Chris Gregan
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204ce467d8
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Use Lua text file in ExecuteLua command
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9 years ago |
chrisgregan
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b660db2273
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Changed format of string tables to JSON
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9 years ago |
chrisgregan
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6e4e392375
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Contents of Lua Script string appended to Lua File contents
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9 years ago |
chrisgregan
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2914472dda
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Refactored LuaScript
ExecuteHandler is now a separate component.
Will call any OnExecute method in the game object when executing.
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9 years ago |
chrisgregan
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eccd1fecf5
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Change type registration to use JSON
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9 years ago |
chrisgregan
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55a261b6ac
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Fungus table is deleted when in globals mode
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9 years ago |
chrisgregan
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da0a6fcf0a
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Use fungus helper methods as globals or under 'fungus' global.
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9 years ago |
chrisgregan
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a66c1a3f3d
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Improved how fungus lua module is initialized
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9 years ago |
chrisgregan
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a7064c455e
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Combine the unity table with the fungus table
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9 years ago |
chrisgregan
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cf589b2475
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Moved stringtable to unity table
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9 years ago |
chrisgregan
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b71e2674f8
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Added Spawn method for spawning a game object from a resource
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9 years ago |
chrisgregan
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b4b62f22cf
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Exposed common GameObject methods like Find, Instantiate, Destroy
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9 years ago |
chrisgregan
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762d1f8a81
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Added LuaStore component and prefab to persist values across scene loads
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9 years ago |
chrisgregan
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28469a9119
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Display line numbers in Lua error messages
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9 years ago |
chrisgregan
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77504aa59d
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Split LuaEnvironment into LuaEnvironment & LuaUtils components
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9 years ago |
chrisgregan
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a5f733b3f5
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Rename Lua component to LuaEnvironment
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9 years ago |
chrisgregan
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882b6ef65e
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Renamed RunLua to LuaScript
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9 years ago |
chrisgregan
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1ae1c4bd1d
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Renamed FungusScript to Lua
If no Lua component exists in the scene then spawn one from the prefab.
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9 years ago |
chrisgregan
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84a1f010bf
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Renamed FungusInvoke to RunLua
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9 years ago |
chrisgregan
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baf1e90d5c
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Fixed c# lists and dictionaries not auto-converting to Lua tables
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9 years ago |
chrisgregan
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887bc54e92
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Explicitly register types via text file list
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9 years ago |
chrisgregan
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56cd4b213c
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Initial implementation of FungusScript Lua scripting
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9 years ago |