69 Commits (9c3175d2eec0af519dbba61fefda5f6dcab428c2)

Author SHA1 Message Date
chrisgregan 00b6b910bc Fixed logic for setting GameStarted block in new Flowcharts 9 years ago
chrisgregan 69dbc5d019 Fixed Flowchart objects break when made into a prefab #275 9 years ago
chrisgregan e2b7c542e9 Fixed: Null reference error after editing Flowchart code #181 9 years ago
chrisgregan 3cb52dfab4 Added a Hide Commands property to Flowchart 9 years ago
chrisgregan d7a646c319 Fixed: Undo for delete command is broken #161 9 years ago
chrisgregan 9304dc54ac Can filter the list of supported commands by subclassing Flowchart 9 years ago
chrisgregan f4654e265d Added test for Save Variable / Load Variable 9 years ago
chrisgregan 28d53f5576 DrawEventHandlerGUI is now virtual 9 years ago
chrisgregan ce69debb61 Added Create > Fungus Logo menu option 9 years ago
chrisgregan 53496ea554 Fixed: Copy / paste causes Block inspector to reset height #145 9 years ago
chrisgregan f91d12ba4b Added NullTargetCheck() to catch cases of orphaned command editors 9 years ago
chrisgregan c2fd41f25a Fix for intermittent null reference error from custom editors 9 years ago
chrisgregan 2997b0fdd8 Fixed: Duplicate block does not do a deep copy #129 9 years ago
chrisgregan 550f5857f5 Invoke Event and Invoke Method commands 9 years ago
chrisgregan e0e1fbf4ae Fix for intermittent error message in command editor OnEnable 9 years ago
chrisgregan 9a066b366f Explicitly flag command properties as reorderable lists 9 years ago
chrisgregan 14226652dc Invoke command - call methods with parameters. 9 years ago
chrisgregan 74483ec24a Display UnityEvent properties 9 years ago
chrisgregan f25bddf920 Updated meta file for combo box 9 years ago
chrisgregan 972e69cda4 Use reorderable list for all lists & arrays in command inspector 9 years ago
chrisgregan b708320e63 Deferred Block action list is now public 9 years ago
chrisgregan bf8c1abecb Fixed editing multiline command properties in block inspector. 9 years ago
chrisgregan 36aab4045e Removed unused SendEventEditor class 9 years ago
chrisgregan 8fb96dd47f Compile errors when Fungus is used with Draw On Screen asset #120 10 years ago
chrisgregan 5d9353ea75 Fix null reference exception when spawning Fungus objects in Unity 5.1 10 years ago
chrisgregan 732fb8b8c5 Removed hide flags on line drawing material and shader #119 10 years ago
chrisgregan 1b3b3caab4 Revert accidental add of using statement 10 years ago
chrisgregan f3f60ccbff Fixed line drawing class using obsolete material constructor #119 10 years ago
chrisgregan 001759ecbd Changed small + button texture to GUI mode 10 years ago
chrisgregan baecdbe2a8 Editor button textures now loaded in OnEnable() 10 years ago
chrisgregan bcbbe814f1 Flowchart window graphics glitches on Unity 5.1 #118 10 years ago
chrisgregan 0f3f580c6f Improved layout of Flowchart name and description 10 years ago
chrisgregan af9317c17f Updated Reorderable List control to latest version 10 years ago
chrisgregan 1de742cbb4 Spawn narrative prefabs at 0,0,0 by default #106 10 years ago
chrisgregan 2bf17e6920 Add disclosure rectangle on Variables panel #104 10 years ago
chrisgregan 252d306d5b Improved readability of Event Handler block info 10 years ago
chrisgregan 9a9d72f885 Move connection marker down below handler description 10 years ago
chrisgregan b2a500b764 Refactored reference doc exporter 10 years ago
chrisgregan 350935812d Improved reference doc export 10 years ago
chrisgregan 1834373de6 Export command and event handler reference documentation 10 years ago
chrisgregan 34c906dadd Fixed GUI console errors when deleting all commands in a block 10 years ago
chrisgregan a151d31df5 Added info box if no commands currently in command list 10 years ago
chrisgregan d268a40c92 Fix incorrect height of block inspector area 10 years ago
chrisgregan 0fcd386cfd Renamed pauseAfterCommand to stepPause 10 years ago
chrisgregan 75e0e2b717 Disconnect prefab instance when creating Flowcharts 10 years ago
chrisgregan 3453faf84d Support scene move shortcuts in flowchart window #97 10 years ago
chrisgregan 7a11cceaa3 Call a block in another Flowchart. Stop, Continue or Wait Until Finished. 10 years ago
chrisgregan 7b7c33952f Executing icon fade is now based on absolute time (no update required) 10 years ago
chrisgregan bb48384dfa Replace "Run Slow In Editor" per block with "Pause After Command" in flowchart 10 years ago
chrisgregan d81c45f8f1 Executing command icon fades out over time 10 years ago