using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using System; using System.Reflection; namespace Fungus { /** * Implement this interface to be notified about Writer events */ public interface IWriterListener { // Called when a user input event (e.g. a click) has been handled by the Writer void OnInput(); // Called when the Writer starts writing new text // An optional audioClip sound effect can be supplied (e.g. for voiceover) void OnStart(AudioClip audioClip); // Called when the Writer has paused writing text (e.g. on a {wi} tag) void OnPause(); // Called when the Writer has resumed writing text void OnResume(); // Called when the Writer has finshed writing text void OnEnd(); // Called every time the Writer writes a new character glyph void OnGlyph(); } public class Writer : MonoBehaviour, IDialogInputListener { [Tooltip("Gameobject containing a Text, Inout Field or Text Mesh object to write to")] public GameObject targetTextObject; [Tooltip("Gameobject to punch when the punch tags are displayed. If none is set, the main camera will shake instead.")] public GameObject punchObject; [Tooltip("Writing characters per second")] public float writingSpeed = 60; [Tooltip("Pause duration for punctuation characters")] public float punctuationPause = 0.25f; [Tooltip("Color of text that has not been revealed yet")] public Color hiddenTextColor = new Color(1,1,1,0); [Tooltip("Write one word at a time rather one character at a time")] public bool writeWholeWords = false; [Tooltip("Force the target text object to use Rich Text mode so text color and alpha appears correctly")] public bool forceRichText = true; [Tooltip("Click while text is writing to finish writing immediately")] public bool instantComplete = true; // This property is true when the writer is waiting for user input to continue [System.NonSerialized] public bool isWaitingForInput; // This property is true when the writer is writing text or waiting (i.e. still processing tokens) [System.NonSerialized] public bool isWriting; protected float currentWritingSpeed; protected float currentPunctuationPause; protected Text textUI; protected InputField inputField; protected TextMesh textMesh; protected Component textComponent; protected PropertyInfo textProperty; protected bool boldActive = false; protected bool italicActive = false; protected bool colorActive = false; protected string colorText = ""; protected bool inputFlag; protected bool exitFlag; protected List writerListeners = new List(); public string text { get { if (textUI != null) { return textUI.text; } else if (inputField != null) { return inputField.text; } else if (textMesh != null) { return textMesh.text; } else if (textProperty != null) { return textProperty.GetValue(textComponent, null) as string; } return ""; } set { if (textUI != null) { textUI.text = value; } else if (inputField != null) { inputField.text = value; } else if (textMesh != null) { textMesh.text = value; } else if (textProperty != null) { textProperty.SetValue(textComponent, value, null); } } } protected virtual void Awake() { GameObject go = targetTextObject; if (go == null) { go = gameObject; } textUI = go.GetComponent(); inputField = go.GetComponent(); textMesh = go.GetComponent(); // Try to find any component with a text property if (textUI == null && inputField == null && textMesh == null) { foreach (Component c in GetComponents()) { textProperty = c.GetType().GetProperty("text"); if (textProperty != null) { textComponent = c; break; } } } // Cache the list of child writer listeners foreach (Component component in GetComponentsInChildren()) { IWriterListener writerListener = component as IWriterListener; if (writerListener != null) { writerListeners.Add(writerListener); } } } protected virtual void Start() { if (forceRichText) { if (textUI != null) { textUI.supportRichText = true; } // Input Field does not support rich text if (textMesh != null) { textMesh.richText = true; } } } public