113 Commits (56664223b5c50a86fbfcaa3f82a726a8efa86ddd)

Author SHA1 Message Date
Jorge Ramirez 60bfe84399 Add comparison and setting functionality for the Vector2 and Vector3 variables 7 years ago
Jorge Ramirez 57776a67da Add comparison and setting functionality for the Transform variable 7 years ago
Jorge Ramirez 3035446336 Add comparison and setting functionality for the Texture variable 7 years ago
Jorge Ramirez 27b97990d6 Add comparison and setting functionality for the Sprite variable 7 years ago
Jorge Ramirez 041950b35f Add comparison and setting functionality for the Rigidbody2D variable 7 years ago
Jorge Ramirez 7810fecbf9 Add comparison and setting functionality for the Object variable 7 years ago
Jorge Ramirez e8a19dbcc5 Add comparison and setting functionality for the Material variable 7 years ago
Jorge Ramirez acfba940a9 Add comparison and setting functionality for the Color variable 7 years ago
Jorge Ramirez 110c11f280 Add comparison and setting functionality for the AudioSource variable 7 years ago
Jorge Ramirez 88711d84a6 Add comparison and setting functionality for the Animator variable 7 years ago
Jorge Ramirez c93f81a007 Refactor compare variable system and add comparison for GameObjects 7 years ago
Jorge Ramirez 45c5652f4d Improve naming convention for variable specific operators 7 years ago
Jorge Ramirez 673b3166a3 Refactor set variable system, add setting of GameObjects 7 years ago
Chris Gregan dbdca79298 Fixed using error in Unity 2017.1 7 years ago
Chris Gregan 6c259f4467 Fixed typo in Set Interactable description #647 7 years ago
desktop-maesty/steve cc56a1cd5f Renamed folders within PlaygroundDemo 7 years ago
desktop-maesty/steve fb5c174152 Added TextTag WVO WaitForVoiceOver 7 years ago
desktop-maesty/steve 90236b12c2 OpenURL FungusCommand renamed, fixes #554 7 years ago
desktop-maesty/steve ffa5b2d189 Added MenuShuffle Fungus Command and a demo scene 7 years ago
desktop-maesty/steve cc7bbf0db1 GetCommandInfo returns the highest priority CommandInfo to better support multiple names while maintaining what is shown in the inspector 7 years ago
desktop-maesty/steve b209d4fcd2 Allow multiple CommandInfos to be added to a class 7 years ago
desktop-maesty/steve 2de96f8f04 Added Rigidbody2D variable type 7 years ago
desktop-maesty/steve 75b2128375 Updated Doxyfile 7 years ago
desktop-maesty/steve 7c57d8c9a8 Added Fungus Commands for most of MathF 7 years ago
desktop-maesty/steve c8ecbce079 Added MonoBeh fungus event handlers and physics demo scene 7 years ago
desktop-maesty/steve 393dc751ba Added Basic LeanTween Commands 7 years ago
Conrad Kreyling a17cfe2aac break conditionals out to allow for reused code in LuaIf 8 years ago
Christopher 87774219f3 Renamed Both mode to BlockNameAndCustom in SavePoint command 8 years ago
Christopher 8f71e11880 Added utility to convert all files to Mac line endings 8 years ago
Wilson Wong c6d95074fd New Keymode, use both block name and custom key. 8 years ago
Christopher 47eae05b5a Variable substitution works in Set Variable (String) command 8 years ago
Christopher d3ed078c9e Added description fields to Invoke Event and Invoke Method 8 years ago
Christopher ecd44c584f Fixed cannot divide an integer by an integer using Set Variable #579 8 years ago
Christopher 0edc47ac6f Use Value accessor for Call start label 8 years ago
Christopher 62a6732817 Updated command reference docs 8 years ago
Christopher 85634f969a Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER. 8 years ago
Christopher 8d23d6c136 Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types. 8 years ago
Christopher 9c46bef317 Moved start scene property to the SaveManager 8 years ago
Christopher 01867ce390 Changed Save Points to use an explicit IsStartPoint property instead of using magic 'Start' block name. 8 years ago
Christopher fd98c2b2b6 Renamed Resume From Here to Resume On Load 8 years ago
Christopher b03cdcac11 Refactored scene start code to be handled exclusively by SaveManager. Added save history debug view. 8 years ago
Christopher e81236abdc Added KeyMode and DescriptionMode enums 8 years ago
Christopher a3ebe0e75e SavePoint now handles starting Flowchart execution for 'normal' scene loads. Use a Save Point with key 'Start' for the first Block to be executed in every scene. 8 years ago
Christopher b650b80cf5 If Save Point Key is empty use the parent Block Name. If Save Point Description is empty use the current date and time. 8 years ago
Christopher 6c18c17bd9 Moved ExecuteBlocks to SaveManager class. Save Point command can now optionally fire Save Point Loaded events. 8 years ago
Christopher 8081e43f5c Updated comments for Save System. 8 years ago
Christopher e0dca84770 Refactored save key and save description variable names. Added check for duplicate save keys. 8 years ago
Christopher 6e860053f5 Simplified save system to not use slots. A full history of save points is stored, and user can rewind to previous save points. 8 years ago
Christopher cb95ccc760 Refactored SavePointData to support multiple flowcharts 8 years ago
Christopher a9600010bf Added save description field 8 years ago