Steve Halliwell
dee8f8421d
Merge branch 'hotfix/844' into develop
4 years ago
Steve Halliwell
1a5291e2fe
Change TMProLinkAnim, prevent dups
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Fix #848 Thanks to yano
4 years ago
Steve Halliwell
a3131671ef
Fix ViewEditor Gizmo param Type
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By setting the type in the attribute info Unity expects the param to be of matching type rather than common unity component
4 years ago
Steve Halliwell
527c80a1cd
Merge pull request #849 from msklywenn/develop
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Correct View GizmoDrawer, limit type to View
4 years ago
Daniel Borges
fc9ebdb444
Fixed massive editor slowdown when there is MANY objects in the scene
4 years ago
Steve Halliwell
31d6d73225
Update pull_request_template.md
4 years ago
Steve Halliwell
d3a08719c5
Fix AnyVarDrawer element overlap
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Change Drawer GetHeight to ask sub properties for their heights rather than assuming they are single line.
Fix 844
4 years ago
Steve Halliwell
4d7888e437
Update Changelog
4 years ago
Steve Halliwell
870256b4c1
Merge branch 'hotfix/841'
4 years ago
Steve Halliwell
3fcaee16fe
Merge branch 'hotfix/836'
4 years ago
Steve Halliwell
8971ab17e2
Add Substitution logic to strings in AnyVar
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Restores previous desired usage of using SetVar with SubVars
4 years ago
Steve Halliwell
ea2a90323d
Correct floatvar comparison fallback typo
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fix #836
4 years ago
Steve Halliwell
9133de4048
Merge branch 'develop'
5 years ago
Steve Halliwell
77a5ea3798
Fix #833
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Add asmdef, update changelog
5 years ago
Steve Halliwell
18786c93db
Update CONTRIBUTING.md
5 years ago
Steve Halliwell
b6c1068864
Update README.md
5 years ago
shalliwell
5e7d3e6425
Merge branch 'develop'
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For v3.13.0
5 years ago
shalliwell
190278b7ec
Update changelog for 3.13
5 years ago
shalliwell
9cce05ed69
Fix Connection draw on out of view Block
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Invert the short circuit so we still do the connection draw after all other block drawing logic
5 years ago
shalliwell
5cdbb9cff9
Conversation variable match
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Don't try to do determine substitutions with an empty conversation
5 years ago
shalliwell
cde242fd25
Fix Multiline Fungus Variable Datas
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Restore single and multiline logic, needed for StringMultilineData
Pass GUIContent down through call back look for multiline draw to function as expected
Add Mat4x4 custom drawer callback to use draw Children
5 years ago
shalliwell
c034808565
Add Catch ContentMatch Execeptions
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Returns a false when search is invalid
5 years ago
shalliwell
e3796d7b5b
Add Full & Lite Package to Menu
5 years ago
shalliwell
299c7f81fa
Fix #822 - Parse with CultureInvariant
5 years ago
shalliwell
0ba0940bc6
Update changelog for 3.13.0rc1
5 years ago
shalliwell
7a44ef36f5
Portraits toggle active based on showing
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Portraits now are on stage at all times once asked for to prevent running into issues with unity ui. This caused massive overdraw of MANY portraits that are all invisible. Now we toggle active inactive based before and after tweens.
5 years ago
shalliwell
8f1898d6fa
Merge branch '2018.4' into develop
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Grab more scene corrections and warning fixes
5 years ago
shalliwell
44c49d5ec7
Unity Version bump
5 years ago
shalliwell
f670c55f85
Correct TMPro scenes for 2018
5 years ago
shalliwell
9a80eb3187
Rebuild scenes for 2017
5 years ago
shalliwell
cb7e6902a6
Fix VariableDataDrawer 2019.3
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Previously had a single and multi line variant, with multiline never being actually used. Changes in 2019.3 mean that its trying to use multiline and we don't actually want to, it makes many properties that are presently single line comfortable draw incorrectly.
5 years ago
shalliwell
0af52a0070
Correct TMPro scenes for 2018
5 years ago
shalliwell
ee7b7630cf
Rebuild scenes for 2017
5 years ago
shalliwell
45ca6694d9
Merge branch 'develop' into 2017.4
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Minor scene corrections
5 years ago
Steve Halliwell
aad26c9b83
Merge pull request #820 from snozbot/feature/variable_null
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Change to Show Null for FungusVariables
5 years ago
Steve Halliwell
0cfbd3dc0b
Merge pull request #819 from snozbot/feature/2019_3_search_popup
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Fix FlowchartWindow Search Popup
5 years ago
shalliwell
7e24d157f8
Add VS Solution file fix
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2019.3.12 introduced an issue for cross asmdef references within visual studio. The added AssetPostprocessor corrects the issue.
5 years ago
shalliwell
b971ae2a94
Change to Show Null for FungusVariables
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Previously many of the locations where a string is requested to show in the inspector or log for the value of a FungusVariable that could be null would be string.Empty., now returns "Null"
5 years ago
shalliwell
50bea2147d
Fix FlowchartWindow Search Popup
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Changes to 2019.3 unity ui had caused the popup box to fail to draw correctly
5 years ago
shalliwell
9007b0d869
Add GlobalCollect Demo, DestronOnLoad command
5 years ago
shalliwell
86c5230613
PortraitController move interrupt
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Now cancels any existing tweens on the central holder when a new move is issued. Now exhibits clear snapping rather than occasional jerking back n forth
5 years ago
shalliwell
5c575ccf71
Block Selector now ordered by BlockName
5 years ago
shalliwell
3681fb094d
Move Character Portrait nulls to end of list
5 years ago
shalliwell
1faddc3455
Update for 2019.3.10
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Sanity check and correct example scenes
5 years ago
Steve Halliwell
7f5f6716e5
Merge pull request #812 from jusw85/fix-conversation-hidden-portrait
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Fix showing hidden portrait in conversation
5 years ago
Steve Halliwell
359a81982c
Merge pull request #817 from snozbot/feature/portrait_rework
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Portrait reworked
5 years ago
shalliwell
fa7105ffac
Portrait reworked to store all
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Character PortraitState now contains all the all character portraits underneath a single container object, at all times. The holder moves and the individual portraits fade in and out. Previous method created and destroyed as needed and was susceptible to the 'white square' UI Image bug.
5 years ago
shalliwell
aa5b91f2d5
Correct Pro Skin 2019.3 Thx to DesperateHouseDev
5 years ago
shalliwell
134273c0a0
Correct SaveManager typo
5 years ago
shalliwell
c8d41a02b4
Update JSONObject
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Replaced with newer version
Close #810
5 years ago