chrisgregan
35519cf2f6
Upgraded to Unity 5.1.2f
9 years ago
chrisgregan
14226652dc
Invoke command - call methods with parameters.
9 years ago
chrisgregan
4f9ac78c6c
SetActive command shows state in summary
9 years ago
chrisgregan
86040c9d4b
Added Quit command to quit application
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https://trello.com/c/qIVLgrDx
10 years ago
chrisgregan
ccb6609879
Added delay property to Call Method command
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https://trello.com/c/a333r2QA
10 years ago
chrisgregan
3b73d9563e
Removed obsolete commands and other dead code
10 years ago
chrisgregan
b8db7c6311
Description of Call command is out of date #103
10 years ago
chrisgregan
1d42169002
Deleted unused SendEvent class
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Not needed anyway with the new Call Method command.
10 years ago
chrisgregan
107f4f4756
Added Set Text and Get Text commands
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Set and get text property from a UI text object.
10 years ago
chrisgregan
d039c50cb0
Added Spawn Object command
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Instantiates a scene object or prefab. Can optionally set a parent
object and local position and rotation.
10 years ago
chrisgregan
659abfba72
Added CallMethod command
10 years ago
chrisgregan
1ee32cf4a1
Fixed bug in SendMessage command if no command specified
10 years ago
chrisgregan
0e1208fd07
Added missing tooltips for Commands and Event Handlers
10 years ago
chrisgregan
4cc04e5546
Added some missing command tooltips
10 years ago
chrisgregan
350935812d
Improved reference doc export
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Tweaks to make exported reference files work nicely on Github wiki
10 years ago
chrisgregan
805956e825
Fixed Break command logic
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Now works correctly inside nested conditions
10 years ago
chrisgregan
d2acf9772f
Handle special case of block calling itself
10 years ago
chrisgregan
9c4a9ffa47
Reorganised scripting commands under scripting, flow and variables categories
10 years ago
chrisgregan
7260f65265
Deleted Run Flowchart command
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Should use the Call command instead now.
10 years ago
chrisgregan
7a11cceaa3
Call a block in another Flowchart. Stop, Continue or Wait Until Finished.
10 years ago
chrisgregan
5dd745d140
Improve efficiency of command list execution #96
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Changed the Block and Command classes to use a simple execution loop
inside a coroutine.
The Call command now has a ‘Stop Parent Block’ parameter for when you
want to continue executing the current block after a Call command.
10 years ago
chrisgregan
5a931441d4
Merge branch 'Rename-core-classes'
10 years ago