ArkAngel Apps
954039bbef
Added space in block name does not exist string.
6 years ago
Chris Gregan
c1e9b3c91c
Update ProjectVersion.txt
6 years ago
Chris Gregan
b0c83c454a
Update CHANGELOG.txt
6 years ago
desktop-maesty/steve
c21a39a886
Corrected UNITY_EDITOR define usage in flowchart and block
6 years ago
Chris Gregan
2da8a0f7ae
Merge pull request #728 from stevehalliwell/FlowchartWindowPerfOptimisation
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FlowchartWindow performance improvements and optimization
6 years ago
Chris Gregan
04dae8813c
Merge pull request #729 from stevehalliwell/VaraibleEditorPopupNestingBug
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VariableEditor popup name and key concat no longer has spaces, allows…
6 years ago
Chris Gregan
f30019c4ee
Merge pull request #727 from stevehalliwell/MoreTMProSupport
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TMPro support for Get/Set Text, FadeUI & NarrativeLog
6 years ago
Chris Gregan
0422a8062f
Merge branch 'master' into MoreTMProSupport
6 years ago
Chris Gregan
781dda52c8
Merge pull request #730 from stevehalliwell/ToFromString
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Commands to store FungusVariable.ToString into a StringVariable and t…
6 years ago
Chris Gregan
caf44c6b59
Merge pull request #732 from stevehalliwell/2019_1a13_support
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2019 1a13 support
6 years ago
Chris Gregan
cd2c5148eb
Merge pull request #733 from stevehalliwell/CommandHasReferenceSummary_Updates
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Command has reference and summary updates
6 years ago
desktop-maesty/steve
f0213e0835
HasReference added to many commands that lacked them or had only partially checked vars
6 years ago
desktop-maesty/steve
e73121ea5c
Command can now cache a list of referenced variables that are checked by the variablelistadapter for highlighting
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- Flowchart can identify add variables found via the substitute regex
- Commands that use SubstituteVariables on their string data use the new caching method so they can highlight variables that will be used during substitution
6 years ago
desktop-maesty/steve
5329caa624
Mathf Command more consistent implementation of HasReference and more Detailed Summaries
6 years ago
desktop-maesty/steve
a1353af961
BlockInspector correct top panel height in 2018_3
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BlockEditor only force unique name if it has changed
6 years ago
desktop-maesty/steve
24ba9b3468
BlockInspector and BlockEditor changes to display correctly in 2019.1.0a13
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- GUILayout.*Area no longer used was resulting in 0 pixels drawn
- Inspector height calc no longer driven by layout option that was filling 0 pixels
- Resize bar changes to correctly position and minimise incorrect values
6 years ago
desktop-maesty/steve
811a381c0d
Commands to store FungusVariable.ToString into a StringVariable and to parse a string into an Int or Float FungusVariable
6 years ago
desktop-maesty/steve
77fff64e24
VariableEditor popup name and key concat no longer has spaces, allows the PopUp to correctly nest items with the same parent
6 years ago
Chris Gregan
c8526d55da
Edited property names and descriptions on Set Sprite and Set UI Image commands
6 years ago
Chris Gregan
fe24a93e5f
Merge pull request #726 from ducksonthewater/master
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Added
6 years ago
desktop-maesty/steve
d7ab327cc2
FlowchartWindow checks for staleness of EventHandler, Block header info and Flowchart header info
6 years ago
desktop-maesty/steve
efd39d2fa3
FlowchartWindow stale repaints
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- during undo and redo operations
- when command data is stale due to modification by user
6 years ago
desktop-maesty/steve
fd936ee06e
FlowchartWindow tracks selected command changes and force repaints
6 years ago
desktop-maesty/steve
27b84d0116
Support use of TMPro in Set Text, Get Text and Narrative Log Menu via use of TextAdapter
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FadeUI also checks for CanvasGroups and if 2018_1_OR_NEWER will check for TMP_Text also
TextAdapter uses 2018_1_OR_NEWER for more thorough support of TMPro such as color and rich text operations
6 years ago
Joerg Burbach
94aae11c30
Added
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- SetSprite - changes the image on the SpriteRenderer of one or more GameObjects
- SetUIImage - changes the image on the Image of one or more GameObjects
6 years ago
desktop-maesty/steve
ab01729d39
Merge branch 'master' into FlowchartWindowPerfOptimisation
6 years ago
Chris Gregan
6959b0ff4f
Updated changelog for v.3.10.0
6 years ago
Chris Gregan
60c3d5d356
Fixed TextAdapter to handle null text GameObject
6 years ago
Chris Gregan
2a7432cc70
Fixed warning in EnterName example when clicking Ok button
6 years ago
Chris Gregan
84a0d32bb1
Merge pull request #725 from stevehalliwell/StopThenCall
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New Call mode, StopThenCall
6 years ago
Chris Gregan
01e89455a5
Update MusicManager.cs
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Fixed Play Sound volume being scaled by Music Manager music volume.
