chrisgregan
1ccedcc7b4
Fixed Changing portrait facing flips incorrectly #190
9 years ago
chrisgregan
0f65d2dd94
Fixed Variable substitution in Menu command #263
9 years ago
chrisgregan
d8539c90ef
Fixed: Null variable reference when substituting variables #278
9 years ago
chrisgregan
231027c25d
Removed empty gameobject in sherlock demo
9 years ago
chrisgregan
3ed86ba022
Updated CHANGELOG
9 years ago
chrisgregan
c6cfcc5736
Moved LICENSE and README inside the Fungus folder
9 years ago
chrisgregan
29f4ea8ebc
Updated CHANGELOG file
9 years ago
chrisgregan
06fc544950
Improved Enter Name example
...
Demonstrates Writer, Write, Get Text, Set Interactable, etc.
9 years ago
chrisgregan
40d07ae313
Added test for stopping Say command
9 years ago
chrisgregan
f83cacd334
Say command can now be stopped
9 years ago
chrisgregan
929b56ea90
Added StopFlowchart command
9 years ago
chrisgregan
b14da8fcda
Added Flowchart.StopAllBlocks() and command callback
9 years ago
chrisgregan
e2b7c542e9
Fixed: Null reference error after editing Flowchart code #181
9 years ago
chrisgregan
d411607f05
Added Set Interactable command to control button, input field, etc. interactivity #178
9 years ago
chrisgregan
731a175f26
Fixed Markup text visible if rich text not enabled #176
9 years ago
chrisgregan
bf03a3c8a2
Fixed: ControlAudio waitUntilFinished property doesn't wait for correct time #174
9 years ago
chrisgregan
3cb52dfab4
Added a Hide Commands property to Flowchart
...
Any command or category name that matches an item in the list will not
appear in the add command menu.
9 years ago
chrisgregan
a3609cb514
Unity have added their own combo box in 5.2
9 years ago
chrisgregan
27376aa143
Added Button Clicked and End Edit event handlers
9 years ago
chrisgregan
d518420e76
Fixed: No need for pause on last punctuation character in a sentence #168
9 years ago
chrisgregan
9871145c36
Wobble when portrait image is higher resolution than Stage Position #160
9 years ago
chrisgregan
20741374dc
Fixed: Wobble when portrait image is higher resolution than Stage Position #160
9 years ago
John O'Kane
4f7088487b
Issue where audio would continue when audio is finished while waitUntilFinished was not set to true
9 years ago
chrisgregan
25ab756cd7
Fixed: Remove legacy hidden objects in example scenes #159
9 years ago
chrisgregan
d7a646c319
Fixed: Undo for delete command is broken #161
9 years ago
chrisgregan
95c83d6f10
Removed shiver tag description
9 years ago
chrisgregan
e1ffa8aa2e
Fixed: Concurrent Say calls cause Say Dialog to freeze up #156
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Stop any previous Say call before executing the new one.
The Say Dialog Wait and Wait for Input methods now exit immediately if
the exit tag is set.
9 years ago
chrisgregan
9304dc54ac
Can filter the list of supported commands by subclassing Flowchart
9 years ago
chrisgregan
f4654e265d
Added test for Save Variable / Load Variable
...
Added FailTest and PassTest commands
9 years ago
chrisgregan
28d53f5576
DrawEventHandlerGUI is now virtual
9 years ago
chrisgregan
81808e6743
Fixed: Flowchart in The Hunter example has Hide Components set to false #150
9 years ago
chrisgregan
d9d5fe795d
Added v2.2.0 release notes
9 years ago
chrisgregan
ce69debb61
Added Create > Fungus Logo menu option
...
Fixed spawned objects not centering in scene view
9 years ago
chrisgregan
53496ea554
Fixed: Copy / paste causes Block inspector to reset height #145
9 years ago
chrisgregan
a64ef3c67b
Added Set Sorting Layer command
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Applies to all Renderers (incl. Mesh & Sprite)
9 years ago
chrisgregan
99187b962c
Added test for Call Method command
9 years ago
chrisgregan
bd0230638e
Improved overlapping story text / character image test
9 years ago
chrisgregan
d3f2b9a44b
Removed unused Ciara2 character
9 years ago
chrisgregan
1a2f56d11f
Fixed: Say Dialog doesn't move text box back after displaying a character image #141
9 years ago
chrisgregan
21dc47b9f6
Added input text example
9 years ago
chrisgregan
22c2593985
Updated integration tests
...
Tested all example scenes from previous Fungus version.
Everything works fine except for expected issues from changes to the
Say Dialog. The Facility scene no longer works because of the custom
Say Dialogs.
9 years ago
chrisgregan
73e0e68163
Fixed Shake Camera timing issue #137
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Using a proper iTween callback instead of using Invoke.
Added integration test.
9 years ago
chrisgregan
a79b1240ac
Add a graphic ray caster if none exists
9 years ago
chrisgregan
0fcc188041
Added option to adjust story text width when character image is visible
...
Say Dialog automatically deactivates when alpha is 0
9 years ago
chrisgregan
0c302cd2b8
Set game object active before setting character image
9 years ago
chrisgregan
a6ee8459fd
Added test for localizing Say for character with . in name
9 years ago
chrisgregan
fd52475268
Fixed init order issue with caching localizeable objects
9 years ago
chrisgregan
ba5996d6a1
Added test for localized Say text with character names containing .
9 years ago
chrisgregan
62c19856f0
Updated tests
...
All integration tests pass now
9 years ago
chrisgregan
9399574897
Fixed Control Audio stopping all untagged audiosources #132
9 years ago