1018 Commits (9087d40478a967cbeaafc62ea85b0bd592f3443b)

Author SHA1 Message Date
chrisgregan 9087d40478 Removed unused property 9 years ago
chrisgregan 4fbf516a18 Inactive localizeable game objects are now cached #322 9 years ago
chrisgregan 3aa4333870 Users losing track of where their Blocks are in Flowchart window #302 9 years ago
chrisgregan 47809e496f Backwards compatibility with Unity 5_0 9 years ago
chrisgregan 3ca263a25e Replace obsolete call to Application.LoadLevel 9 years ago
Chris Gregan ddc019d6c7 Fixed compile issues on InvokeMethod.cs 9 years ago
Chris Gregan 16af3dcf2f Fixed corrupted character in Windows builds 9 years ago
chrisgregan 67e1829390 Added multi camera test 9 years ago
chrisgregan 7cc823a53f Added camera property to camera controller commands #307 9 years ago
chrisgregan 0d97204c12 Updated Test Tools 9 years ago
chrisgregan b231ab0435 Fixed Camera Controller null check in wrong position #313 9 years ago
chrisgregan f6a0542008 Fixed Multiple iTweens on same object interfere with each other #303 9 years ago
chrisgregan 3983e04958 Added test for Clear Menu 9 years ago
chrisgregan 8a25fe5a2e Added Clear Menu command #300 9 years ago
chrisgregan 7f957d0708 Added test for Set Slider Value command #297 9 years ago
chrisgregan 98ecbf19c2 Added Set Slider Value command #297 9 years ago
chrisgregan 47690ddd1e Updated changelog 9 years ago
chrisgregan 13f1aaa161 Fixed Writer beep timing issues in WebGL #295 9 years ago
chrisgregan f870e5f3d2 Removed say command from Flowchart prefab 9 years ago
chrisgregan 73437a7a34 Misc improvements to the Writer system 9 years ago
chrisgregan e44ae3df45 Fixes for Stop Flowchart command #288 9 years ago
chrisgregan 86d6919540 Removed Say command from Flowchart prefab 9 years ago
chrisgregan 00b6b910bc Fixed logic for setting GameStarted block in new Flowcharts 9 years ago
chrisgregan ae740187e8 Updated Flowchart prefab 9 years ago
chrisgregan 69dbc5d019 Fixed Flowchart objects break when made into a prefab #275 9 years ago
chrisgregan 4d68516985 Fixed localization language does not persist between scenes #271 9 years ago
chrisgregan 2b75f05f22 Fixed voiceover clips not playing correctly in Say command #273 9 years ago
chrisgregan 1ccedcc7b4 Fixed Changing portrait facing flips incorrectly #190 9 years ago
chrisgregan 0f65d2dd94 Fixed Variable substitution in Menu command #263 9 years ago
chrisgregan d8539c90ef Fixed: Null variable reference when substituting variables #278 9 years ago
chrisgregan 231027c25d Removed empty gameobject in sherlock demo 9 years ago
chrisgregan 3ed86ba022 Updated CHANGELOG 9 years ago
chrisgregan c6cfcc5736 Moved LICENSE and README inside the Fungus folder 9 years ago
chrisgregan 29f4ea8ebc Updated CHANGELOG file 9 years ago
chrisgregan 06fc544950 Improved Enter Name example 9 years ago
chrisgregan 40d07ae313 Added test for stopping Say command 9 years ago
chrisgregan f83cacd334 Say command can now be stopped 9 years ago
chrisgregan 929b56ea90 Added StopFlowchart command 9 years ago
chrisgregan b14da8fcda Added Flowchart.StopAllBlocks() and command callback 9 years ago
chrisgregan e2b7c542e9 Fixed: Null reference error after editing Flowchart code #181 9 years ago
chrisgregan d411607f05 Added Set Interactable command to control button, input field, etc. interactivity #178 9 years ago
chrisgregan 731a175f26 Fixed Markup text visible if rich text not enabled #176 9 years ago
chrisgregan bf03a3c8a2 Fixed: ControlAudio waitUntilFinished property doesn't wait for correct time #174 9 years ago
chrisgregan 3cb52dfab4 Added a Hide Commands property to Flowchart 9 years ago
chrisgregan a3609cb514 Unity have added their own combo box in 5.2 9 years ago
chrisgregan 27376aa143 Added Button Clicked and End Edit event handlers 9 years ago
chrisgregan d518420e76 Fixed: No need for pause on last punctuation character in a sentence #168 9 years ago
chrisgregan 9871145c36 Wobble when portrait image is higher resolution than Stage Position #160 9 years ago
chrisgregan 20741374dc Fixed: Wobble when portrait image is higher resolution than Stage Position #160 9 years ago
John O'Kane 4f7088487b Issue where audio would continue when audio is finished while waitUntilFinished was not set to true 9 years ago