Christopher
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67adbab9a0
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Added open source license header to all source files
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9 years ago |
Chris Gregan
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bad3275fe4
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Fixed path to info text prefab
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9 years ago |
Chris Gregan
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77c5c5f616
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Moved info text object tp FungusLua
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9 years ago |
Chris Gregan
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7c7897fa68
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Added all-in-one Lua prefab
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9 years ago |
chrisgregan
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d7f6ef7b91
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Fix Unity Test Tools to run in 5.0
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9 years ago |
chrisgregan
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f151410ce5
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Moved FungusLua to Thirdparty folder
FungusLua can be used as a standalone asset, so it’s going in third
party to keep it isolated from the rest of the Fungus project
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9 years ago |
chrisgregan
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6430399365
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Moved FungusLua under Fungus folder
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9 years ago |
chrisgregan
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f29d89ad47
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Moved all Lua code to FungusLua top level folder
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9 years ago |
chrisgregan
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762d1f8a81
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Added LuaStore component and prefab to persist values across scene loads
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9 years ago |
chrisgregan
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a5f733b3f5
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Rename Lua component to LuaEnvironment
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9 years ago |
chrisgregan
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882b6ef65e
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Renamed RunLua to LuaScript
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9 years ago |
chrisgregan
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1ae1c4bd1d
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Renamed FungusScript to Lua
If no Lua component exists in the scene then spawn one from the prefab.
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9 years ago |
chrisgregan
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84a1f010bf
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Renamed FungusInvoke to RunLua
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9 years ago |
chrisgregan
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887bc54e92
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Explicitly register types via text file list
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9 years ago |
chrisgregan
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6f886b3f0c
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Renamed FungusBindings to LuaBindings
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9 years ago |
chrisgregan
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56cd4b213c
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Initial implementation of FungusScript Lua scripting
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9 years ago |