Nilihum
5c0022ca74
Add files via upload
8 years ago
Nilihum
7033efe85b
Delete Fungus-PlayMaker.unitypackage
8 years ago
Nilihum
60d44888e1
Add files via upload
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So I've managed to write a script that allows you to write Fungus variable values into Playmaker global variables, but here's the catch. The script doesn't read in variables from a flowchart to copy over, it just reads them in from the inspector. I've managed to find a way to read in Strings from the flowchart, but not ints, floats or booleans. I checked the tutorial video[1] for reading variable values from the flowchart, but the tutorial only deals with hard coding the name of the variable you want to read in. Any advice that could help me fix this would be greatly appreciated.
[1]https://youtu.be/uRh7INbed2I?t=1219
8 years ago
Nilihum
09422a3bd1
Delete Playmaker-Fungus Integration
8 years ago
Nilihum
0c942bf2b1
Add files via upload
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Fixed ReadMe file. (Added install instructions and playmaker explanation)
Package and readme are now inside folder.
Unable to set Playmaker variables to [SerializeField] protected, they must be public
Methods now have same capitalization style
8 years ago
Nilihum
768122b101
Playmaker-Fungus Integration
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A series of scripts that allow Fungus and Playmaker to pass variables, execute blocks and trigger global events
8 years ago
Nilihum
ac1ea50e4e
Delete test
8 years ago
Nilihum
fd1c141426
Create test
8 years ago
Nilihum
6ba3850c52
Delete ReadMe.txt
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Obsolete and incorrect
8 years ago
Nilihum
1d5154d590
Delete Playmaker Integration 08-March-2017.unitypackage
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Obsolete package
8 years ago
Nilihum
19c7e78208
Add files via upload
8 years ago
Wilson Wong
c6d95074fd
New Keymode, use both block name and custom key.
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You can now use both the keymodes, which will produce something like <Block Name>_<Your Custom Key>. You can even specify the character that separates the two.
8 years ago
Christopher
6f9385cc22
Fixed Write command "Clear Text" option not working #594
8 years ago
Christopher
47eae05b5a
Variable substitution works in Set Variable (String) command
8 years ago
lealeelu
0a0bbfa3b6
Stops Conversation Audio
8 years ago
Christopher
499328efa1
Fixed failing tests
8 years ago
Christopher
9dd801d0f7
Support use of \n newline character in Say and Conversation text
8 years ago
lealeelu
354ff1c120
fix portrait hide bug in conversation
8 years ago
Christopher
d4b0f45ade
Added Delete Save Data button to Save Menu inspector.
8 years ago
Christopher
1ab555308d
Updated changelog
8 years ago
Christopher
284f408ef5
Updated docs for Save Data Key
8 years ago
Christopher
7294c7810e
Exposed Save Data key to support multiple game save files in the same project
8 years ago
Christopher
819b6c52c7
Added custom editor for Save Point Loaded event handler
8 years ago
Christopher
798f2458cf
Add properties to control LuaEnvironment debug server
8 years ago
Christopher
d3ed078c9e
Added description fields to Invoke Event and Invoke Method
8 years ago
Christopher
e7d92c9c15
Updated changelog
8 years ago
Christopher
6b5eff338d
Fix for start point not being executed on startup.
8 years ago
Christopher
19edf578d7
Fixed centered text shifts position when written by Say command #569
8 years ago
Christopher
1e067a01fa
Fixed Say text appears for single frame when using Say command #575
8 years ago
Christopher
eabbed3e7a
Fixed MenuDialog Lua Bug #565
8 years ago
Christopher
211b197f77
Fixed using say in lua doesn't automatically spawn an EventSystem #571
8 years ago
Christopher
ecd44c584f
Fixed cannot divide an integer by an integer using Set Variable #579
8 years ago
Christopher
a4b830a4f0
Fixed tabs in conversation text from Lua #574
8 years ago
Christopher
d34f795f27
Fixed Flowchart prefab's block show as empty on the Inspector #583
8 years ago
Christopher
b3d37e6bc0
Removing Materials.meta because the folder does not exist
8 years ago
Christopher
418545f706
Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard.
8 years ago
Zach Vinless
096f42c652
Updated variable names so it's clear when events are used
8 years ago
Zach Vinless
3f17ef564f
Made sure selected block is always on top
8 years ago
Zach Vinless
6c7e53356c
Fixed connections not highlighting
8 years ago
Zach Vinless
0854c2339b
Added back necessary DestroyImmediate call
8 years ago
Zach Vinless
1808d04f3a
Spacing cleanup
8 years ago
Zach Vinless
b93883f203
Implemented EventWindow handlers
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Made flowchart class variable
Removed variables with no references
8 years ago
Zach Vinless
e85745cdda
Separated early events from DrawOverlay()
8 years ago
Zach Vinless
5f0e58194a
Added EventWindow class
8 years ago
Zach Vinless
efe1168ceb
Added meta file
8 years ago
Christopher
51587d6545
Updated spine integration to work with latest version of Spine runtime
8 years ago
Christopher
4c2ecab7d3
Removed unused Tests/Save folder and scenes
8 years ago
Christopher
0edc47ac6f
Use Value accessor for Call start label
8 years ago
Christopher
62a6732817
Updated command reference docs
8 years ago
Christopher
85634f969a
Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER.
8 years ago