Steve Halliwell
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2127dee0e0
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Update header license
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5 years ago |
Christopher
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9a07ccd5fd
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Reverted ILuaScript, ILuaStore, ILuaUtils interfaces
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8 years ago |
Christopher
|
a550d29e10
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Reverted IExecuteHandler, ILuaBindings and ILuaEnvironment interfaces
|
8 years ago |
Christopher
|
1118be781d
|
Refactored ExecuteHandler to use IExecuteHandler interface
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8 years ago |
Christopher
|
69d9d2e3c3
|
Reorganised FungusLua scripts to match main Fungus project
|
8 years ago |
Christopher
|
cc4406a8fb
|
Change all public properties to use virtual
|
8 years ago |
Christopher
|
ce92029918
|
Refactored comments
|
8 years ago |
Christopher
|
f130385f6f
|
Changed comment style on header block
|
8 years ago |
Christopher
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83bc89c1ab
|
Refactored FungusLua comments
|
8 years ago |
Christopher
|
bebf66e218
|
Refactored ExecuteHandler
|
8 years ago |
Christopher
|
83c12c7e76
|
Refactored many classes to use protected serialisable fields, with public property accessors where required.
|
8 years ago |
Christopher
|
239bf8fefe
|
Converted tabs to spaces in all .cs files
|
8 years ago |
Christopher
|
67adbab9a0
|
Added open source license header to all source files
|
9 years ago |
chrisgregan
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59c7be9e99
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Added executeMethodName to ExecuteHandler
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9 years ago |
chrisgregan
|
f151410ce5
|
Moved FungusLua to Thirdparty folder
FungusLua can be used as a standalone asset, so it’s going in third
party to keep it isolated from the rest of the Fungus project
|
9 years ago |
chrisgregan
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2914472dda
|
Refactored LuaScript
ExecuteHandler is now a separate component.
Will call any OnExecute method in the game object when executing.
|
9 years ago |
chrisgregan
|
6430399365
|
Moved FungusLua under Fungus folder
|
9 years ago |
chrisgregan
|
f29d89ad47
|
Moved all Lua code to FungusLua top level folder
|
9 years ago |
chrisgregan
|
a66c1a3f3d
|
Improved how fungus lua module is initialized
|
9 years ago |
chrisgregan
|
a5f733b3f5
|
Rename Lua component to LuaEnvironment
|
9 years ago |
chrisgregan
|
882b6ef65e
|
Renamed RunLua to LuaScript
|
9 years ago |
chrisgregan
|
1ae1c4bd1d
|
Renamed FungusScript to Lua
If no Lua component exists in the scene then spawn one from the prefab.
|
9 years ago |
chrisgregan
|
84a1f010bf
|
Renamed FungusInvoke to RunLua
|
9 years ago |
chrisgregan
|
56cd4b213c
|
Initial implementation of FungusScript Lua scripting
|
9 years ago |