chrisgregan
73437a7a34
Misc improvements to the Writer system
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Text tags now support multiple parameters.
Write command now works with Text Mesh Pro text objects.
Writer.InstantComplete property controls click-to-complete writing.
Shake tag shakes camera instead of Writer game object.
9 years ago
chrisgregan
e44ae3df45
Fixes for Stop Flowchart command #288
9 years ago
chrisgregan
86d6919540
Removed Say command from Flowchart prefab
9 years ago
chrisgregan
00b6b910bc
Fixed logic for setting GameStarted block in new Flowcharts
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Also added safety cleanup code to remove null items in variable list in
cleanup.
9 years ago
chrisgregan
ae740187e8
Updated Flowchart prefab
9 years ago
chrisgregan
69dbc5d019
Fixed Flowchart objects break when made into a prefab #275
9 years ago
chrisgregan
4d68516985
Fixed localization language does not persist between scenes #271
9 years ago
chrisgregan
2b75f05f22
Fixed voiceover clips not playing correctly in Say command #273
9 years ago
chrisgregan
1ccedcc7b4
Fixed Changing portrait facing flips incorrectly #190
9 years ago
chrisgregan
0f65d2dd94
Fixed Variable substitution in Menu command #263
9 years ago
chrisgregan
d8539c90ef
Fixed: Null variable reference when substituting variables #278
9 years ago
chrisgregan
3ed86ba022
Updated CHANGELOG
9 years ago
chrisgregan
c6cfcc5736
Moved LICENSE and README inside the Fungus folder
9 years ago
chrisgregan
29f4ea8ebc
Updated CHANGELOG file
9 years ago
chrisgregan
f83cacd334
Say command can now be stopped
9 years ago
chrisgregan
929b56ea90
Added StopFlowchart command
9 years ago
chrisgregan
b14da8fcda
Added Flowchart.StopAllBlocks() and command callback
9 years ago
chrisgregan
e2b7c542e9
Fixed: Null reference error after editing Flowchart code #181
9 years ago
chrisgregan
d411607f05
Added Set Interactable command to control button, input field, etc. interactivity #178
9 years ago
chrisgregan
731a175f26
Fixed Markup text visible if rich text not enabled #176
9 years ago
chrisgregan
bf03a3c8a2
Fixed: ControlAudio waitUntilFinished property doesn't wait for correct time #174
9 years ago
chrisgregan
3cb52dfab4
Added a Hide Commands property to Flowchart
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Any command or category name that matches an item in the list will not
appear in the add command menu.
9 years ago
chrisgregan
a3609cb514
Unity have added their own combo box in 5.2
9 years ago
chrisgregan
27376aa143
Added Button Clicked and End Edit event handlers
9 years ago
chrisgregan
d518420e76
Fixed: No need for pause on last punctuation character in a sentence #168
9 years ago
John O'Kane
4f7088487b
Issue where audio would continue when audio is finished while waitUntilFinished was not set to true
9 years ago
chrisgregan
d7a646c319
Fixed: Undo for delete command is broken #161
9 years ago
chrisgregan
95c83d6f10
Removed shiver tag description
9 years ago
chrisgregan
e1ffa8aa2e
Fixed: Concurrent Say calls cause Say Dialog to freeze up #156
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Stop any previous Say call before executing the new one.
The Say Dialog Wait and Wait for Input methods now exit immediately if
the exit tag is set.
9 years ago
chrisgregan
9304dc54ac
Can filter the list of supported commands by subclassing Flowchart
9 years ago
chrisgregan
f4654e265d
Added test for Save Variable / Load Variable
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Added FailTest and PassTest commands
9 years ago
chrisgregan
28d53f5576
DrawEventHandlerGUI is now virtual
9 years ago
chrisgregan
d9d5fe795d
Added v2.2.0 release notes
9 years ago
chrisgregan
ce69debb61
Added Create > Fungus Logo menu option
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Fixed spawned objects not centering in scene view
9 years ago
chrisgregan
53496ea554
Fixed: Copy / paste causes Block inspector to reset height #145
9 years ago
chrisgregan
a64ef3c67b
Added Set Sorting Layer command
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Applies to all Renderers (incl. Mesh & Sprite)
9 years ago
chrisgregan
1a2f56d11f
Fixed: Say Dialog doesn't move text box back after displaying a character image #141
9 years ago
chrisgregan
73e0e68163
Fixed Shake Camera timing issue #137
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Using a proper iTween callback instead of using Invoke.
Added integration test.
9 years ago
chrisgregan
a79b1240ac
Add a graphic ray caster if none exists
9 years ago
chrisgregan
0fcc188041
Added option to adjust story text width when character image is visible
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Say Dialog automatically deactivates when alpha is 0
9 years ago
chrisgregan
0c302cd2b8
Set game object active before setting character image
9 years ago
chrisgregan
fd52475268
Fixed init order issue with caching localizeable objects
9 years ago
chrisgregan
9399574897
Fixed Control Audio stopping all untagged audiosources #132
9 years ago
chrisgregan
d55237fc59
Fixed continue button not hiding while text is writing
9 years ago
chrisgregan
eaa7b0eafa
Fixed Say Dialog registering a click when Menu option selected
9 years ago
chrisgregan
cc43ca7777
Renamed Fade Out to Fade When Done
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More descriptive and doesn’t alias the old Fade Out property (meaning
has changed).
9 years ago
chrisgregan
cdd94d06bc
Added input sound effect for dialog / writer clicks
9 years ago
chrisgregan
a337e6d339
Updated Say Dialog prefab
9 years ago
chrisgregan
716ee5bf2b
Added Stop() method to Say Dialog and Writer
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Can now stop writing mid sentence
9 years ago
chrisgregan
ef7378d857
Fixes for using WriterAudio with Write command
9 years ago