16 Commits (fd98c2b2b6aede5dbb4770a6473f565e21f255d6)

Author SHA1 Message Date
Christopher fd98c2b2b6 Renamed Resume From Here to Resume On Load 8 years ago
Christopher b03cdcac11 Refactored scene start code to be handled exclusively by SaveManager. Added save history debug view. 8 years ago
Christopher e81236abdc Added KeyMode and DescriptionMode enums 8 years ago
Christopher a3ebe0e75e SavePoint now handles starting Flowchart execution for 'normal' scene loads. Use a Save Point with key 'Start' for the first Block to be executed in every scene. 8 years ago
Christopher b650b80cf5 If Save Point Key is empty use the parent Block Name. If Save Point Description is empty use the current date and time. 8 years ago
Christopher 6c18c17bd9 Moved ExecuteBlocks to SaveManager class. Save Point command can now optionally fire Save Point Loaded events. 8 years ago
Christopher 8081e43f5c Updated comments for Save System. 8 years ago
Christopher e0dca84770 Refactored save key and save description variable names. Added check for duplicate save keys. 8 years ago
Christopher 6e860053f5 Simplified save system to not use slots. A full history of save points is stored, and user can rewind to previous save points. 8 years ago
Christopher cb95ccc760 Refactored SavePointData to support multiple flowcharts 8 years ago
Christopher a9600010bf Added save description field 8 years ago
Christopher 71c2b4e357 Added Game Loaded event handler and save key. 8 years ago
Christopher 43a8aabccf Renamed save commands 8 years ago
Christopher 80f47a80ea Fixed block name not saving correctly 8 years ago
Christopher 0c84493c0e Updated SaveSystem 8 years ago
Christopher 6c324c5a81 Save and Load flowchart state now working 8 years ago