Steve Halliwell
2127dee0e0
Update header license
5 years ago
Jorge Ramirez
834a4c44a3
Add nested Save Menu error message
7 years ago
Jorge Ramirez
78791cfb8c
Add protection against infinite load loop
...
This protects against an infinite loop for situations where DontDestroyOnLoad doesn't work.
7 years ago
Christopher
64d3648fdc
Fixed Save Menu: clicking to left of collapsed menu clicks hidden buttons #615
8 years ago
lealeelu
b083bb0c7f
Add ease
8 years ago
lealeelu
12fc2081f5
Separate NarrativeLogMenu from SaveMenu
8 years ago
lealeelu
9ecbf321f2
Use signals to notify Narrative log update
8 years ago
lealeelu
d28cd2ea88
Make NarrativeLog saving work
...
- Changed the name of the HistoryManager to NarrativeLog
- Created the SaveReset SaveManagerSignal but it needs to be tied in
- Made the PrettyPrint only show previous logs, not the current dialog.
8 years ago
lealeelu
7fb0644300
Add Narrative Log to save menu
8 years ago
Christopher
d4b0f45ade
Added Delete Save Data button to Save Menu inspector.
8 years ago
Christopher
284f408ef5
Updated docs for Save Data Key
8 years ago
Christopher
7294c7810e
Exposed Save Data key to support multiple game save files in the same project
8 years ago
Christopher
85634f969a
Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER.
8 years ago
Christopher
d11df62faf
Added autosave option (off by default).
8 years ago
Christopher
9c46bef317
Moved start scene property to the SaveManager
8 years ago
Christopher
b03cdcac11
Refactored scene start code to be handled exclusively by SaveManager. Added save history debug view.
8 years ago
Christopher
a3ebe0e75e
SavePoint now handles starting Flowchart execution for 'normal' scene loads. Use a Save Point with key 'Start' for the first Block to be executed in every scene.
8 years ago
Christopher
6c18c17bd9
Moved ExecuteBlocks to SaveManager class. Save Point command can now optionally fire Save Point Loaded events.
8 years ago
Christopher
d2444982dc
Improved save game example. Save Point Loaded now handles multiple keys.
8 years ago
Christopher
8081e43f5c
Updated comments for Save System.
8 years ago
Christopher
0c27baca7b
SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects.
8 years ago
Christopher
51004f9bfd
Fast Forward button
8 years ago
Christopher
3f1900d002
Hide / show save menu
8 years ago
Christopher
923a054a26
Save menu button
8 years ago
Christopher
467ea81f02
Button interactable state updates based on save data state
8 years ago
Christopher
f6fe5885c4
Click sound when buttons are clicked
8 years ago
Christopher
e0dca84770
Refactored save key and save description variable names. Added check for duplicate save keys.
8 years ago
Christopher
2984418056
SaveGameHelper starts a new game by calling SaveGameLoaded event handler with 'new_game' key.
8 years ago
Christopher
6e860053f5
Simplified save system to not use slots. A full history of save points is stored, and user can rewind to previous save points.
8 years ago