWidthB = nodeStyle.CalcSize(new GUIContent(block._EventHandler.GetSummary())).x + 10; } Rect tempRect = block._NodeRect; tempRect.width = Mathf.Max(Mathf.Max(nodeWidthA, nodeWidthB), 120); tempRect.height = 40; block._NodeRect = tempRect; Rect windowRect = new Rect(block._NodeRect); windowRect.position += flowchart.ScrollPos; // Draw blocks bool selected = flowchart.SelectedBlocks.Contains(block); GUIStyle nodeStyleCopy = new GUIStyle(nodeStyle); var graphics = GetBlockGraphics(block); // Make sure node is wide enough to fit the node name text float width = nodeStyleCopy.CalcSize(new GUIContent(block.BlockName)).x; tempRect = block._NodeRect; tempRect.width = Mathf.Max(block._NodeRect.width, width); block._NodeRect = tempRect; // Draw untinted highlight if (selected) { GUI.backgroundColor = Color.white; nodeStyleCopy.normal.background = graphics.onTexture; GUI.Box(windowRect, "", nodeStyleCopy); } // Draw tinted block; ensure text is readable var brightness = graphics.tint.r * 0.3 + graphics.tint.g * 0.59 + graphics.tint.b * 0.11; nodeStyleCopy.normal.textColor = brightness >= 0.5 ? Color.black : Color.white; if (GUI.GetNameOfFocusedControl() == searchFieldName && !filteredBlocks.Contains(block)) { graphics.tint.a *= 0.2f; } nodeStyleCopy.normal.background = graphics.offTexture; GUI.backgroundColor = graphics.tint; GUI.Box(windowRect, block.BlockName, nodeStyleCopy); GUI.backgroundColor = Color.white; if (block.Description.Length > 0) { GUIStyle descriptionStyle = new GUIStyle(EditorStyles.helpBox); descriptionStyle.wordWrap = true; var content = new GUIContent(block.Description); windowRect.y += windowRect.height; windowRect.height = descriptionStyle.CalcHeight(content, windowRect.width); GUI.Label(windowRect, content, descriptionStyle); } GUI.backgroundColor = Color.white; // Draw Event Handler labels if (block._EventHandler != null) { string handlerLabel = ""; EventHandlerInfoAttribute info = EventHandlerEditor.GetEventHandlerInfo(block._EventHandler.GetType()); if (info != null) { handlerLabel = "<" + info.EventHandlerName + "> "; } GUIStyle handlerStyle = new GUIStyle(EditorStyles.whiteLabel); handlerStyle.wordWrap = true; handlerStyle.margin.top = 0; handlerStyle.margin.bottom = 0; handlerStyle.alignment = TextAnchor.MiddleCenter; Rect rect = new Rect(block._NodeRect); rect.height = handlerStyle.CalcHeight(new GUIContent(handlerLabel), block._NodeRect.width); rect.x += flowchart.ScrollPos.x; rect.y += flowchart.ScrollPos.y - rect.height; GUI.Label(rect, handlerLabel, handlerStyle); } } // Draw play icons beside all executing blocks if (Application.isPlaying) { for (int i = 0; i < blocks.Length; ++i) { var b = blocks[i]; if (b.IsExecuting()) { b.ExecutingIconTimer = Time.realtimeSinceStartup + FungusConstants.ExecutingIconFadeTime; b.ActiveCommand.ExecutingIconTimer = Time.realtimeSinceStartup + FungusConstants.ExecutingIconFadeTime; forceRepaintCount = 1; } if (b.ExecutingIconTimer > Time.realtimeSinceStartup) { Rect rect = new Rect(b._NodeRect); rect.x += flowchart.ScrollPos.x - 37; rect.y += flowchart.ScrollPos.y + 3; rect.width = 34; rect.height = 34; if (!b.IsExecuting()) { float alpha = (b.ExecutingIconTimer - Time.realtimeSinceStartup) / FungusConstants.ExecutingIconFadeTime; alpha = Mathf.Clamp01(alpha); GUI.color = new Color(1f, 1f, 1f, alpha); } if (GUI.Button(rect, FungusEditorResources.PlayBig, new GUIStyle())) { SelectBlock(b); } GUI.color = Color.white; } } } EditorZoomArea.End(); } public virtual Vector2 GetBlockCenter(Block[] blocks) { if (blocks.Length == 0) { return Vector2.zero; } Vector2 min = blocks[0]._NodeRect.min; Vector2 max = blocks[0]._NodeRect.max; for (int i = 0; i < blocks.Length; ++i) { var block = blocks[i]; min.x = Mathf.Min(min.x, block._NodeRect.center.x); min.y = Mathf.Min(min.y, block._NodeRect.center.y); max.x = Mathf.Max(max.x, block._NodeRect.center.x); max.y = Mathf.Max(max.y, block._NodeRect.center.y); } return (min + max) * 0.5f; } protected virtual void CenterFlowchart() { if (blocks.Length > 0) { var center = -GetBlockCenter(blocks); center.x += position.width * 0.5f / flowchart.Zoom; center.y += position.height * 0.5f / flowchart.Zoom; flowchart.CenterPosition = center; flowchart.ScrollPos = flowchart.CenterPosition; } } protected virtual void DoZoom(float delta, Vector2 center) { var prevZoom = flowchart.Zoom; flowchart.Zoom += delta; flowchart.Zoom = Mathf.Clamp(flowchart.Zoom, minZoomValue, maxZoomValue); var deltaSize = position.size / prevZoom - position.size / flowchart.Zoom; var offset = -Vector2.Scale(deltaSize, center); flowchart.ScrollPos += offset; forceRepaintCount = 1; } protected virtual void DrawGrid() { float width = this.position.width / flowchart.Zoom; float height = this.position.height / flowchart.Zoom; Handles.color = gridLineColor; float gridSize = 128f; float x = flowchart.ScrollPos.x % gridSize; while (x < width) { Handles.DrawLine(new Vector2(x, 0), new Vector2(x, height)); x += gridSize; } float y = (flowchart.ScrollPos.y % gridSize); while (y < height) { if (y >= 0) { Handles.DrawLine(new Vector2(0, y), new Vector2(width, y)); } y += gridSize; } Handles.color = Color.white; } protected virtual void SelectBlock(Block block) { // Select the block and also select currently executing command flowchart.SelectedBlock = block; SetBlockForInspector(flowchart, block); } protected virtual void DeselectAll() { Undo.RecordObject(flowchart, "Deselect"); flowchart.ClearSelectedCommands(); flowchart.ClearSelectedBlocks(); Selection.activeGameObject = flowchart.gameObject; } public static Block CreateBlock(Flowchart flowchart, Vector2 position) { Block newBlock = flowchart.CreateBlock(position); Undo.RegisterCreatedObjectUndo(newBlock, "New Block"); // Use AddSelected instead of Select for when multiple blocks are duplicated flowchart.AddSelectedBlock(newBlock); SetBlockForInspector(flowchart, newBlock); return newBlock; } protected virtual void DrawConnections(Block block, bool highlightedOnly) { if (block == null) { return; } var connectedBlocks = new List(); bool blockIsSelected = flowchart.SelectedBlock == block; var commandList = block.CommandList; foreach (var command in commandList) { if (command == null) { continue; } bool commandIsSelected = false; var selectedCommands = flowchart.SelectedCommands; foreach (var selectedCommand in selectedCommands) { if (selectedCommand == command) { commandIsSelected = true; break; } } bool highlight = command.IsExecuting || (blockIsSelected && commandIsSelected); if (highlightedOnly && !highlight || !highlightedOnly && highlight) { continue; } connectedBlocks.Clear(); command.GetConnectedBlocks(ref connectedBlocks); foreach (var blockB in connectedBlocks) { if (blockB == null || block == blockB || !blockB.GetFlowchart().Equals(flowchart)) { continue; } Rect startRect = new Rect(block._NodeRect); startRect.x += flowchart.ScrollPos.x; startRect.y += flowchart.ScrollPos.y; Rect endRect = new Rect(blockB._NodeRect); endRect.x += flowchart.ScrollPos.x; endRect.y += flowchart.ScrollPos.y; DrawRectConnection(startRect, endRect, highlight); } } } protected virtual void DrawRectConnection(Rect rectA, Rect rectB, bool highlight) { Vector2[] pointsA = new Vector2[] { new Vector2(rectA.xMin, rectA.center.y), new Vector2(rectA.xMin + rectA.width / 2, rectA.yMin), new Vector2(rectA.xMin + rectA.width / 2, rectA.yMax), new Vector2(rectA.xMax, rectA.center.y) }; Vector2[] pointsB = new Vector2[] { new Vector2(rectB.xMin, rectB.center.y), new Vector2(rectB.xMin + rectB.width / 2, rectB.yMin), new