Chris Gregan
e2f80c116f
Updated CHANGELOG
6 years ago
desktop-maesty/steve
8305fc3776
Replace Reorderable List with latest from Rotorz repo as of 2018-07-12
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Added #UNITY_OR_NEWER such that we run clean on 2017.4 LTS
6 years ago
Chris Gregan
9a19ee6c3a
Updated thirdparty open source licenses
6 years ago
desktop-maesty/steve
3c517c2107
TextVariationHandler can now clear its previous history
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- Uses XorShift style bit mixing on hashes to avoid collisions when input and section are identical
- Added tests to verify basic text variation is working as required.
6 years ago
desktop-maesty/steve
beee4991c1
Added 3 level deep variation to VariationText demo scene
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TextVariation now passes down the current key hash to better prevent hash collisions on sub sections being very similar
6 years ago
Chris Gregan
3f9948d6c5
Updated CHANGELOG and command reference docs
6 years ago
desktop-maesty/steve
7ffee2a2a8
TextVariation scene demos nested vary sections
6 years ago
desktop-maesty/steve
f676198032
Moving TextVariationHandler to a tokeniser rather than regex so we can manage recursive variation sections.
6 years ago
desktop-maesty/steve
6bf5d63891
TextVariationHandler selects sub sections of text within [|] following some simple rules and keeps a hashed history
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- a la Ink
Writer and Menu make use of TextVariation
6 years ago
desktop-maesty/steve
98689e547f
Conversation Manager Regex now allows - and _ within say params group.
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-Allows conversation to use portraits like calling-neutral
6 years ago
desktop-maesty/steve
57a688f320
ElseIfs now confirm that the previous condition was at the same indent as themselves.
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-Corrects elifs from pairing incorrectly with nested ifs prior to themselves
-Thanks to Wolfrug on the forum http://fungusgames.com/forum#!/support-questions:if-else-bug
7 years ago
desktop-maesty/steve
bcadf28bef
NarrativeLog is tolerant of null Name or Story fields
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-previously caused nullref in TheFacility Demo Scene
7 years ago
desktop-maesty/steve
a7fe939981
Update LeanTween to 2.46
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PortraitController forces alpha and color tweens to be non recursive.
7 years ago
desktop-maesty/steve
7ee3a0b0ee
Fixed stray \\ that were not being stripped on Mac OS, when importing a fresh. Resulted in incomplete generation of editor resources
7 years ago
desktop-maesty/steve
8d06252b35
StopFlowchart can continue now
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-as reported on the forum by inarval http://fungusgames.com/forum#!/general:stopflowchart-not-continuin
7 years ago
desktop-maesty/steve
bcd5d5d7b9
Added GetKey fungus command.
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-Supports positive and negative keybindings output to a bool, float or int
-Supports checking for pressed, release and current state
-Uses keycode with optional fallback to key name
Updated playground demos
-Football uses GetKey instead of GetAxis (get axis was failing in some packages as inputmanager axis were not imported)
-Defender had a bug due to a change in how unity syncs 'up' between transform and rb2d
7 years ago
desktop-maesty/steve
46de711460
Prevent eventhandlers no longer when the flowchart is disabled as per #679
7 years ago
desktop-maesty/steve
bf5cb48592
Updated to 2018.1
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Update from obselete windowHierarchyChanged o hierarchyChanged
Force a line difference in SfxrAudioPlayer to help identify cause of some lingering error reports.
7 years ago
desktop-maesty/steve
17a934a63b
Fix many typos of 'Prirority'
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Corrected Summaries
Moved Commands to the 'Priority Signals' category
7 years ago
desktop-maesty/steve
a88dad4969
Conversation command passes info to conversation manager
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-supports a default time wait on each conversation item
7 years ago
desktop-maesty/steve
087f327ed2
Force the hierarchy icon list to refresh when a script a is loaded/changed, fixes delay when icons disappear after a code change is made by no change is made in Unity itself.
7 years ago
desktop-maesty/steve
a631aee6d9
Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts
7 years ago
Jorge Ramirez
f19099853b
Add functionality for addition and subtraction to the Vector2 and Vector3 variables
7 years ago
Jorge Ramirez
fccfb6c542
Add functionality for addition, subtraction and multiplication to the Color variable
7 years ago
Jorge Ramirez
60bfe84399
Add comparison and setting functionality for the Vector2 and Vector3 variables
7 years ago
Jorge Ramirez
57776a67da
Add comparison and setting functionality for the Transform variable
7 years ago
Jorge Ramirez
3035446336
Add comparison and setting functionality for the Texture variable
7 years ago
Jorge Ramirez
27b97990d6
Add comparison and setting functionality for the Sprite variable
7 years ago
Jorge Ramirez
041950b35f
Add comparison and setting functionality for the Rigidbody2D variable
7 years ago
Jorge Ramirez
7810fecbf9
Add comparison and setting functionality for the Object variable
7 years ago
Jorge Ramirez
e8a19dbcc5
Add comparison and setting functionality for the Material variable
7 years ago
Jorge Ramirez
acfba940a9
Add comparison and setting functionality for the Color variable
7 years ago
desktop-maesty/steve
7334a463c8
Added Fungus Priority Signals
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Intended to allow fungus to notify the outside world that it is doing something of priority so the outside world can pause
-Tests
-Commands
7 years ago
desktop-maesty/steve
a36abc5a80
Added Fungus Signals for MenuDialog becoming active or inactive
7 years ago
desktop-maesty/steve
36600abe82
Conversation support for setting default clear, wait for input and fade options via command
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-support to change the defaults per line with say params
-Conversation documentation updated
7 years ago
Chris Gregan
392444c842
Updated CHANGELOG.txt
7 years ago
Jorge Ramirez
110c11f280
Add comparison and setting functionality for the AudioSource variable
7 years ago
Jorge Ramirez
88711d84a6
Add comparison and setting functionality for the Animator variable
7 years ago
Jorge Ramirez
f23e5f192a
Add error messages when using invalid variable operators
7 years ago
Jorge Ramirez
c93f81a007
Refactor compare variable system and add comparison for GameObjects
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The main point of this refactor is to make it easier to add variable comparison options
for new variables and to better match the set variable system.
7 years ago
Jorge Ramirez
45c5652f4d
Improve naming convention for variable specific operators
7 years ago
Jorge Ramirez
673b3166a3
Refactor set variable system, add setting of GameObjects
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The intent of this refactor is to reduce boilerplate code in the SetVariable.cs and
SetVariableEditor.cs files. Additionaly, the intent is to move variable specific
information from the SetVariable.cs file into the Variable.cs and the respecting
variable type files.
7 years ago
Chris Gregan
f339774679
Added Flowchart.HasBlock() and ExecuteIfHasBlock()
7 years ago
Chris Gregan
0b0776d775
Fixed repeat play of music
7 years ago
desktop-maesty/steve
122c4f3975
More thorough checking that the Fungus EditorResource folder is infact the Fungus EditorResource folder
7 years ago
Jorge Ramirez
834a4c44a3
Add nested Save Menu error message
7 years ago
Jorge Ramirez
78791cfb8c
Add protection against infinite load loop
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This protects against an infinite loop for situations where DontDestroyOnLoad doesn't work.
7 years ago
Chris Gregan
dbdca79298
Fixed using error in Unity 2017.1
7 years ago
Chris Gregan
da29b29a32
Fixed compile errors in Unity 2018.1 beta
7 years ago
Chris Gregan
b2ff80220e
Fixed compiler warnings in Untity2017.3
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Retains backwards compatibility with Unity 2017.1
7 years ago