chrisgregan
732fb8b8c5
Removed hide flags on line drawing material and shader #119
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This was causing WebPlayer builds to fail.
10 years ago
chrisgregan
1b3b3caab4
Revert accidental add of using statement
10 years ago
chrisgregan
f3f60ccbff
Fixed line drawing class using obsolete material constructor #119
10 years ago
chrisgregan
001759ecbd
Changed small + button texture to GUI mode
10 years ago
chrisgregan
baecdbe2a8
Editor button textures now loaded in OnEnable()
10 years ago
chrisgregan
bcbbe814f1
Flowchart window graphics glitches on Unity 5.1 #118
10 years ago
chrisgregan
ccb6609879
Added delay property to Call Method command
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https://trello.com/c/a333r2QA
10 years ago
chrisgregan
f7ac1c45a5
Flowchart.Execute block can't be used with UI events #112
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Changed ExecuteBlock to return void.
Added Flowchart.FindBlock so you can check if a Block is executing
before you try to execute it.
10 years ago
chrisgregan
0f3f580c6f
Improved layout of Flowchart name and description
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https://trello.com/c/vwnzaOh2
10 years ago
chrisgregan
fbb11fbda4
Cleanup unreferenced Fungus components on enabled
10 years ago
chrisgregan
412341ff63
Block & command item ids can sometime conflict #110
10 years ago
chrisgregan
59124b6022
Block & command item ids can sometime conflict #110
10 years ago
chrisgregan
3b73d9563e
Removed obsolete commands and other dead code
10 years ago
chrisgregan
af9317c17f
Updated Reorderable List control to latest version
10 years ago
chrisgregan
3d6734c759
Variable substitution now also checks public variables
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Also fixed a bug where only the first variable token in the string was
being replaced.
10 years ago
chrisgregan
1de742cbb4
Spawn narrative prefabs at 0,0,0 by default #106
10 years ago
chrisgregan
2bf17e6920
Add disclosure rectangle on Variables panel #104
10 years ago
chrisgregan
b8db7c6311
Description of Call command is out of date #103
10 years ago
chrisgregan
6e4f22f421
Localization id should default to use Flowchart object name #101
10 years ago
chrisgregan
252d306d5b
Improved readability of Event Handler block info
10 years ago
chrisgregan
1d42169002
Deleted unused SendEvent class
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Not needed anyway with the new Call Method command.
10 years ago
chrisgregan
107f4f4756
Added Set Text and Get Text commands
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Set and get text property from a UI text object.
10 years ago
chrisgregan
d039c50cb0
Added Spawn Object command
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Instantiates a scene object or prefab. Can optionally set a parent
object and local position and rotation.
10 years ago
chrisgregan
659abfba72
Added CallMethod command
10 years ago
chrisgregan
1ee32cf4a1
Fixed bug in SendMessage command if no command specified
10 years ago
chrisgregan
9a9d72f885
Move connection marker down below handler description
10 years ago
chrisgregan
0e1208fd07
Added missing tooltips for Commands and Event Handlers
10 years ago
chrisgregan
4cc04e5546
Added some missing command tooltips
10 years ago
chrisgregan
b2a500b764
Refactored reference doc exporter
10 years ago
chrisgregan
350935812d
Improved reference doc export
...
Tweaks to make exported reference files work nicely on Github wiki
10 years ago
chrisgregan
1834373de6
Export command and event handler reference documentation
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Now using markdown format instead of csv and including a table of
public properties
10 years ago
chrisgregan
34c906dadd
Fixed GUI console errors when deleting all commands in a block
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Error occurs when using the keyboard shortcuts to cut or delete the
whole list of commands.
10 years ago
chrisgregan
a151d31df5
Added info box if no commands currently in command list
10 years ago
chrisgregan
805956e825
Fixed Break command logic
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Now works correctly inside nested conditions
10 years ago
chrisgregan
d268a40c92
Fix incorrect height of block inspector area
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Was causing scroll view to extend beyond end of editor window.
10 years ago
chrisgregan
0fcd386cfd
Renamed pauseAfterCommand to stepPause
10 years ago
chrisgregan
75e0e2b717
Disconnect prefab instance when creating Flowcharts
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If Flowchart is a prefab instance then the properties for every command
are displayed in bold. There’s no real benefit to preserving the prefab
instance so easiest thing is to just break the instance link.
10 years ago
chrisgregan
d2acf9772f
Handle special case of block calling itself
10 years ago
chrisgregan
9c4a9ffa47
Reorganised scripting commands under scripting, flow and variables categories
10 years ago
chrisgregan
3453faf84d
Support scene move shortcuts in flowchart window #97
10 years ago
chrisgregan
7260f65265
Deleted Run Flowchart command
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Should use the Call command instead now.
10 years ago
chrisgregan
7a11cceaa3
Call a block in another Flowchart. Stop, Continue or Wait Until Finished.
10 years ago
chrisgregan
7b7c33952f
Executing icon fade is now based on absolute time (no update required)
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Also moved handling of setting these timers to the FlowchartWindow
class, except for one specific case that’s better handled from the
Block class.
10 years ago
chrisgregan
4e1ee2e123
Blocks and 1st command select automatically when executed
10 years ago
chrisgregan
bb48384dfa
Replace "Run Slow In Editor" per block with "Pause After Command" in flowchart
10 years ago
chrisgregan
d81c45f8f1
Executing command icon fades out over time
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Makes it easier to visualize executing commands
10 years ago
chrisgregan
466ee11f47
Auto select executing block if no other block is executing
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Editor only
10 years ago
chrisgregan
46381fe1e3
Stopped Block inspector always activating on startup
10 years ago
chrisgregan
3ea307cb34
Added double check for correct block to event handler linkage
10 years ago
chrisgregan
93158c202c
Fix for Flowchart Enabled event handler coroutine issue
10 years ago