27 Commits (627e167f886fc4c31e2cdf837f0483f5daab478d)

Author SHA1 Message Date
Christopher cc4406a8fb Change all public properties to use virtual 8 years ago
Christopher f130385f6f Changed comment style on header block 8 years ago
Christopher da678c640b Refactored comments 8 years ago
Christopher 83c12c7e76 Refactored many classes to use protected serialisable fields, with public property accessors where required. 8 years ago
Christopher 239bf8fefe Converted tabs to spaces in all .cs files 8 years ago
Christopher 67adbab9a0 Added open source license header to all source files 9 years ago
chrisgregan 8fbc1b08d6 Rename non-coroutine Execute to StartExecute to be more descriptive 9 years ago
chrisgregan c62f4a29a2 Fixed menu buttons not executing target block 9 years ago
chrisgregan c33bb139b1 Changes to support Fungus Script execution 9 years ago
chrisgregan 447862c86f Fixed faulty indent levels when inspector is not displayed #380 9 years ago
chrisgregan 495e596868 Fixed ensure parentBlock is set when block executes #320 9 years ago
chrisgregan e44ae3df45 Fixes for Stop Flowchart command #288 9 years ago
chrisgregan b14da8fcda Added Flowchart.StopAllBlocks() and command callback 9 years ago
chrisgregan a88537c0f3 Tolerate null commands in command list 9 years ago
chrisgregan 3b73d9563e Removed obsolete commands and other dead code 10 years ago
chrisgregan 4cc04e5546 Added some missing command tooltips 10 years ago
chrisgregan 0fcd386cfd Renamed pauseAfterCommand to stepPause 10 years ago
chrisgregan 7a11cceaa3 Call a block in another Flowchart. Stop, Continue or Wait Until Finished. 10 years ago
chrisgregan 7b7c33952f Executing icon fade is now based on absolute time (no update required) 10 years ago
chrisgregan 4e1ee2e123 Blocks and 1st command select automatically when executed 10 years ago
chrisgregan bb48384dfa Replace "Run Slow In Editor" per block with "Pause After Command" in flowchart 10 years ago
chrisgregan d81c45f8f1 Executing command icon fades out over time 10 years ago
chrisgregan 466ee11f47 Auto select executing block if no other block is executing 10 years ago
chrisgregan 5dd745d140 Improve efficiency of command list execution #96 10 years ago
chrisgregan 2f97ab7ff6 Added itemId to Blocks 10 years ago
chrisgregan 916060d15e Added Sequence class for legacy support 10 years ago
chrisgregan 5a931441d4 Merge branch 'Rename-core-classes' 10 years ago
chrisgregan 4217ad76e1 Initial commit of custom tags, portrait stage and portrait systems #84 10 years ago
chrisgregan fa2e37e90e Null pointer check when iterating on Sequence commands 10 years ago
chrisgregan 5d64c168e6 Redesign say & multiple choice dialogs #82 10 years ago
chrisgregan 51d1b928d1 Fixed command inspector not auto tracking program flow 10 years ago
chrisgregan f3f49bdc8a Safely handle command class being renamed 10 years ago
chrisgregan f9f2b175bd Improved Label & Jump commands in inspector #78 10 years ago
chrisgregan b616f72548 Added Else If command #77 10 years ago
chrisgregan 4ecee9c332 Improve efficiency of executing next command in a Sequence #76 10 years ago
chrisgregan 0803b8b73a Fix #71 Hide Fungus commands, event handlers, etc. in Component menu 10 years ago
chrisgregan 366f6d62ac Force Sequence names to be unique within a Fungus Script 10 years ago
chrisgregan 48961142bb Updated UI to use flowchart style nodes 10 years ago
chrisgregan 945d642b10 Removed legacy support for Sequences as child game objects 10 years ago
chrisgregan 581adb2749 Added SendFungusMessage() and BroadcastFungusMessage() commands 10 years ago
chrisgregan e249049858 Moved Run Slow in Editor option to Sequence 10 years ago
chrisgregan e6000eb33b Added Event Handler system. 10 years ago
chrisgregan 59b8b04b39 Sequence now requires FungusScript component 10 years ago
chrisgregan a1e3d4f587 Sequences may now be executed in parallel 10 years ago
chrisgregan b2afbbbeff Fixed pasting multiple copies of same command 10 years ago
chrisgregan 385ef1a967 Merged UI redesign and iTween support branch 10 years ago
chrisgregan 4401060c61 Fix #46 - commands now store reference to their parent sequence 10 years ago
chrisgregan 42f0e6a8fc Can now make prefabs from legacy FungusScripts 10 years ago
chrisgregan dc1658b152 FungusScript can now be made into a prefab (see notes!) 10 years ago
chrisgregan 45a94e0e09 Added Node base class for Fungus Script nodes. 10 years ago