chrisgregan
3cb52dfab4
Added a Hide Commands property to Flowchart
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Any command or category name that matches an item in the list will not
appear in the add command menu.
9 years ago
chrisgregan
a3609cb514
Unity have added their own combo box in 5.2
9 years ago
chrisgregan
27376aa143
Added Button Clicked and End Edit event handlers
9 years ago
chrisgregan
d518420e76
Fixed: No need for pause on last punctuation character in a sentence #168
9 years ago
John O'Kane
4f7088487b
Issue where audio would continue when audio is finished while waitUntilFinished was not set to true
9 years ago
chrisgregan
d7a646c319
Fixed: Undo for delete command is broken #161
9 years ago
chrisgregan
95c83d6f10
Removed shiver tag description
9 years ago
chrisgregan
e1ffa8aa2e
Fixed: Concurrent Say calls cause Say Dialog to freeze up #156
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Stop any previous Say call before executing the new one.
The Say Dialog Wait and Wait for Input methods now exit immediately if
the exit tag is set.
9 years ago
chrisgregan
9304dc54ac
Can filter the list of supported commands by subclassing Flowchart
9 years ago
chrisgregan
f4654e265d
Added test for Save Variable / Load Variable
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Added FailTest and PassTest commands
9 years ago
chrisgregan
28d53f5576
DrawEventHandlerGUI is now virtual
9 years ago
chrisgregan
d9d5fe795d
Added v2.2.0 release notes
9 years ago
chrisgregan
ce69debb61
Added Create > Fungus Logo menu option
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Fixed spawned objects not centering in scene view
9 years ago
chrisgregan
53496ea554
Fixed: Copy / paste causes Block inspector to reset height #145
9 years ago
chrisgregan
a64ef3c67b
Added Set Sorting Layer command
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Applies to all Renderers (incl. Mesh & Sprite)
9 years ago
chrisgregan
1a2f56d11f
Fixed: Say Dialog doesn't move text box back after displaying a character image #141
9 years ago
chrisgregan
73e0e68163
Fixed Shake Camera timing issue #137
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Using a proper iTween callback instead of using Invoke.
Added integration test.
9 years ago
chrisgregan
a79b1240ac
Add a graphic ray caster if none exists
9 years ago
chrisgregan
0fcc188041
Added option to adjust story text width when character image is visible
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Say Dialog automatically deactivates when alpha is 0
9 years ago
chrisgregan
0c302cd2b8
Set game object active before setting character image
9 years ago
chrisgregan
fd52475268
Fixed init order issue with caching localizeable objects
9 years ago
chrisgregan
9399574897
Fixed Control Audio stopping all untagged audiosources #132
9 years ago
chrisgregan
d55237fc59
Fixed continue button not hiding while text is writing
9 years ago
chrisgregan
eaa7b0eafa
Fixed Say Dialog registering a click when Menu option selected
9 years ago
chrisgregan
cc43ca7777
Renamed Fade Out to Fade When Done
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More descriptive and doesn’t alias the old Fade Out property (meaning
has changed).
9 years ago
chrisgregan
cdd94d06bc
Added input sound effect for dialog / writer clicks
9 years ago
chrisgregan
a337e6d339
Updated Say Dialog prefab
9 years ago
chrisgregan
716ee5bf2b
Added Stop() method to Say Dialog and Writer
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Can now stop writing mid sentence
9 years ago
chrisgregan
ef7378d857
Fixes for using WriterAudio with Write command
9 years ago
chrisgregan
fad40e822c
WriterAudio can now play beep sounds per character
9 years ago
chrisgregan
8365e9e0e1
Removed unused using statement
9 years ago
chrisgregan
bc74daba13
Added support for character sound effect (if no voiceover set)
9 years ago
chrisgregan
eeaf78ca2f
Fixed init order issue
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First Say command would sometimes fail to play audio
9 years ago
chrisgregan
979c77181e
Renamed DialogAudio to WriterAudio
9 years ago
chrisgregan
4dbca8d0ba
Added Dialog Audio component to play writing sound effects
9 years ago
chrisgregan
640c6a58fd
Changed DialogAudio to be a component
9 years ago
chrisgregan
89185498fb
Story text font size is bigger
9 years ago
chrisgregan
23c561bca8
Continue image is now a button
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Added a button-only option in Dialog Input
9 years ago
chrisgregan
3a1862d07f
Custom editor for Dialog Input
9 years ago
chrisgregan
48947f6583
Hold down shift while pressing key to advance instantly
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Also added missing tooltips
9 years ago
chrisgregan
037a8996b7
Say Dialog doesn't need to listen for input now
9 years ago
chrisgregan
e098549584
User can click to skip current line of text.
9 years ago
chrisgregan
f9d4607550
Say Dialog automatically fades in / out when writing
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The Fade In / Out options have been replaced by a single Fade Out
option. If you don’t want a fade effect, just set the Dialog Fade
Duration property to 0.
9 years ago
chrisgregan
ca8a50645e
Combine Dialog and Say Dialog classes
9 years ago
chrisgregan
383761d349
Removed old dialog fade system
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Say tag help now comes from TextTagParser
9 years ago
chrisgregan
53ea811cb1
Fixed say dialog not being visible at start
9 years ago
chrisgregan
90614ed59a
Removed unused audio properties
9 years ago
chrisgregan
d00b7a29e4
Removed unneeded variables
9 years ago
chrisgregan
2b949c48c3
Added missing tooltips
9 years ago
chrisgregan
11fa2a6eaa
Continue image displays when waiting for user input
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Say Dialog sets to 0 alpha at start
9 years ago