chrisgregan
0fcc188041
Added option to adjust story text width when character image is visible
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Say Dialog automatically deactivates when alpha is 0
10 years ago
chrisgregan
cdd94d06bc
Added input sound effect for dialog / writer clicks
10 years ago
chrisgregan
a337e6d339
Updated Say Dialog prefab
10 years ago
chrisgregan
89185498fb
Story text font size is bigger
10 years ago
chrisgregan
23c561bca8
Continue image is now a button
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Added a button-only option in Dialog Input
10 years ago
chrisgregan
53ea811cb1
Fixed say dialog not being visible at start
10 years ago
chrisgregan
cecfacc107
Updated Say Dialog and Say tests
10 years ago
chrisgregan
4e9ba6bf4f
Updated SayDialog prefab with new components
10 years ago
chrisgregan
bebefea7fb
Updated stage prefab
10 years ago
chrisgregan
f8aa36170e
Fixed: Character portrait images have display artefacts #92
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Changed MoveSpeed to MoveDuration (more robust)
Replaced cross fade material with simple image tweening system.
Stage Show / Hide now done by tweeting the CanvasGroup alpha.
WaitUntilFinished option now works robustly (using a Coroutine).
10 years ago
chrisgregan
cd29f7a297
Add writing sound volume property on Dialogs #108
10 years ago
chrisgregan
0c8b8e79ea
Renamed localisation prefab #8
10 years ago
chrisgregan
4c41ada4a8
Renamed Language to Localisation for clarity #8
10 years ago
chrisgregan
de00195865
Added Language prefab and menu item #8
10 years ago
chrisgregan
525e1643a1
Changed AudioTag replace tag settings to be more useful
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Default to {audio=Audiotag}. User changes ‘AudioTag’ to match the game
object name.
10 years ago
chrisgregan
0d82ac937a
Merge Dialog and Portrait modules into a single Narrative module #94
10 years ago