chrisgregan
|
00b6b910bc
|
Fixed logic for setting GameStarted block in new Flowcharts
Also added safety cleanup code to remove null items in variable list in
cleanup.
|
9 years ago |
chrisgregan
|
ae740187e8
|
Updated Flowchart prefab
|
9 years ago |
chrisgregan
|
69dbc5d019
|
Fixed Flowchart objects break when made into a prefab #275
|
9 years ago |
chrisgregan
|
4d68516985
|
Fixed localization language does not persist between scenes #271
|
9 years ago |
chrisgregan
|
2b75f05f22
|
Fixed voiceover clips not playing correctly in Say command #273
|
9 years ago |
chrisgregan
|
1ccedcc7b4
|
Fixed Changing portrait facing flips incorrectly #190
|
9 years ago |
chrisgregan
|
0f65d2dd94
|
Fixed Variable substitution in Menu command #263
|
9 years ago |
chrisgregan
|
d8539c90ef
|
Fixed: Null variable reference when substituting variables #278
|
9 years ago |
chrisgregan
|
3ed86ba022
|
Updated CHANGELOG
|
9 years ago |
chrisgregan
|
c6cfcc5736
|
Moved LICENSE and README inside the Fungus folder
|
9 years ago |
chrisgregan
|
29f4ea8ebc
|
Updated CHANGELOG file
|
9 years ago |
chrisgregan
|
f83cacd334
|
Say command can now be stopped
|
9 years ago |
chrisgregan
|
929b56ea90
|
Added StopFlowchart command
|
9 years ago |
chrisgregan
|
b14da8fcda
|
Added Flowchart.StopAllBlocks() and command callback
|
9 years ago |
chrisgregan
|
e2b7c542e9
|
Fixed: Null reference error after editing Flowchart code #181
|
9 years ago |
chrisgregan
|
d411607f05
|
Added Set Interactable command to control button, input field, etc. interactivity #178
|
9 years ago |
chrisgregan
|
731a175f26
|
Fixed Markup text visible if rich text not enabled #176
|
9 years ago |
chrisgregan
|
bf03a3c8a2
|
Fixed: ControlAudio waitUntilFinished property doesn't wait for correct time #174
|
9 years ago |
chrisgregan
|
3cb52dfab4
|
Added a Hide Commands property to Flowchart
Any command or category name that matches an item in the list will not
appear in the add command menu.
|
9 years ago |
chrisgregan
|
a3609cb514
|
Unity have added their own combo box in 5.2
|
9 years ago |
chrisgregan
|
27376aa143
|
Added Button Clicked and End Edit event handlers
|
9 years ago |
chrisgregan
|
d518420e76
|
Fixed: No need for pause on last punctuation character in a sentence #168
|
9 years ago |
John O'Kane
|
4f7088487b
|
Issue where audio would continue when audio is finished while waitUntilFinished was not set to true
|
9 years ago |
chrisgregan
|
d7a646c319
|
Fixed: Undo for delete command is broken #161
|
9 years ago |
chrisgregan
|
95c83d6f10
|
Removed shiver tag description
|
9 years ago |
chrisgregan
|
e1ffa8aa2e
|
Fixed: Concurrent Say calls cause Say Dialog to freeze up #156
Stop any previous Say call before executing the new one.
The Say Dialog Wait and Wait for Input methods now exit immediately if
the exit tag is set.
|
9 years ago |
chrisgregan
|
9304dc54ac
|
Can filter the list of supported commands by subclassing Flowchart
|
9 years ago |
chrisgregan
|
f4654e265d
|
Added test for Save Variable / Load Variable
Added FailTest and PassTest commands
|
9 years ago |
chrisgregan
|
28d53f5576
|
DrawEventHandlerGUI is now virtual
|
9 years ago |
chrisgregan
|
d9d5fe795d
|
Added v2.2.0 release notes
|
9 years ago |
chrisgregan
|
ce69debb61
|
Added Create > Fungus Logo menu option
Fixed spawned objects not centering in scene view
|
9 years ago |
chrisgregan
|
53496ea554
|
Fixed: Copy / paste causes Block inspector to reset height #145
|
9 years ago |
chrisgregan
|
a64ef3c67b
|
Added Set Sorting Layer command
Applies to all Renderers (incl. Mesh & Sprite)
|
9 years ago |
chrisgregan
|
1a2f56d11f
|
Fixed: Say Dialog doesn't move text box back after displaying a character image #141
|
9 years ago |
chrisgregan
|
73e0e68163
|
Fixed Shake Camera timing issue #137
Using a proper iTween callback instead of using Invoke.
Added integration test.
|
9 years ago |
chrisgregan
|
a79b1240ac
|
Add a graphic ray caster if none exists
|
9 years ago |
chrisgregan
|
0fcc188041
|
Added option to adjust story text width when character image is visible
Say Dialog automatically deactivates when alpha is 0
|
9 years ago |
chrisgregan
|
0c302cd2b8
|
Set game object active before setting character image
|
9 years ago |
chrisgregan
|
fd52475268
|
Fixed init order issue with caching localizeable objects
|
9 years ago |
chrisgregan
|
9399574897
|
Fixed Control Audio stopping all untagged audiosources #132
|
9 years ago |
chrisgregan
|
d55237fc59
|
Fixed continue button not hiding while text is writing
|
9 years ago |
chrisgregan
|
eaa7b0eafa
|
Fixed Say Dialog registering a click when Menu option selected
|
9 years ago |
chrisgregan
|
cc43ca7777
|
Renamed Fade Out to Fade When Done
More descriptive and doesn’t alias the old Fade Out property (meaning
has changed).
|
9 years ago |
chrisgregan
|
cdd94d06bc
|
Added input sound effect for dialog / writer clicks
|
9 years ago |
chrisgregan
|
a337e6d339
|
Updated Say Dialog prefab
|
9 years ago |
chrisgregan
|
716ee5bf2b
|
Added Stop() method to Say Dialog and Writer
Can now stop writing mid sentence
|
9 years ago |
chrisgregan
|
ef7378d857
|
Fixes for using WriterAudio with Write command
|
9 years ago |
chrisgregan
|
fad40e822c
|
WriterAudio can now play beep sounds per character
|
9 years ago |
chrisgregan
|
8365e9e0e1
|
Removed unused using statement
|
9 years ago |
chrisgregan
|
bc74daba13
|
Added support for character sound effect (if no voiceover set)
|
9 years ago |