- Added clickSound property to Button component
- Added new Dialog component and prefab (replaces Page)
- Moved deprecated files to Legacy folder
- Game components (CommandQueue, etc.) are now created in Game prefab
- Moved all camera related properties and functions from Game to
CameraController
- Added IDialog interface to support backwards compatibility between
Page class and the new Dialog class
- Added SetDialog() and SetTimeout() commands
- Marked all Page commands as Obsolete
- Added character images for use with Dialog component
- Added timed multiple choice menus
- Added looping typing sound while text is being written
- Updated example rooms to use new Dialog system
The Photon Networking add on for PlayMaker defines a class called
‘Room’ in the global namespace which conflicts with Fungus.Room. To fix
this, I’ve moved all Room derived example classes into the Fungus
namespace.
Can now set the Game.activePageStyle property to control the currently
active Page rendering style.
Added a SetPageStyle() command to set the style in a command sequence.
Added 2 PageStyle prefabs assets.
Renamed Room classes to be consistent.
- Added iTween to support camera tweening. It’s in the Fungus namespace
so shouldn’t interfere with any other iTween instance in your game.
- Added an option on Views room to show PanToPath()