Christopher
5a487df208
Fixed Sprite Object click skips writing Say Text #576
8 years ago
Christopher
2984418056
SaveGameHelper starts a new game by calling SaveGameLoaded event handler with 'new_game' key.
8 years ago
Christopher
6e860053f5
Simplified save system to not use slots. A full history of save points is stored, and user can rewind to previous save points.
8 years ago
Christopher
b230acf506
Updated slot picking
8 years ago
zvinless
abc4cb0a07
Added newlines to switch for consistency
8 years ago
zvinless
4ca7ecbdc6
Added block search dropdown
...
Added popup window that appears beneath search filter so that users can
easily find blocks by name
8 years ago
zvinless
6f2ec7fb5f
Added simple search filter to highlight blocks
8 years ago
Christopher
5c7ca33cd0
Added SavePicker dialog
8 years ago
Christopher
6b16b494e6
Renamed SaveHelper to GameSaver
8 years ago
Zach Vinless
88ffa62c3f
Added connection_point to FungusEditorResources asset
8 years ago
Christopher
cb95ccc760
Refactored SavePointData to support multiple flowcharts
8 years ago
Christopher
a9600010bf
Added save description field
8 years ago
Christopher
c0b3256df1
Refactored SavePointData classes
8 years ago
Christopher
881c1259bf
Refactored event handler names and categories
8 years ago
Christopher
71c2b4e357
Added Game Loaded event handler and save key.
8 years ago
Christopher
74a243ad12
Start Label property in Call command
8 years ago
Christopher
43a8aabccf
Renamed save commands
8 years ago
Christopher
80f47a80ea
Fixed block name not saving correctly
8 years ago
Christopher
b642fb5522
Loading of saved data
8 years ago
Christopher
0c84493c0e
Updated SaveSystem
8 years ago
Zach Vinless
bb0aa56ad0
Updated paste function to assign command ItemIds and event handler parent blocks
8 years ago
Zach Vinless
dd5bdf6dcf
Reimplemented cut/copy/paste using SerializedObjects
...
-Added cut/copy/paste functionality
-Replaced DuplicateBlocks() functions with calls to Copy() and Paste()
to reduce duplicated code
8 years ago
Zach Vinless
8be8b378c2
Fixed compatibility with Unity 5.0 and 5.1 and handled reimporting resources asset
8 years ago
Zach Vinless
c61f4b05ce
EditorResources now uses SerializedObject to maintain asset references
8 years ago
Zach Vinless
5ddb670ef8
Removed unused GLLineDraw resources
8 years ago
Zach Vinless
07d0122b72
Updated curves, connection points, and grid background
...
-Replaced GLDraw calls with Handles calls for connection curves
-Replaced GUI.Label calls with GUI.DrawTexture calls for connection
points
-Replaced GUI.DrawTexture with native graph background draw call
-Removed GLDraw.cs
8 years ago
Zach Vinless
344696407d
Renamed "Fungus Editor Resources" to "EditorResources"
8 years ago
Christopher
d52fe2ef11
Option to Close Other Say Dialogs when one Say Dialog becomes active.
8 years ago
Christopher
7c31e789b9
Fixed nested while loops don't loop correctly #562
8 years ago
Zach Vinless
5f677602c5
Converted tabs to spaces in new files
8 years ago
Zach Vinless
3d431cc591
Added generation of texture names to load directly
...
-Added texture names array to generated script. These files all
specifically loaded rather than looping through a particular folder.
-Renamed some functions for better clarity
8 years ago
Christopher
6c324c5a81
Save and Load flowchart state now working
8 years ago
Christopher
b9da6f145e
Added SavePointData class
8 years ago
Zach Vinless
60f9bc5fd2
Added tolerance value for right click MouseUp context clicks
8 years ago
Zach Vinless
248096bbfe
Fixed compatibility with Unity 5.0
...
-Changed generic LoadAssetAtPath to non-generic version
-Added GetTexture wrapper function to avoid key not found errors when
moving things around
8 years ago
Zach Vinless
4fb4a2f07b
Removed copy/cut/paste functionality for now
...
-Removed copy/cut/paste functionality so that those commands can be
implemented in a future PR
-Removed unreferenced “DeleteBlock” function
8 years ago
Christopher
fe62bb8f95
Initial stab at saving flowchart variables.
8 years ago
Zach Vinless
5af37c9415
Added check for zoom change to avoid constant repaint
...
-forceRepaintCount no longer gets set every time OnGUI is called
because of DoZoom function
8 years ago
Christopher
8d38ea62a7
Fixed onComplete callback in MusicManager.SetAudioVolume when duration is 0
8 years ago
Christopher
3382bbf92f
Increased height of multi-line text box for StringDataMulti
8 years ago
Christopher
0504eb3651
Change CSVParser to use Regex.Split (way faster)
8 years ago
Zach Vinless
92b3c81020
Added pro skin icons and moved editor textures
...
- Added Fungus Editor Resources folder for editor textures (these
should no longer get included in builds)
- Added pro skin icons in Fungus Editor Resources/Icons/Pro
- All editor textures should now be accessible as properties in
FungusEditorResources. If the textures change, use Tools -> Fungus ->
Utilities -> UpdateEditorResourcesScript to automatically update this
8 years ago
Zach Vinless
4e3b65a0e6
Added keyboard shortcuts and more context menu options
...
- Added keyboard shortcuts: copy, cut, duplicate, delete, select all
- Added context menu when right clicking on empty space: add block,
paste
- Context menus now appear on mouse up to better support panning
8 years ago
Zach Vinless
79375f7055
Removed flowchart min/max buttons and undid reflection null checks
...
-Removed redundant min/max buttons in flowchart toolbar
-Undid null checks from previous commit in favor of knowing about
problems versus potential dead code
8 years ago
Zach Vinless
b1004a79c2
Added null checks to flowchart window reflection code in case of breaking updates
...
Added null checks to getting the “docked” property of the flowchart
window in case this property gets changed or removed in the future. The
default offset values should still be acceptable.
8 years ago
Zach Vinless
57fb72e81f
Added toolbar in place of floating UI
...
-There is now a toolbar for buttons, etc. at the top
-Added min, max, and center buttons to quickly zoom or center the graph
-Misc whitespace corrections in code
8 years ago
Zach Vinless
c4462691f4
Removed option to change scroll wheel zoom modes
...
Now always zooms to cursor
Also added a couple of field initializers for safety
8 years ago
Zach Vinless
fb73853bf7
Added support for variable zoom center in flowchart window
...
Flowchart window now zoom in/out by mouse cursor or center rather than
upper left corner
8 years ago
Zach Vinless
7445700fa4
Removed selectedBlock and changed multi-select editor message
...
-Removed selectedBlock and removed update code copying it into
selectedBlocks
-Changed BlockInspector display message when multiple blocks are
selected
8 years ago
Zach Vinless
9379feed33
Fixed misc selection box issues
...
- Selection box no longer appears when using the pan tool
- Zoom is locked when selecting with the selection box (seems buggy
otherwise)
- Removed potentially confusing index from “Node Position” undo name
8 years ago