6 years ago
Chris Gregan
a646b5ce27
Fixed #717 Control Audio > Play Loop volume always 1
6 years ago
Chris Gregan
855c1eabc1
Moved TextMeshPro folder under Fungus/ThirdParty
6 years ago
Chris Gregan
7684b45c28
Merge pull request #718 from stevehalliwell/TextMeshProSupport
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TextMeshPro support for Writer and MenuDialog
6 years ago
Chris Gregan
25b295c443
Fixed #723 Unity 2018.3 Warnings
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Changed the Create menu items to use new PrefabUtility API. Matches the previous behaviour of disconnecting the prefab instance.
6 years ago
desktop-maesty/steve
b4588f17b0
FlowchartWindow Variable list perfermance Improvements
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- changes cause repaint of flowhcart window
- Var list drawing performance improvements, cache styles and widths
6 years ago
desktop-maesty/steve
4f37234f69
FlowchartWindow perf improvements
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Only draw connections that are on screen
Limit repaint to when changes in block execution or previous execution happen rather forcing every frame
6 years ago
desktop-maesty/steve
e176222cd6
Detect and respond to play mode invalidating FlowchartWindow local blocks cache
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FlowchartWindow.DrawRectConnection optimisation to remove alloc and internal loops
6 years ago
desktop-maesty/steve
f46174a419
Flowchart Window control selection rework to maintain consistent usage still with less Contain calls
6 years ago
desktop-maesty/steve
7b4aaea648
FlowchartWindow refactored Selected Block drawing to avoid O(2N) .Contains calls
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Added a testing scene for editor performance, for many blocks on 1 flowhcart
6 years ago
desktop-maesty/steve
af10b34557
New Call mode, StopThenCall
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Allows for circumstances where you want to call a block that completes immediately multiple times such as in recursion.
Removes the need to put Wait 1 Frame commands in a number of cases
More verbose logging in cases where a block cannot be called as it is already running
6 years ago
desktop-maesty/steve
9dd37ee7f7
FlowchartWindow performance for 100s of blocks
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Blocks now track their selectedness and filteredness to avoid hundreds of contains calls every Draw
Only recalculate filtered collection and total blocks on flowchart when a change has occured
6 years ago
Chris Gregan
95546784a2
Merge pull request #721 from stevehalliwell/ConversationMultiColonSupport
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Conversation text can now contain colons within the text body itself
6 years ago
Chris Gregan
d71ec2eb00
Merge pull request #720 from stevehalliwell/VariableReference
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Variable reference struct
6 years ago
Chris Gregan
3798bbd209
Merge pull request #719 from stevehalliwell/SpawnPrefab_assertion
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Change FlowchartMenuItem.SpawnPrefab to GameObject.Inst rather than P…
6 years ago
desktop-maesty/steve
d79e4d6556
Conversation text can now contain colons within the text body itself
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Minor change to Conversation regex grouping
Added Conversation Tests for existing functionality and multi colon
-Conversation Parse refactor to allow for static testing
Moved all regex strings across fungus to const strings
6 years ago
desktop-maesty/steve
3cd6fd8d3a
TextMeshPro demo scene
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- A default say dialog but with TextMeshPro Text UI elements in place of uGUI Text
- A default menu dialog but with TextMeshPro Text UI elements in place of uGUI Text
6 years ago
desktop-maesty/steve
f6af83e001
Variable reference allows for selecting a flowchart a targeting a specific fungus variable for use from c#
6 years ago
Chris Gregan
c0d0ec71c2
Merge pull request #709 from stevehalliwell/CommandSearchablePopUp
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Command searchable pop up
6 years ago
desktop-maesty/steve
4ef3f2a3fb
Change FlowchartMenuItem.SpawnPrefab to GameObject.Inst rather than PrefabUtil to avoid exception modifications.empty
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Avoids or allows Unity to internally deal with the assertion that arrise from PrefabUtil when passing a prefab with UI elements. Change is not a concern here as in this case we are intentionally removing the prefab link that would be able to be maintained by the PrefabUtil.
6 years ago