Christopher
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e45d283ece
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Added Writer signals
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8 years ago |
Christopher
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192bedeac9
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Revert "Upgraded to MoonSharp 1.6.0.0"
This reverts commit 03296a2f3e .
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8 years ago |
Christopher
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03296a2f3e
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Upgraded to MoonSharp 1.6.0.0
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8 years ago |
chrisgregan
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f151410ce5
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Moved FungusLua to Thirdparty folder
FungusLua can be used as a standalone asset, so it’s going in third
party to keep it isolated from the rest of the Fungus project
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9 years ago |
chrisgregan
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6430399365
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Moved FungusLua under Fungus folder
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9 years ago |
chrisgregan
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f29d89ad47
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Moved all Lua code to FungusLua top level folder
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9 years ago |
chrisgregan
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21c4682edf
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Moved files from under Lua/Thirdparty to main Thirdparty folder
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9 years ago |
chrisgregan
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1ae1c4bd1d
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Renamed FungusScript to Lua
If no Lua component exists in the scene then spawn one from the prefab.
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9 years ago |
chrisgregan
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56cd4b213c
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Initial implementation of FungusScript Lua scripting
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9 years ago |
chrisgregan
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6996bdd441
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Added Fungus-Spine unity package and readme
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9 years ago |
chrisgregan
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06fc544950
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Improved Enter Name example
Demonstrates Writer, Write, Get Text, Set Interactable, etc.
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9 years ago |
chrisgregan
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21dc47b9f6
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Added input text example
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9 years ago |
chrisgregan
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edb1d5a7e8
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Added Fungus Town example scene
Demonstrates parallax scrolling effect
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10 years ago |
chrisgregan
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0b0324902d
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Added localization example scene #8
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10 years ago |
chrisgregan
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f2786e7255
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Unified Fungus object spawning method
Moved Prefabs to Resources folders so they can be easily loaded using
Resources.Load
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10 years ago |
chrisgregan
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5e21f98bb7
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Undo doesn't work on FungusScripts created from GameObject menu #91
Fix was to make a FungusScript prefab and spawn it the same way as all
other prefabs.
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10 years ago |