Christopher
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83bc89c1ab
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Refactored FungusLua comments
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8 years ago |
Christopher
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83c12c7e76
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Refactored many classes to use protected serialisable fields, with public property accessors where required.
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8 years ago |
Christopher
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239bf8fefe
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Converted tabs to spaces in all .cs files
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8 years ago |
Christopher
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67adbab9a0
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Added open source license header to all source files
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9 years ago |
Chris Gregan
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0351c0f1f9
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All Environments option for LuaBindings
Lua prefab only registers bindings with itself
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9 years ago |
chrisgregan
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f151410ce5
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Moved FungusLua to Thirdparty folder
FungusLua can be used as a standalone asset, so it’s going in third
party to keep it isolated from the rest of the Fungus project
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9 years ago |
chrisgregan
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6430399365
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Moved FungusLua under Fungus folder
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9 years ago |
chrisgregan
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f29d89ad47
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Moved all Lua code to FungusLua top level folder
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9 years ago |
chrisgregan
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55a261b6ac
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Fungus table is deleted when in globals mode
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9 years ago |
chrisgregan
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da0a6fcf0a
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Use fungus helper methods as globals or under 'fungus' global.
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9 years ago |
chrisgregan
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a66c1a3f3d
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Improved how fungus lua module is initialized
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9 years ago |
chrisgregan
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a7064c455e
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Combine the unity table with the fungus table
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9 years ago |
chrisgregan
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762d1f8a81
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Added LuaStore component and prefab to persist values across scene loads
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9 years ago |