desktop-maesty/steve
985eae4199
Specialised Editors correctly call base OnEnable
7 years ago
desktop-maesty/steve
ffa5b2d189
Added MenuShuffle Fungus Command and a demo scene
...
-refactor menudialogue to track items that are hidden
Menu Fungus Command now has a hideThisOption boolean
Updated narrative_commands doco to match
7 years ago
Christopher
6c324c5a81
Save and Load flowchart state now working
8 years ago
Christopher
060b7b46a2
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
Christopher
cf7b1e8ca3
Moved all Fungus editor code to Fungus.EditorUtils namespace
8 years ago
Christopher
071fb7c345
Added Fungus.Commands, Fungus.EventHandlers, Fungus.Variables and Fungus.Utils namespaces
8 years ago
Christopher
04b56ab0c7
Refactored runtime code to use IFlowchart exclusively
8 years ago
Christopher
627e167f88
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
Christopher
5495ed8ebf
Tidied up editor using statements.
8 years ago
Christopher
f130385f6f
Changed comment style on header block
8 years ago
Christopher
2b3d3c9ba4
Removed unnecessary newline
8 years ago
Christopher
239bf8fefe
Converted tabs to spaces in all .cs files
8 years ago
Christopher
67adbab9a0
Added open source license header to all source files
9 years ago
chrisgregan
f91d12ba4b
Added NullTargetCheck() to catch cases of orphaned command editors
9 years ago
chrisgregan
3b98187975
Updated MenuEditor to display intractable property
9 years ago
chrisgregan
eaa90aef75
Initial localisation support via CSV files
10 years ago
chrisgregan
5a931441d4
Merge branch 'Rename-core-classes'
10 years ago
chrisgregan
0d82ac937a
Merge Dialog and Portrait modules into a single Narrative module #94
10 years ago
chrisgregan
4217ad76e1
Initial commit of custom tags, portrait stage and portrait systems #84
10 years ago
chrisgregan
5d64c168e6
Redesign say & multiple choice dialogs #82
...
Replaced Choose, Option commands with new Menu command
- Menu command displays Menu dialog immediately and then continues
- Menu dialog is a simple list of buttons
Say dialog can now display and continue (via Wait For Input property)
- This allows you to display Say text and show a multiple choice menu
at the same time
There is now only one type of standard Say dialog
- Text box automatically adjusts if no character image is displayed
Added SetSayDialog and SetMenuDialog commands to explicitly switch
between custom dialog objects.
Added a MenuTimer command to display the timeout slider
- Calls a target sequence if the timer expires
10 years ago