Renamed Object Enabled to Flowchart Enabled.
Added summary strings to event handlers where appropriate.
Updated all example scene to reflect new layout of Event Handler blocks.
Icon displayed beside any currently executing sequences.
Icon displayed beside any currently executing command in selected
sequence.
Can now select & edit commands while game is running.
Sequences now resize correctly when name changes.
Added texture resources for sequence node types.
Sequences now have multiple shapes (Event, Process, Choice types)
Sequences can now have a description displayed underneath the node.
Added DragAndDrop example scene
Added Clickable2D and Draggable2D components to make sprites clickable
and draggable.
Added event handlers which list for events from the Clickable2D and
Draggable2D components.