Steve Halliwell
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2127dee0e0
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Update header license
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5 years ago |
Christopher
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0effd7e7f3
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Added #region Public members to all non-editor classes
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8 years ago |
Christopher
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13b3e31085
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Moved Flowchart scripts into main Scripts folder
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8 years ago |
Christopher
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353782e441
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Added protected virtual to DoLoadBlock in SceneLoader
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8 years ago |
Christopher
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f130385f6f
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Changed comment style on header block
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8 years ago |
Christopher
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da678c640b
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Refactored comments
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8 years ago |
Christopher
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239bf8fefe
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Converted tabs to spaces in all .cs files
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8 years ago |
Christopher
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67adbab9a0
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Added open source license header to all source files
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9 years ago |
chrisgregan
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00ffca7de5
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Don't destroy sprite objects in Scene Loader #386
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9 years ago |
chrisgregan
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47809e496f
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Backwards compatibility with Unity 5_0
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9 years ago |
chrisgregan
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3ca263a25e
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Replace obsolete call to Application.LoadLevel
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9 years ago |
chrisgregan
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5a931441d4
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Merge branch 'Rename-core-classes'
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10 years ago |
chrisgregan
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514493e4e3
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Fix for SceneLoader trying to destroy nested sprites twice
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10 years ago |
chrisgregan
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385ef1a967
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Merged UI redesign and iTween support branch
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10 years ago |
chrisgregan
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53d2fd1aab
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Added protected & virtual to core classes for easier inheritance
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10 years ago |
chrisgregan
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e1c4eacc4d
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Added LoadGlobals, SaveGlobals and DestroyOnSceneLoad tag
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10 years ago |
chrisgregan
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62f6e11043
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LoadScene command
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10 years ago |
chrisgregan
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e6b845a99f
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Fungus2 code reorg
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10 years ago |
chrisgregan
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c38d113433
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Remove Room class
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10 years ago |
chrisgregan
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0e5bffef34
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Removed old command system
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10 years ago |
chrisgregan
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1835d9401e
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Tidied up save/load methods.
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11 years ago |
chrisgregan
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c8bee1eaf1
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Replaced Values system with new Variables class
- New commands SetInteger(), SetFloat(), SetBoolean().
- Simplified save game system.
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11 years ago |
chrisgregan
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b3204ac1bd
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Yield until unused assets have been unloaded
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11 years ago |
chrisgregan
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bc9ff07700
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Added Game Object name for SceneLoader object.
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11 years ago |
chrisgregan
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6234d367b9
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Added scene loader component to display loading image
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11 years ago |