Christopher
|
7294c7810e
|
Exposed Save Data key to support multiple game save files in the same project
|
8 years ago |
Christopher
|
6b5eff338d
|
Fix for start point not being executed on startup.
|
8 years ago |
Christopher
|
85634f969a
|
Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER.
|
8 years ago |
Christopher
|
8d23d6c136
|
Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types.
|
8 years ago |
Christopher
|
db7f71dee2
|
Removed resume at Label. It's a bit hacky and kinda redundant.
|
8 years ago |
Christopher
|
9c46bef317
|
Moved start scene property to the SaveManager
|
8 years ago |
Christopher
|
01867ce390
|
Changed Save Points to use an explicit IsStartPoint property instead of using magic 'Start' block name.
|
8 years ago |
Christopher
|
fd98c2b2b6
|
Renamed Resume From Here to Resume On Load
|
8 years ago |
Christopher
|
b03cdcac11
|
Refactored scene start code to be handled exclusively by SaveManager. Added save history debug view.
|
8 years ago |
Christopher
|
a3ebe0e75e
|
SavePoint now handles starting Flowchart execution for 'normal' scene loads. Use a Save Point with key 'Start' for the first Block to be executed in every scene.
|
8 years ago |
Christopher
|
6c18c17bd9
|
Moved ExecuteBlocks to SaveManager class. Save Point command can now optionally fire Save Point Loaded events.
|
8 years ago |
Christopher
|
d2444982dc
|
Improved save game example. Save Point Loaded now handles multiple keys.
|
8 years ago |
Christopher
|
8081e43f5c
|
Updated comments for Save System.
|
8 years ago |
Christopher
|
0c27baca7b
|
SaveMenu is now a singleton game object. SaveGameObjects manages mapping to saveable game objects.
|
8 years ago |
Christopher
|
51004f9bfd
|
Fast Forward button
|
8 years ago |
Christopher
|
467ea81f02
|
Button interactable state updates based on save data state
|
8 years ago |
Christopher
|
e0dca84770
|
Refactored save key and save description variable names. Added check for duplicate save keys.
|
8 years ago |
Christopher
|
2984418056
|
SaveGameHelper starts a new game by calling SaveGameLoaded event handler with 'new_game' key.
|
8 years ago |
Christopher
|
6e860053f5
|
Simplified save system to not use slots. A full history of save points is stored, and user can rewind to previous save points.
|
8 years ago |
Christopher
|
b230acf506
|
Updated slot picking
|
8 years ago |
Christopher
|
5c7ca33cd0
|
Added SavePicker dialog
|
8 years ago |
Christopher
|
cb95ccc760
|
Refactored SavePointData to support multiple flowcharts
|
8 years ago |
Christopher
|
a9600010bf
|
Added save description field
|
8 years ago |
Christopher
|
c0b3256df1
|
Refactored SavePointData classes
|
8 years ago |
Christopher
|
881c1259bf
|
Refactored event handler names and categories
|
8 years ago |
Christopher
|
71c2b4e357
|
Added Game Loaded event handler and save key.
|
8 years ago |
Christopher
|
b642fb5522
|
Loading of saved data
|
8 years ago |
Christopher
|
0c84493c0e
|
Updated SaveSystem
|
8 years ago |