Christopher
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7294c7810e
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Exposed Save Data key to support multiple game save files in the same project
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8 years ago |
Christopher
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92f3b946e4
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Updated command docs
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8 years ago |
Christopher
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6ce631f44b
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Added save system video link to docs
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8 years ago |
Christopher
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819b6c52c7
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Added custom editor for Save Point Loaded event handler
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8 years ago |
Christopher
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798f2458cf
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Add properties to control LuaEnvironment debug server
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8 years ago |
Christopher
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d3ed078c9e
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Added description fields to Invoke Event and Invoke Method
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8 years ago |
Christopher
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14af09346a
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Added new community tutorial
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8 years ago |
Christopher
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e7d92c9c15
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Updated changelog
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8 years ago |
Christopher
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6b5eff338d
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Fix for start point not being executed on startup.
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8 years ago |
Christopher
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19edf578d7
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Fixed centered text shifts position when written by Say command #569
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8 years ago |
Christopher
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1e067a01fa
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Fixed Say text appears for single frame when using Say command #575
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8 years ago |
Christopher
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eabbed3e7a
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Fixed MenuDialog Lua Bug #565
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8 years ago |
Christopher
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211b197f77
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Fixed using say in lua doesn't automatically spawn an EventSystem #571
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8 years ago |
Christopher
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ecd44c584f
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Fixed cannot divide an integer by an integer using Set Variable #579
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8 years ago |
Christopher
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a4b830a4f0
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Fixed tabs in conversation text from Lua #574
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8 years ago |
Christopher
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d34f795f27
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Fixed Flowchart prefab's block show as empty on the Inspector #583
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8 years ago |
Christopher
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b3d37e6bc0
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Removing Materials.meta because the folder does not exist
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8 years ago |
Chris Gregan
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476d5ad06a
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Merge pull request #588 from zvinless/flowchart-window-event-refactor
Flowchart window event refactor
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8 years ago |
Christopher
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418545f706
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Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard.
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8 years ago |
Zach Vinless
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096f42c652
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Updated variable names so it's clear when events are used
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8 years ago |
Zach Vinless
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3f17ef564f
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Made sure selected block is always on top
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8 years ago |
Zach Vinless
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6c7e53356c
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Fixed connections not highlighting
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8 years ago |
Zach Vinless
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0854c2339b
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Added back necessary DestroyImmediate call
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8 years ago |
Zach Vinless
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1808d04f3a
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Spacing cleanup
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8 years ago |
Zach Vinless
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b93883f203
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Implemented EventWindow handlers
Made flowchart class variable
Removed variables with no references
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8 years ago |
Zach Vinless
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e85745cdda
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Separated early events from DrawOverlay()
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8 years ago |
Zach Vinless
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5f0e58194a
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Added EventWindow class
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8 years ago |
Zach Vinless
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efe1168ceb
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Added meta file
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8 years ago |
Chris Gregan
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261fef2113
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Update README.md
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8 years ago |
Chris Gregan
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7cb1a059d1
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Update README.md
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8 years ago |
Christopher
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51587d6545
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Updated spine integration to work with latest version of Spine runtime
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8 years ago |
Chris Gregan
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b764064a22
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Merge pull request #582 from sp-francisco-ruiz/master
Refactor EventHandler notification in order to avoid FindObjectsOfType calls
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8 years ago |
Chris Gregan
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81231a500f
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Merge pull request #584 from zvinless/remove-old-center-button
Removed "Center View" button from FlowchartEditor
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8 years ago |
Christopher
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b64523ec51
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Removed scenes form EditorBuildSettings
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8 years ago |
Christopher
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4c2ecab7d3
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Removed unused Tests/Save folder and scenes
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8 years ago |
Christopher
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0edc47ac6f
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Use Value accessor for Call start label
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8 years ago |
Chris Gregan
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b44149a28b
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Merge pull request #586 from snozbot/save-system
Added save system and SaveGame example scene + documentation
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8 years ago |
Christopher
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62a6732817
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Updated command reference docs
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8 years ago |
Christopher
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85634f969a
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Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER.
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8 years ago |
Christopher
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029c55f2e9
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Added documentation for Save System.
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8 years ago |
Christopher
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8d23d6c136
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Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types.
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8 years ago |
Christopher
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d11df62faf
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Added autosave option (off by default).
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8 years ago |
Christopher
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486a76ebc3
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Renamed SaveGame file.
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8 years ago |
Christopher
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db7f71dee2
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Removed resume at Label. It's a bit hacky and kinda redundant.
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8 years ago |
Zach Vinless
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7698ebef08
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Removed "Center View" button from FlowchartEditor
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8 years ago |
Christopher
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9c46bef317
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Moved start scene property to the SaveManager
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8 years ago |
Christopher
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2df05682b9
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Renamed SavedObjects to SaveData. Added support for multiple SaveDatas in a scene.
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8 years ago |
Christopher
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01867ce390
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Changed Save Points to use an explicit IsStartPoint property instead of using magic 'Start' block name.
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8 years ago |
Christopher
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d7c3ead97d
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Changed Resume From Here to Resume On Load in example scene
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8 years ago |
Christopher
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fd98c2b2b6
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Renamed Resume From Here to Resume On Load
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8 years ago |