3 Commits (8dcb9b0a51d461bf74bd23d8d24faaa7eea8d149)

Author SHA1 Message Date
Steve Halliwell 2127dee0e0 Update header license 5 years ago
Christopher 0effd7e7f3 Added #region Public members to all non-editor classes 8 years ago
Christopher 13b3e31085 Moved Flowchart scripts into main Scripts folder 8 years ago
Christopher 353782e441 Added protected virtual to DoLoadBlock in SceneLoader 8 years ago
Christopher f130385f6f Changed comment style on header block 8 years ago
Christopher da678c640b Refactored comments 8 years ago
Christopher 239bf8fefe Converted tabs to spaces in all .cs files 8 years ago
Christopher 67adbab9a0 Added open source license header to all source files 9 years ago
chrisgregan 00ffca7de5 Don't destroy sprite objects in Scene Loader #386 9 years ago
chrisgregan 47809e496f Backwards compatibility with Unity 5_0 9 years ago
chrisgregan 3ca263a25e Replace obsolete call to Application.LoadLevel 9 years ago
chrisgregan 5a931441d4 Merge branch 'Rename-core-classes' 10 years ago
chrisgregan 514493e4e3 Fix for SceneLoader trying to destroy nested sprites twice 10 years ago
chrisgregan 385ef1a967 Merged UI redesign and iTween support branch 10 years ago
chrisgregan 53d2fd1aab Added protected & virtual to core classes for easier inheritance 10 years ago
chrisgregan e1c4eacc4d Added LoadGlobals, SaveGlobals and DestroyOnSceneLoad tag 10 years ago
chrisgregan 62f6e11043 LoadScene command 10 years ago
chrisgregan e6b845a99f Fungus2 code reorg 10 years ago
chrisgregan c38d113433 Remove Room class 10 years ago
chrisgregan 0e5bffef34 Removed old command system 10 years ago
chrisgregan 1835d9401e Tidied up save/load methods. 11 years ago
chrisgregan c8bee1eaf1 Replaced Values system with new Variables class 11 years ago
chrisgregan b3204ac1bd Yield until unused assets have been unloaded 11 years ago
chrisgregan bc9ff07700 Added Game Object name for SceneLoader object. 11 years ago
chrisgregan 6234d367b9 Added scene loader component to display loading image 11 years ago