virtual bool HasTextObject() { return (textUI != null || inputField != null || textMesh != null || textComponent != null); } public virtual bool SupportsRichText() { if (textUI != null) { return textUI.supportRichText; } if (inputField != null) { return false; } if (textMesh != null) { return textMesh.richText; } return false; } protected virtual string OpenMarkup() { string tagText = ""; if (SupportsRichText()) { if (colorActive) { tagText += ""; } if (boldActive) { tagText += ""; } if (italicActive) { tagText += ""; } } return tagText; } protected virtual string CloseMarkup() { string closeText = ""; if (SupportsRichText()) { if (italicActive) { closeText += ""; } if (boldActive) { closeText += ""; } if (colorActive) { closeText += ""; } } return closeText; } public virtual void SetTextColor(Color textColor) { if (textUI != null) { textUI.color = textColor; } else if (inputField != null) { if (inputField.textComponent != null) { inputField.textComponent.color = textColor; } } else if (textMesh != null) { textMesh.color = textColor; } } public virtual void SetTextAlpha(float textAlpha) { if (textUI != null) { Color tempColor = textUI.color; tempColor.a = textAlpha; textUI.color = tempColor; } else if (inputField != null) { if (inputField.textComponent != null) { Color tempColor = inputField.textComponent.color; tempColor.a = textAlpha; inputField.textComponent.color = tempColor; } } else if (textMesh != null) { Color tempColor = textMesh.color; tempColor.a = textAlpha; textMesh.color = tempColor; } } public virtual void Stop() { if (isWriting || isWaitingForInput) { exitFlag = true; } } public virtual void Write(string content, bool clear, bool waitForInput, AudioClip audioClip, Action onComplete) { if (clear) { this.text = ""; } if (!HasTextObject()) { return; } // If this clip is null then WriterAudio will play the default sound effect (if any) NotifyStart(audioClip); string tokenText = content; if (waitForInput) { tokenText += "{wi}"; } TextTagParser tagParser = new TextTagParser(); List tokens = tagParser.Tokenize(tokenText); StartCoroutine(ProcessTokens(tokens, onComplete)); } virtual protected bool CheckParamCount(List paramList, int count) { if (paramList == null) { Debug.LogError("paramList is null"); return false; } if (paramList.Count != count) { Debug.LogError("There must be exactly " + paramList.Count + " parameters."); return false; } return true; } protected virtual bool TryGetSingleParam(List paramList, int index, float defaultValue, out float value) { value = defaultValue; if (paramList.Count > index) { Single.TryParse(paramList[index], out value); return true; } return false; } protected virtual IEnumerator ProcessTokens(List tokens, Action onComplete) { // Reset control members boldActive = false; italicActive = false; colorActive = false; colorText = ""; currentPunctuationPause = punctuationPause; currentWritingSpeed = writingSpeed; exitFlag = false; isWriting = true; TextTagParser.TokenType previousTokenType = TextTagParser.TokenType.Invalid; foreach (TextTagParser.Token token in tokens) { switch (token.type) { case TextTagParser.TokenType.Words: yield return StartCoroutine(DoWords(token.paramList, previousTokenType)); break; case TextTagParser.TokenType.BoldStart: boldActive = true; break; case TextTagParser.TokenType.BoldEnd: boldActive = false; break; case TextTagParser.TokenType.ItalicStart: italicActive = true; break; case TextTagParser.TokenType.ItalicEnd: italicActive = false; break; case TextTagParser.TokenType.ColorStart: if (CheckParamCount(token.paramList, 1)) { colorActive = true; colorText = token.paramList[0]; } break; case TextTagParser.TokenType.ColorEnd: colorActive = false; break; case TextTagParser.TokenType.Wait: yield return StartCoroutine(DoWait(token.paramList)); break; case TextTagParser.TokenType.WaitForInputNoClear: yield return StartCoroutine(DoWaitForInput(false)); break; case TextTagParser.TokenType.WaitForInputAndClear: yield