25 Commits (a3131671efac358c592c4bb6fd24a2929ef8709b)

Author SHA1 Message Date
Steve Halliwell 2127dee0e0 Update header license 5 years ago
Christopher 87774219f3 Renamed Both mode to BlockNameAndCustom in SavePoint command 8 years ago
Christopher 8f71e11880 Added utility to convert all files to Mac line endings 8 years ago
Wilson Wong c6d95074fd New Keymode, use both block name and custom key. 8 years ago
Christopher 62a6732817 Updated command reference docs 8 years ago
Christopher 85634f969a Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER. 8 years ago
Christopher 8d23d6c136 Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types. 8 years ago
Christopher 9c46bef317 Moved start scene property to the SaveManager 8 years ago
Christopher 01867ce390 Changed Save Points to use an explicit IsStartPoint property instead of using magic 'Start' block name. 8 years ago
Christopher fd98c2b2b6 Renamed Resume From Here to Resume On Load 8 years ago
Christopher b03cdcac11 Refactored scene start code to be handled exclusively by SaveManager. Added save history debug view. 8 years ago
Christopher e81236abdc Added KeyMode and DescriptionMode enums 8 years ago
Christopher a3ebe0e75e SavePoint now handles starting Flowchart execution for 'normal' scene loads. Use a Save Point with key 'Start' for the first Block to be executed in every scene. 8 years ago
Christopher b650b80cf5 If Save Point Key is empty use the parent Block Name. If Save Point Description is empty use the current date and time. 8 years ago
Christopher 6c18c17bd9 Moved ExecuteBlocks to SaveManager class. Save Point command can now optionally fire Save Point Loaded events. 8 years ago
Christopher 8081e43f5c Updated comments for Save System. 8 years ago
Christopher e0dca84770 Refactored save key and save description variable names. Added check for duplicate save keys. 8 years ago
Christopher 6e860053f5 Simplified save system to not use slots. A full history of save points is stored, and user can rewind to previous save points. 8 years ago
Christopher cb95ccc760 Refactored SavePointData to support multiple flowcharts 8 years ago
Christopher a9600010bf Added save description field 8 years ago
Christopher 71c2b4e357 Added Game Loaded event handler and save key. 8 years ago
Christopher 43a8aabccf Renamed save commands 8 years ago
Christopher 80f47a80ea Fixed block name not saving correctly 8 years ago
Christopher 0c84493c0e Updated SaveSystem 8 years ago
Christopher 6c324c5a81 Save and Load flowchart state now working 8 years ago