chrisgregan
7d9eaafe40
Added PanToViewPath() command to smoothly pan along a path
...
- Added iTween to support camera tweening. It’s in the Fungus namespace
so shouldn’t interfere with any other iTween instance in your game.
- Added an option on Views room to show PanToPath()
11 years ago
chrisgregan
4ac09b0660
Refactored CameraController to use a coroutine for Pan.
11 years ago
chrisgregan
653d3722d1
Renamed AnimationEventListener to AnimationListener
11 years ago
chrisgregan
4f40c9c06f
New AddButton() and RemoveButton() room methods
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Use AddButton() to make any sprite clickable
Use RemoveButton() to remove clickable functionality
11 years ago
chrisgregan
ab4207ef84
Animation Event Listener now uses the event string parameter to call a room method with the same name.
11 years ago
chrisgregan
105f0400c8
Replaced SpriteController with SpriteFader component.
...
The new way to fade a sprite is to attach a SpriteFader component to
the sprite at runtime (instead of doing in at design time in the
editor).
11 years ago
chrisgregan
458d887491
Added animation example.
11 years ago
chrisgregan
a72dcd4016
Added Fungus library and example files
11 years ago