return StartCoroutine(DoWaitForInput(true)); break; case TextTagParser.TokenType.WaitOnPunctuationStart: TryGetSingleParam(token.paramList, 0, punctuationPause, out currentPunctuationPause); break; case TextTagParser.TokenType.WaitOnPunctuationEnd: currentPunctuationPause = punctuationPause; break; case TextTagParser.TokenType.Clear: text = ""; break; case TextTagParser.TokenType.SpeedStart: TryGetSingleParam(token.paramList, 0, writingSpeed, out currentWritingSpeed); break; case TextTagParser.TokenType.SpeedEnd: currentWritingSpeed = writingSpeed; break; case TextTagParser.TokenType.Exit: exitFlag = true; break; case TextTagParser.TokenType.Message: if (CheckParamCount(token.paramList, 1)) { Flowchart.BroadcastFungusMessage(token.paramList[0]); } break; case TextTagParser.TokenType.VerticalPunch: { float vintensity; float time; TryGetSingleParam(token.paramList, 0, 10.0f, out vintensity); TryGetSingleParam(token.paramList, 1, 0.5f, out time); Punch(new Vector3(0, vintensity, 0), time); } break; case TextTagParser.TokenType.HorizontalPunch: { float hintensity; float time; TryGetSingleParam(token.paramList, 0, 10.0f, out hintensity); TryGetSingleParam(token.paramList, 1, 0.5f, out time); Punch(new Vector3(hintensity, 0, 0), time); } break; case TextTagParser.TokenType.Punch: { float intensity; float time; TryGetSingleParam(token.paramList, 0, 10.0f, out intensity); TryGetSingleParam(token.paramList, 1, 0.5f, out time); Punch(new Vector3(intensity, intensity, 0), time); } break; case TextTagParser.TokenType.Flash: float flashDuration; TryGetSingleParam(token.paramList, 0, 0.2f, out flashDuration); Flash(flashDuration); break; case TextTagParser.TokenType.Audio: { AudioSource audioSource = null; if (CheckParamCount(token.paramList, 1)) { audioSource = FindAudio(token.paramList[0]); } if (audioSource != null) { audioSource.PlayOneShot(audioSource.clip); } } break; case TextTagParser.TokenType.AudioLoop: { AudioSource audioSource = null; if (CheckParamCount(token.paramList, 1)) { audioSource = FindAudio(token.paramList[0]); } if (audioSource != null) { audioSource.Play(); audioSource.loop = true; } } break; case TextTagParser.TokenType.AudioPause: { AudioSource audioSource = null; if (CheckParamCount(token.paramList, 1)) { audioSource = FindAudio(token.paramList[0]); } if (audioSource != null) { audioSource.Pause(); } } break; case TextTagParser.TokenType.AudioStop: { AudioSource audioSource = null; if (CheckParamCount(token.paramList, 1)) { audioSource = FindAudio(token.paramList[0]); } if (audioSource != null) { audioSource.Stop(); } } break; } previousTokenType = token.type; if (exitFlag) { break; } } inputFlag = false; exitFlag = false; isWaitingForInput = false; isWriting = false; NotifyEnd(); if (onComplete != null) { onComplete(); } } protected virtual IEnumerator DoWords(List paramList, TextTagParser.TokenType previousTokenType) { if (!CheckParamCount(paramList, 1)) { yield break; } string param = paramList[0]; // Trim whitespace after a {wc} or {c} tag if (previousTokenType == TextTagParser.TokenType.WaitForInputAndClear || previousTokenType == TextTagParser.TokenType.Clear) { param = param.TrimStart(' ', '\t', '\r', '\n'); } string startText = text; string openText = OpenMarkup(); string closeText = CloseMarkup(); float timeAccumulator = Time.deltaTime; for (int i = 0; i < param.Length; ++i) { // Exit immediately if the exit flag has been set if (exitFlag) { break; } string left = ""; string right = ""; PartitionString(writeWholeWords, param, i, out left, out right); text = ConcatenateString(startText, openText, closeText, left, right); NotifyGlyph(); // No delay if user has clicked and Instant Complete is enabled if (instantComplete && inputFlag) { continue; } // Punctuation pause if (left.Length > 0 && right.Length > 0 && IsPunctuation(left.Substring(left.Length - 1)[0])) { yield return StartCoroutine(DoWait(currentPunctuationPause)); } // Delay between characters