23 Commits (ef380c1bce54bf984b22171f031c5dffdd4cba42)

Author SHA1 Message Date
shalliwell 134273c0a0 Correct SaveManager typo 5 years ago
Steve Halliwell 2127dee0e0 Update header license 5 years ago
Jorge Ramirez 834a4c44a3 Add nested Save Menu error message 7 years ago
Jorge Ramirez 78791cfb8c Add protection against infinite load loop 7 years ago
Christopher 64d3648fdc Fixed Save Menu: clicking to left of collapsed menu clicks hidden buttons #615 8 years ago
lealeelu b083bb0c7f Add ease 8 years ago
lealeelu 12fc2081f5 Separate NarrativeLogMenu from SaveMenu 8 years ago
lealeelu 9ecbf321f2 Use signals to notify Narrative log update 8 years ago
lealeelu d28cd2ea88 Make NarrativeLog saving work 8 years ago
lealeelu 7fb0644300 Add Narrative Log to save menu 8 years ago
Christopher d4b0f45ade Added Delete Save Data button to Save Menu inspector. 8 years ago
Christopher 284f408ef5 Updated docs for Save Data Key 8 years ago
Christopher 7294c7810e Exposed Save Data key to support multiple game save files in the same project 8 years ago
Christopher 85634f969a Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER. 8 years ago
Christopher d11df62faf Added autosave option (off by default). 8 years ago
Christopher 9c46bef317 Moved start scene property to the SaveManager 8 years ago
Christopher b03cdcac11 Refactored scene start code to be handled exclusively by SaveManager. Added save history debug view. 8 years ago
Christopher a3ebe0e75e SavePoint now handles starting Flowchart execution for 'normal' scene loads. Use a Save Point with key 'Start' for the first Block to be executed in every scene. 8 years ago
Christopher 6c18c17bd9 Moved ExecuteBlocks to SaveManager class. Save Point command can now optionally fire Save Point Loaded events. 8 years ago
Christopher d2444982dc Improved save game example. Save Point Loaded now handles multiple keys. 8 years ago
Christopher 8081e43f5c Updated comments for Save System. 8 years ago
Christopher 0c27baca7b SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects. 8 years ago
Christopher 51004f9bfd Fast Forward button 8 years ago
Christopher 3f1900d002 Hide / show save menu 8 years ago
Christopher 923a054a26 Save menu button 8 years ago
Christopher 467ea81f02 Button interactable state updates based on save data state 8 years ago
Christopher f6fe5885c4 Click sound when buttons are clicked 8 years ago
Christopher e0dca84770 Refactored save key and save description variable names. Added check for duplicate save keys. 8 years ago
Christopher 2984418056 SaveGameHelper starts a new game by calling SaveGameLoaded event handler with 'new_game' key. 8 years ago
Christopher 6e860053f5 Simplified save system to not use slots. A full history of save points is stored, and user can rewind to previous save points. 8 years ago