Vector2(rectB.xMin + rectB.width / 2, rectB.yMax), new Vector2(rectB.xMax, rectB.center.y) }; Vector2 pointA = Vector2.zero; Vector2 pointB = Vector2.zero; float minDist = float.MaxValue; foreach (var a in pointsA) { foreach (var b in pointsB) { float d = Vector2.Distance(a, b); if (d < minDist) { pointA = a; pointB = b; minDist = d; } } } Color color = connectionColor; if (highlight) { color = Color.green; } Handles.color = color; // Place control based on distance between points // Weight the min component more so things don't get overly curvy var diff = pointA - pointB; diff.x = Mathf.Abs(diff.x); diff.y = Mathf.Abs(diff.y); var min = Mathf.Min(diff.x, diff.y); var max = Mathf.Max(diff.x, diff.y); var mod = min * 0.75f + max * 0.25f; // Draw bezier curve connecting blocks var directionA = (rectA.center - pointA).normalized; var directionB = (rectB.center - pointB).normalized; var controlA = pointA - directionA * mod * 0.67f; var controlB = pointB - directionB * mod * 0.67f; Handles.DrawBezier(pointA, pointB, controlA, controlB, color, null, 3f); // Draw arrow on curve var point = GetPointOnCurve(pointA, controlA, pointB, controlB, 0.7f); var direction = (GetPointOnCurve(pointA, controlA, pointB, controlB, 0.6f) - point).normalized; var perp = new Vector2(direction.y, -direction.x); Handles.DrawAAConvexPolygon( point, point + direction * 10 + perp * 5, point + direction * 10 - perp * 5 ); var connectionPointA = pointA + directionA * 4f; var connectionRectA = new Rect(connectionPointA.x - 4f, connectionPointA.y - 4f, 8f, 8f); var connectionPointB = pointB + directionB * 4f; var connectionRectB = new Rect(connectionPointB.x - 4f, connectionPointB.y - 4f, 8f, 8f); GUI.DrawTexture(connectionRectA, connectionPointTexture, ScaleMode.ScaleToFit); GUI.DrawTexture(connectionRectB, connectionPointTexture, ScaleMode.ScaleToFit); Handles.color = Color.white; } private static Vector2 GetPointOnCurve(Vector2 s, Vector2 st, Vector2 e, Vector2 et, float t) { float rt = 1 - t; float rtt = rt * t; return rt * rt * rt * s + 3 * rt * rtt * st + 3 * rtt * t * et + t * t * t * e; } protected void AddToDeleteList(List blocks) { for (int i = 0; i < blocks.Count; ++i) { FlowchartWindow.deleteList.Add(blocks[i]); } } public void DeleteBlocks() { // Delete any scheduled objects for (int i = 0; i < deleteList.Count; ++i) { var deleteBlock = deleteList[i]; bool isSelected = (flowchart.SelectedBlocks.Contains(deleteBlock)); var commandList = deleteBlock.CommandList; for (int j = 0; j < commandList.Count; ++j) { Undo.DestroyObjectImmediate(commandList[j]); } if (deleteBlock._EventHandler != null) { Undo.DestroyObjectImmediate(deleteBlock._EventHandler); } Undo.DestroyObjectImmediate(deleteBlock); flowchart.ClearSelectedCommands(); if (isSelected) { // Deselect flowchart.SelectedBlocks.Remove(deleteBlock); // Revert to showing properties for the Flowchart Selection.activeGameObject = flowchart.gameObject; } } deleteList.Clear(); } protected static void ShowBlockInspector(Flowchart flowchart) { if (blockInspector == null) { // Create a Scriptable Object with a custom editor which we can use to inspect the selected block. // Editors for Scriptable Objects display using the full height of the inspector window. blockInspector = ScriptableObject.CreateInstance() as BlockInspector; blockInspector.hideFlags = HideFlags.DontSave; } Selection.activeObject = blockInspector; EditorUtility.SetDirty(blockInspector); } protected static void SetBlockForInspector(Flowchart flowchart, Block block) { ShowBlockInspector(flowchart); flowchart.ClearSelectedCommands(); if (block.ActiveCommand != null) { flowchart.AddSelectedCommand(block.ActiveCommand); } } /// /// Displays a temporary text alert in the center of the Flowchart window. /// public static