Christopher
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00d3462c36
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Improved source code display on Lua script errors
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9 years ago |
Chris Gregan
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6ce9eaa14e
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Improved Lua error message description
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9 years ago |
Chris Gregan
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204ce467d8
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Use Lua text file in ExecuteLua command
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9 years ago |
chrisgregan
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a61c8bf9fd
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Fixed Lua source code listing on exception in LuaScript component
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9 years ago |
chrisgregan
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f151410ce5
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Moved FungusLua to Thirdparty folder
FungusLua can be used as a standalone asset, so it’s going in third
party to keep it isolated from the rest of the Fungus project
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9 years ago |
chrisgregan
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6e4e392375
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Contents of Lua Script string appended to Lua File contents
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9 years ago |
chrisgregan
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d17900d7f3
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Pre compile Lua script on startup for fast execution
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9 years ago |
chrisgregan
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2914472dda
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Refactored LuaScript
ExecuteHandler is now a separate component.
Will call any OnExecute method in the game object when executing.
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9 years ago |
chrisgregan
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6430399365
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Moved FungusLua under Fungus folder
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9 years ago |
chrisgregan
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f29d89ad47
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Moved all Lua code to FungusLua top level folder
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9 years ago |
chrisgregan
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a66c1a3f3d
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Improved how fungus lua module is initialized
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9 years ago |
chrisgregan
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a5f733b3f5
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Rename Lua component to LuaEnvironment
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9 years ago |
chrisgregan
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882b6ef65e
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Renamed RunLua to LuaScript
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9 years ago |
chrisgregan
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1ae1c4bd1d
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Renamed FungusScript to Lua
If no Lua component exists in the scene then spawn one from the prefab.
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9 years ago |
chrisgregan
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84a1f010bf
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Renamed FungusInvoke to RunLua
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9 years ago |
chrisgregan
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56cd4b213c
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Initial implementation of FungusScript Lua scripting
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9 years ago |