1577 Commits (6e860053f58370862819a50c5830c3321af9a297)

Author SHA1 Message Date
Christopher 6e860053f5 Simplified save system to not use slots. A full history of save points is stored, and user can rewind to previous save points. 8 years ago
Christopher b230acf506 Updated slot picking 8 years ago
Christopher 5c7ca33cd0 Added SavePicker dialog 8 years ago
Christopher 6b16b494e6 Renamed SaveHelper to GameSaver 8 years ago
Christopher cb95ccc760 Refactored SavePointData to support multiple flowcharts 8 years ago
Christopher a9600010bf Added save description field 8 years ago
Christopher c0b3256df1 Refactored SavePointData classes 8 years ago
Christopher 881c1259bf Refactored event handler names and categories 8 years ago
Christopher 71c2b4e357 Added Game Loaded event handler and save key. 8 years ago
Christopher 74a243ad12 Start Label property in Call command 8 years ago
Christopher 43a8aabccf Renamed save commands 8 years ago
Christopher 80f47a80ea Fixed block name not saving correctly 8 years ago
Christopher b642fb5522 Loading of saved data 8 years ago
Christopher 0c84493c0e Updated SaveSystem 8 years ago
Christopher d52fe2ef11 Option to Close Other Say Dialogs when one Say Dialog becomes active. 8 years ago
Christopher 6c324c5a81 Save and Load flowchart state now working 8 years ago
Christopher b9da6f145e Added SavePointData class 8 years ago
Christopher fe62bb8f95 Initial stab at saving flowchart variables. 8 years ago
Christopher 8d38ea62a7 Fixed onComplete callback in MusicManager.SetAudioVolume when duration is 0 8 years ago
Christopher 6d3f14b4b9 Removed TestRunner game objects from DragAndDrop examples. 8 years ago
Christopher 9ae056a769 Fixed missing sprite assets in Asset Store version. 8 years ago
Christopher 3382bbf92f Increased height of multi-line text box for StringDataMulti 8 years ago
Christopher 0504eb3651 Change CSVParser to use Regex.Split (way faster) 8 years ago
Zach Vinless 79375f7055 Removed flowchart min/max buttons and undid reflection null checks 8 years ago
Zach Vinless b1004a79c2 Added null checks to flowchart window reflection code in case of breaking updates 8 years ago
Zach Vinless 57fb72e81f Added toolbar in place of floating UI 8 years ago
Zach Vinless c4462691f4 Removed option to change scroll wheel zoom modes 8 years ago
Zach Vinless fb73853bf7 Added support for variable zoom center in flowchart window 8 years ago
Zach Vinless 7445700fa4 Removed selectedBlock and changed multi-select editor message 8 years ago
Zach Vinless 3cc4b883c3 Removed files accidentally added 8 years ago
Zach Vinless 9379feed33 Fixed misc selection box issues 8 years ago
Zach Vinless 62d60521ed Replaced redundant function call with already assigned local variable 8 years ago
Christopher e9aa381f20 Fixed Fungus ignores existing “SayDialog” and creates another one #555 8 years ago
Zach Vinless 3afcc68001 Added multi-select feature for blocks in flowchart window 8 years ago
Zach Vinless 68f0728eb3 Fixed import settings for two node textures 8 years ago
Zach Vinless 183554a056 Updated import settings for node textures 8 years ago
Zach Vinless b24d670d9c Added support for custom block tint colors 8 years ago
Zach Vinless 23ec139c28 Added comment labels to image strings 8 years ago
Christopher 6f19c7798b Reverted project settings to Unity 5.4.1 8 years ago
Christopher 442bd6d589 Fixed missing space in Wait Frames 8 years ago
Christopher 2b7a5c3485 Updated changelog for v3.4.0 8 years ago
Christopher 16e4ba425f Added accessors for GameObject and Transform variables in Flowchart.cs 8 years ago
Christopher f890969b10 Fixed PODTypeFactory and FungusPrefs classes are not registered #549 8 years ago
Chris Gregan cdfcd2f1c3 Fixes for compile errors on .NET Core 8 years ago
Christopher 9274bfb479 Updated LuaBindings registered types in example scenes 8 years ago
Christopher 32d6da2c90 Removed MoonSharp assembly from link.xml 8 years ago
Christopher 9378f17be8 Fixed MoonSharp warning when not building for an AOT platform 8 years ago
Christopher 227e79c20b Fixed Command properties not copied when copying commands #546 8 years ago
Christopher aeda0dedec Converted MoonSharp line endings to OSX for consistency with rest of project. 8 years ago
Christopher 54f1ce9be9 LuaEnvironment starts a debug server when running in the Unity Editor. Use VS Code to debug. 8 years ago