2461 Commits (5f832bb73bff2d5e9e2137cfd917b3585466890d)
 

Author SHA1 Message Date
Christopher 7294c7810e Exposed Save Data key to support multiple game save files in the same project 8 years ago
Christopher 92f3b946e4 Updated command docs 8 years ago
Christopher 6ce631f44b Added save system video link to docs 8 years ago
Christopher 819b6c52c7 Added custom editor for Save Point Loaded event handler 8 years ago
Christopher 798f2458cf Add properties to control LuaEnvironment debug server 8 years ago
Christopher d3ed078c9e Added description fields to Invoke Event and Invoke Method 8 years ago
Christopher 14af09346a Added new community tutorial 8 years ago
Christopher e7d92c9c15 Updated changelog 8 years ago
Christopher 6b5eff338d Fix for start point not being executed on startup. 8 years ago
Christopher 19edf578d7 Fixed centered text shifts position when written by Say command #569 8 years ago
Christopher 1e067a01fa Fixed Say text appears for single frame when using Say command #575 8 years ago
Christopher eabbed3e7a Fixed MenuDialog Lua Bug #565 8 years ago
Christopher 211b197f77 Fixed using say in lua doesn't automatically spawn an EventSystem #571 8 years ago
Christopher ecd44c584f Fixed cannot divide an integer by an integer using Set Variable #579 8 years ago
Christopher a4b830a4f0 Fixed tabs in conversation text from Lua #574 8 years ago
Christopher d34f795f27 Fixed Flowchart prefab's block show as empty on the Inspector #583 8 years ago
Christopher b3d37e6bc0 Removing Materials.meta because the folder does not exist 8 years ago
Chris Gregan 476d5ad06a Merge pull request #588 from zvinless/flowchart-window-event-refactor 8 years ago
Christopher 418545f706 Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard. 8 years ago
Zach Vinless 096f42c652 Updated variable names so it's clear when events are used 8 years ago
Zach Vinless 3f17ef564f Made sure selected block is always on top 8 years ago
Zach Vinless 6c7e53356c Fixed connections not highlighting 8 years ago
Zach Vinless 0854c2339b Added back necessary DestroyImmediate call 8 years ago
Zach Vinless 1808d04f3a Spacing cleanup 8 years ago
Zach Vinless b93883f203 Implemented EventWindow handlers 8 years ago
Zach Vinless e85745cdda Separated early events from DrawOverlay() 8 years ago
Zach Vinless 5f0e58194a Added EventWindow class 8 years ago
Zach Vinless efe1168ceb Added meta file 8 years ago
Chris Gregan 261fef2113 Update README.md 8 years ago
Chris Gregan 7cb1a059d1 Update README.md 8 years ago
Christopher 51587d6545 Updated spine integration to work with latest version of Spine runtime 8 years ago
Chris Gregan b764064a22 Merge pull request #582 from sp-francisco-ruiz/master 8 years ago
Chris Gregan 81231a500f Merge pull request #584 from zvinless/remove-old-center-button 8 years ago
Christopher b64523ec51 Removed scenes form EditorBuildSettings 8 years ago
Christopher 4c2ecab7d3 Removed unused Tests/Save folder and scenes 8 years ago
Christopher 0edc47ac6f Use Value accessor for Call start label 8 years ago
Chris Gregan b44149a28b Merge pull request #586 from snozbot/save-system 8 years ago
Christopher 62a6732817 Updated command reference docs 8 years ago
Christopher 85634f969a Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER. 8 years ago
Christopher 029c55f2e9 Added documentation for Save System. 8 years ago
Christopher 8d23d6c136 Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types. 8 years ago
Christopher d11df62faf Added autosave option (off by default). 8 years ago
Christopher 486a76ebc3 Renamed SaveGame file. 8 years ago
Christopher db7f71dee2 Removed resume at Label. It's a bit hacky and kinda redundant. 8 years ago
Zach Vinless 7698ebef08 Removed "Center View" button from FlowchartEditor 8 years ago
Christopher 9c46bef317 Moved start scene property to the SaveManager 8 years ago
Christopher 2df05682b9 Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene. 8 years ago
Christopher 01867ce390 Changed Save Points to use an explicit IsStartPoint property instead of using magic 'Start' block name. 8 years ago
Christopher d7c3ead97d Changed Resume From Here to Resume On Load in example scene 8 years ago
Christopher fd98c2b2b6 Renamed Resume From Here to Resume On Load 8 years ago