Steve Halliwell
7f5f6716e5
Merge pull request #812 from jusw85/fix-conversation-hidden-portrait
...
Fix showing hidden portrait in conversation
5 years ago
Steve Halliwell
359a81982c
Merge pull request #817 from snozbot/feature/portrait_rework
...
Portrait reworked
5 years ago
shalliwell
fa7105ffac
Portrait reworked to store all
...
Character PortraitState now contains all the all character portraits underneath a single container object, at all times. The holder moves and the individual portraits fade in and out. Previous method created and destroyed as needed and was susceptible to the 'white square' UI Image bug.
5 years ago
shalliwell
aa5b91f2d5
Correct Pro Skin 2019.3 Thx to DesperateHouseDev
5 years ago
shalliwell
134273c0a0
Correct SaveManager typo
5 years ago
shalliwell
c8d41a02b4
Update JSONObject
...
Replaced with newer version
Close #810
5 years ago
shalliwell
24c6864f67
Correct inspector Delete Save
...
Now uses method in SaveManager directly to prevent duplicate and divergent path.
Fix #808
5 years ago
Justin Wong
9490e80ee7
Fix showing hidden portrait in conversation
...
Fixes #811 .
5 years ago
Steve Halliwell
1b4f424b33
Merge branch 'master' into develop
5 years ago
Steve Halliwell
98003f182a
Add Partial filter state to Blocks
...
In flowchart window the search now makes a distinction between a full match, name of block to search string and a partial match, command contents matching the search string.
SearchBox popup is also not more conservative in show itself, close #786
5 years ago
Steve Halliwell
3aad75eca7
Force CommandLabelStyle text to black
...
Fix #801
5 years ago
Steve Halliwell
98953ee3c5
Merge branch 'preda2or-multiple_logical_conditions' into develop
5 years ago
Steve Halliwell
9d77cd93ea
Correct VariableCondition formatting
...
Also VariableConditionEditor
5 years ago
Steve Halliwell
46286b8840
Change HierarchyIcon offset
...
For Unity 2019.1 and up
5 years ago
Steve Halliwell
22e8063497
Merge branch 'patch-1' of https://github.com/TonyJeffree/fungus into TonyJeffree-patch-1
5 years ago
Steve Halliwell
c28dc9c06c
Playmode test asmdef exclude flipped
5 years ago
Steve Halliwell
14a242146a
Partial Revert of TransformProperty
5 years ago
vjs22334
921ba5ccd7
made requested changes
5 years ago
vjs22334
4e5c56623b
Merge branch 'develop' of https://github.com/snozbot/fungus into multiple_logical_conditions
5 years ago
Steve Halliwell
c5dc1667ac
Change Property, Drag, and Collection 2017 & c#4
5 years ago
Steve Halliwell
5dbf353bb2
Merge pull request #798 from snozbot/feature/FlowchartWindowGridSnap
...
Add option to Grid Snap blocks in flowchart window
5 years ago
Steve Halliwell
5b6bd550bf
Fungus _VariableData Drawer Indent Bug Fix
...
Use of EditorGUI to draw multiple items in 1 line that are all trying to honor indenting causing error. Now we cache first indent and temp set it to 0 for the remaining items.
Fix #802
5 years ago
Steve Halliwell
403ceddd7a
Update README.md
5 years ago
vjs22334
1736ff1393
validation for empty conditions and improved UI
5 years ago
Steve Halliwell
aa6bc00363
Create pull_request_template.md
5 years ago
Steve Halliwell
d55557f33e
Add issue templates
5 years ago
Steve Halliwell
1b2a18354c
Update CONTRIBUTING.md
5 years ago
Steve Halliwell
aead237544
Create CODE_OF_CONDUCT.md
5 years ago
Steve Halliwell
3792c174a4
Update CONTRIBUTING.md
5 years ago
TonyJeffree
10fd74c4eb
Bugfix in newer versions of Unity
...
The removed line was not functioning as intended, it was covering the disclosure triangle of a parent GO with the mushroom icon if that parent GO also had a flowchart component.
I'm sure there was a reason for this logic change, so I've left the if cases intact, but this was necessary in my own project so I thought I'd share it.
5 years ago
Steve Halliwell
0fb320f364
Add note to Drag handlers re compatibility
5 years ago
Steve Halliwell
573620bcac
Merge pull request #791 from SarveshBajaj/dragable_events_array
...
Draggable events array
5 years ago
Steve Halliwell
d530302f2b
Add option to Grid Snap block in flowchart window
...
Controlled via toggle in Fungus Editor Prefs.
Snaps and aligns blocks to underlying grid in the flowchart window.
More caches for styles and lists to reduce allocations during block drawing
5 years ago
vjs22334
ca22eb792d
basic support for multiple conditions added - WIP
5 years ago
Steve Halliwell
56fb28baca
Merge pull request #794 from snozbot/feature/OnAllTextWritten
...
Feature/on all text written
5 years ago
Steve Halliwell
9667f0edb9
HasWordsRemaining correct <
5 years ago
Steve Halliwell
b9823c9110
Merge pull request #790 from snozbot/feature/ViewTween
...
CameraManager and View related Commands now use LeanTweenTypes
5 years ago
Steve Halliwell
459d4113c2
Change Writer to track total Word Tokens and Word Tokens Processed
...
Rather than the previous hasTextRemaining
5 years ago
Steve Halliwell
b20e21b449
Add OnAllTextWritten to IWriterListener
...
Called once there are no Word tokesn left to be processed within a run of the Write method in Writer.
5 years ago
SarveshBajaj
ef98eaaeb7
fixed execute in main thread issue using awake()[ExecuteAlways]
5 years ago
Steve Halliwell
7f4b5cc22c
Merge pull request #792 from CG-Tespy/FlowchartUtils
...
Added GetVariables function to Flowchart class
5 years ago
SarveshBajaj
ef1d813b1d
Fixed wrong target collider reference in OnDragComplete
5 years ago
CG-Tespy
b313ab9db0
Applied requested changed to GetVariables method
5 years ago
SarveshBajaj
d717d9c877
Changed wrong assignment to target reference
5 years ago
SarveshBajaj
8b7212fbac
Completed Requested Changes
5 years ago
CG-Tespy
3bf341c684
Added GetVariables function
5 years ago
vjs22334
1175913375
#228 added list support in drag event handlers
5 years ago
Steve Halliwell
1a1b0d816a
CameraManager and View related Commands now use LeanTweenTypes
...
Closes #556
5 years ago
Steve Halliwell
e51ab9d688
Add quick add block button to Menu Command block select
...
Closes #211
5 years ago
Steve Halliwell
41a72fc8bc
Sort characters and portraits by their name in their respective lists.
5 years ago