Explore Help
Register Sign In
KenSchae
/
fungus
1
0
Fork
You've already forked fungus
0
Code Issues Pull Requests Projects Releases Wiki Activity
1288 Commits
1 Branch
0 Tags
243 MiB
Tree: e60488bc5b
master
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from 'e60488bc5b'
${ noResults }
Commit Graph

9 Commits (e60488bc5b65a2ab4bc9b8b576fc80782e0cda6b)

Author SHA1 Message Date
chrisgregan e60488bc5b Single file for registering types in text file
9 years ago
chrisgregan 84a1f010bf Renamed FungusInvoke to RunLua
9 years ago
chrisgregan 581f9ce171 Move TaskManager to Fungus namespace
9 years ago
chrisgregan baf1e90d5c Fixed c# lists and dictionaries not auto-converting to Lua tables
9 years ago
chrisgregan 887bc54e92 Explicitly register types via text file list
9 years ago
chrisgregan 6f886b3f0c Renamed FungusBindings to LuaBindings
9 years ago
chrisgregan 56cd4b213c Initial implementation of FungusScript Lua scripting
9 years ago
chrisgregan 5a931441d4 Merge branch 'Rename-core-classes'
10 years ago
chrisgregan 5e21f98bb7 Undo doesn't work on FungusScripts created from GameObject menu #91
Fix was to make a FungusScript prefab and spawn it the same way as all
other prefabs.
10 years ago
Powered by Gitea Version: 1.16.7 Page: 48ms Template: 2ms
English
bahasa Indonesia Deutsch English español français italiano latviešu magyar nyelv Nederlands polski Português de Portugal português do Brasil suomi svenska Türkçe čeština ελληνικά български русский српски Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API Website Go1.18.1