void ShowNotification(string notificationText) { EditorWindow window = EditorWindow.GetWindow(typeof(FlowchartWindow), false, "Flowchart"); if (window != null) { window.ShowNotification(new GUIContent(notificationText)); } } protected virtual bool GetAppendModifierDown() { return Event.current.shift || EditorGUI.actionKey; } protected virtual void Copy() { copyList.Clear(); foreach (var block in flowchart.SelectedBlocks) { copyList.Add(new BlockCopy(block)); } } protected virtual void Cut() { Copy(); Undo.RecordObject(flowchart, "Cut"); AddToDeleteList(flowchart.SelectedBlocks); } // Center is position in unscaled window space protected virtual void Paste(Vector2 center, bool relative = false) { Undo.RecordObject(flowchart, "Deselect"); DeselectAll(); var pasteList = new List(); foreach (var copy in copyList) { pasteList.Add(copy.PasteBlock(flowchart)); } var copiedCenter = GetBlockCenter(pasteList.ToArray()) + flowchart.ScrollPos; var delta = relative ? center : (center / flowchart.Zoom - copiedCenter); foreach (var block in pasteList) { var tempRect = block._NodeRect; tempRect.position += delta; block._NodeRect = tempRect; } } protected virtual void Duplicate() { var tempCopyList = new List(copyList); Copy(); Paste(new Vector2(20, 0), true); copyList = tempCopyList; } protected override void OnValidateCommand(Event e) { if (e.type == EventType.ValidateCommand) { var c = e.commandName; if (c == "Copy" || c == "Cut" || c == "Delete" || c == "Duplicate") { if (flowchart.SelectedBlocks.Count > 0) { e.Use(); } } else if (c == "Paste") { if (copyList.Count > 0) { e.Use(); } } else if (c == "SelectAll" || c == "Find") { e.Use(); } } } protected override void OnExecuteCommand(Event e) { switch (e.commandName) { case "Copy": Copy(); e.Use(); break; case "Cut": Cut(); e.Use(); break; case "Paste": Paste(position.center - position.position); e.Use(); break; case "Delete": AddToDeleteList(flowchart.SelectedBlocks); e.Use(); break; case "Duplicate": Duplicate(); e.Use(); break; case "SelectAll": Undo.RecordObject(flowchart, "Selection"); flowchart.ClearSelectedBlocks(); for (int i = 0; i < blocks.Length; ++i) { flowchart.AddSelectedBlock(blocks[i]); } e.Use(); break; case "Find": blockPopupSelection = 0; popupScroll = Vector2.zero; EditorGUI.FocusTextInControl(searchFieldName); e.Use(); break; } } protected virtual void CenterBlock(Block block) { if (flowchart.Zoom < 1) { DoZoom(1 - flowchart.Zoom, Vector2.one * 0.5f); } flowchart.ScrollPos = -block._NodeRect.center + position.size * 0.5f / flowchart.Zoom; } protected virtual void CloseBlockPopup() { GUIUtility.keyboardControl = 0; searchString = string.Empty; } protected virtual BlockGraphics GetBlockGraphics(Block block) { var graphics = new BlockGraphics(); Color defaultTint; if (block._EventHandler != null) { graphics.offTexture = FungusEditorResources.EventNodeOff; graphics.onTexture = FungusEditorResources.EventNodeOn; defaultTint = FungusConstants.DefaultEventBlockTint; } else { // Count the number of unique connections (excluding self references) var uniqueList = new List(); var connectedBlocks = block.GetConnectedBlocks(); foreach (var connectedBlock in connectedBlocks) { if (connectedBlock == block || uniqueList.Contains(connectedBlock)) { continue; } uniqueList.Add(connectedBlock); } if (uniqueList.Count > 1) { graphics.offTexture = FungusEditorResources.ChoiceNodeOff; graphics.onTexture = FungusEditorResources.ChoiceNodeOn; defaultTint = FungusConstants.DefaultChoiceBlockTint; } else { graphics.offTexture = FungusEditorResources.ProcessNodeOff; graphics.onTexture = FungusEditorResources.ProcessNodeOn; defaultTint = FungusConstants.DefaultProcessBlockTint; } } graphics.tint = block.UseCustomTint ? block.Tint : defaultTint; return graphics; } } }