if (currentWritingSpeed > 0f) { if (timeAccumulator > 0f) { timeAccumulator -= 1f / currentWritingSpeed; } else { yield return new WaitForSeconds(1f / currentWritingSpeed); } } } } protected void PartitionString(bool wholeWords, string inputString, int i, out string left, out string right) { left = ""; right = ""; if (wholeWords) { // Look ahead to find next whitespace or end of string for (int j = i; j < inputString.Length; ++j) { if (Char.IsWhiteSpace(inputString[j]) || j == inputString.Length - 1) { left = inputString.Substring(0, j + 1); right = inputString.Substring(j + 1, inputString.Length - j - 1); break; } } } else { left = inputString.Substring(0, i + 1); right = inputString.Substring(i + 1); } } protected string ConcatenateString(string startText, string openText, string closeText, string leftText, string rightText) { string tempText = startText + openText + leftText + closeText; Color32 c = hiddenTextColor; string hiddenColor = String.Format("#{0:X2}{1:X2}{2:X2}{3:X2}", c.r, c.g, c.b, c.a); // Make right hand side text hidden if (SupportsRichText() && rightText.Length > 0) { tempText += "" + rightText + ""; } return tempText; } public virtual string GetTagHelp() { return ""; } protected virtual IEnumerator DoWait(List paramList) { var param = ""; if (paramList.Count == 1) { param = paramList[0]; } float duration = 1f; if (!Single.TryParse(param, out duration)) { duration = 1f; } yield return StartCoroutine( DoWait(duration) ); } protected virtual IEnumerator DoWait(float duration) { NotifyPause(); float timeRemaining = duration; while (timeRemaining > 0f && !exitFlag) { if (instantComplete && inputFlag) { break; } timeRemaining -= Time.deltaTime; yield return null; } NotifyResume(); } protected virtual IEnumerator DoWaitForInput(bool clear) { NotifyPause(); inputFlag = false; isWaitingForInput = true; while (!inputFlag && !exitFlag) { yield return null; } isWaitingForInput = false; inputFlag = false; if (clear) { textUI.text = ""; } NotifyResume(); } protected virtual bool IsPunctuation(char character) { return character == '.' || character == '?' || character == '!' || character == ',' || character == ':' || character == ';' || character == ')'; } protected virtual void Punch(Vector3 axis, float time) { GameObject go = punchObject; if (go == null) { go = Camera.main.gameObject; } if (go != null) { iTween.ShakePosition(go, axis, time); } } protected virtual void Flash(float duration) { CameraController cameraController = CameraController.GetInstance(); cameraController.screenFadeTexture = CameraController.CreateColorTexture(new Color(1f,1f,1f,1f), 32, 32); cameraController.Fade(1f, duration, delegate { cameraController.screenFadeTexture = CameraController.CreateColorTexture(new Color(1f,1f,1f,1f), 32, 32); cameraController.Fade(0f, duration, null); }); } protected virtual AudioSource FindAudio(string audioObjectName) { GameObject go = GameObject.Find(audioObjectName); if (go == null) { return null; } return go.GetComponent(); } protected virtual void NotifyInput() { foreach (IWriterListener writerListener in writerListeners) { writerListener.OnInput(); } } protected virtual void NotifyStart(AudioClip audioClip) { foreach (IWriterListener writerListener in writerListeners) { writerListener.OnStart(audioClip); } } protected virtual void NotifyPause() { foreach (IWriterListener writerListener in writerListeners) { writerListener.OnPause(); } } protected virtual void NotifyResume() { foreach (IWriterListener writerListener in writerListeners) { writerListener.OnResume(); } } protected virtual void NotifyEnd() { foreach (IWriterListener writerListener in writerListeners) { writerListener.OnEnd(); } } protected virtual void NotifyGlyph() { foreach (IWriterListener writerListener in writerListeners) { writerListener.OnGlyph(); } } // // IDialogInputListener implementation // public virtual void OnNextLineEvent() { inputFlag = true; if (isWriting) { NotifyInput(); } } } }